[comp.sys.amiga.games] Finished!!

PYC136@uriacc.uri.edu (Andy Patrizio) (03/11/91)

Chaos is vanquished yet again! Much thanks to Stewart and the others who
helped out with the game.

Warning: the Monster cannon is nice, but a bitch to set up. The 10th level
is more of a battle of attrition than wits. It's how much punishment you
can take and dish out, really.

.signed,
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                         |  Bitnet:   pyc136@uriacc.bitnet
Andy Patrizio            |  Internet: pyc136@uriacc.uri.edu
Class of 2010            |  ARPA:     pyc136%uriacc.bitnet@brownvm.brown.edu
University of RI         |  Usenet:   andypo@idsvax.ids.com
                         |  UUCP:     uunet!rayssd!idsvax!andypo
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"I think grown-ups just ACT like they know what they're doing" - Calvin
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Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) (03/11/91)

RE: FINISHED!!.......CONGRATULATIONS, ANDY! I was very pleased to 
have been of help to you. One question, did you have all 4 of the 
KEYS OF B? If you did, you might be interested in knowing about the 
double lock that's located at the extreme South East corner of the 
dungeon (there's only one like this) Anyway, if you have 2 KEYS OF 
B, it will open the door for you. However, if you have ANOTHER 2, 
you will be able to open a passageway that will allow you to COMPLETELY 
bypass the Demon's Chamber, and bring you out at the door to the FUL 
YA PIT. The only hazard is a room with pressure plates that shoot 
poison when you step on them and the door closes behind you - if you 
DON'T have the correct key and use the LOCK PICKS! If you have the 
right key, the poison cannons won't activate! Anyway, congrats on 
finishing! Now you'll be able to wander around (from your last saved 
game point) and do all the thing you may have missed! Hope to 'talk' 
to you again!! 



--  
Stewart Mckinnon - via FidoNet node 1:221/171
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