PYC136@uriacc.uri.edu (Andy Patrizio) (03/11/91)
Chaos is vanquished yet again! Much thanks to Stewart and the others who helped out with the game. Warning: the Monster cannon is nice, but a bitch to set up. The 10th level is more of a battle of attrition than wits. It's how much punishment you can take and dish out, really. .signed, ----- | Bitnet: pyc136@uriacc.bitnet Andy Patrizio | Internet: pyc136@uriacc.uri.edu Class of 2010 | ARPA: pyc136%uriacc.bitnet@brownvm.brown.edu University of RI | Usenet: andypo@idsvax.ids.com | UUCP: uunet!rayssd!idsvax!andypo ----- "I think grown-ups just ACT like they know what they're doing" - Calvin -----
Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) (03/11/91)
RE: FINISHED!!.......CONGRATULATIONS, ANDY! I was very pleased to have been of help to you. One question, did you have all 4 of the KEYS OF B? If you did, you might be interested in knowing about the double lock that's located at the extreme South East corner of the dungeon (there's only one like this) Anyway, if you have 2 KEYS OF B, it will open the door for you. However, if you have ANOTHER 2, you will be able to open a passageway that will allow you to COMPLETELY bypass the Demon's Chamber, and bring you out at the door to the FUL YA PIT. The only hazard is a room with pressure plates that shoot poison when you step on them and the door closes behind you - if you DON'T have the correct key and use the LOCK PICKS! If you have the right key, the poison cannons won't activate! Anyway, congrats on finishing! Now you'll be able to wander around (from your last saved game point) and do all the thing you may have missed! Hope to 'talk' to you again!! -- Stewart Mckinnon - via FidoNet node 1:221/171 UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org