[comp.sys.amiga.games] looking for a new game

jgh1@unix.cis.pitt.edu (John G. Hardie) (03/20/91)

Hi.

I'm looking for the next game to buy.  I would like something
with decent graphics( but I'll sacrifice graphics for playability).

I'd like a game in the spirit of Zork or Hero's Quest - e.g. something
large, nonlinear, and not particularly hack n slash.  I would alsp prefer
a game that doesn't have mapping as one of it's main raisons d'etre.

Also, I'm not averse to D+D type games (Dungeon Master, Might and Magic),
but I'd prefer ones that have different types of puzzles, rather than
level after level of 'kill zillions of monsters in a maze, get new
weapons, visit the healer, repeat as necessary'.

Any type of game will do - S.F., Fantasy, RPG, 'real world' etc, as long
as it has the above 'feel'.  I hope I've explained this well enough -
it's tough to describe, being intangible.

Thanks,
John
-- 
jgh1@unix.cis.pitt.edu

		Who Me?  I didn't say anything.

bconnor@hpuxa.acs.ohio-state.edu (Beverly B. Connor) (03/20/91)

In article <105007@unix.cis.pitt.edu> jgh1@unix.cis.pitt.edu (John G. Hardie) writes:
>
>Hi.
>		Who Me?  I didn't say anything.

And something I deleted accientally abo9ut game suggestions...

	I might suggest Psygnosis' Obitus, though there's tons of map
-making involved. Powermonger and/or Populous mit fit that description
also. Hope that helps;
bconnor@hpuxa.acs.ohio-state.edu

-- 
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*  /\   /\  /\  | /~_  /\  __ | /\ /\ /\        The proud and the few.      *
* /~~\ /  \/  \ | \_/ /~~\    | \/ \/ \/   bconnor@hpuxa.acs.ohio-state.edu *
*****************************************************************************

pondscum@zooid (Lima Bone) (03/22/91)

jgh1@unix.cis.pitt.edu (John G. Hardie) writes:

> 
> Hi.
> 
> I'm looking for the next game to buy.  I would like something
> with decent graphics( but I'll sacrifice graphics for playability).
> 
> I'd like a game in the spirit of Zork or Hero's Quest - e.g. something
> large, nonlinear, and not particularly hack n slash.  I would alsp prefer
> a game that doesn't have mapping as one of it's main raisons d'etre.
> 
> Also, I'm not averse to D+D type games (Dungeon Master, Might and Magic),
> but I'd prefer ones that have different types of puzzles, rather than
> level after level of 'kill zillions of monsters in a maze, get new
> weapons, visit the healer, repeat as necessary'.
> 
> Any type of game will do - S.F., Fantasy, RPG, 'real world' etc, as long
> as it has the above 'feel'.  I hope I've explained this well enough -
> it's tough to describe, being intangible.
> 
> Thanks,
> John
> -- 
> jgh1@unix.cis.pitt.edu
> 
> 		Who Me?  I didn't say anything.

Dragon Wars is the place you wanna be.

mikaeln@Sweden.Sun.COM (Mikael Nordstrom - Sun Sweden - IR) (03/26/91)

In article <105007@unix.cis.pitt.edu>, jgh1@unix.cis.pitt.edu (John G.
Hardie) writes:
|> 
|> Hi.
|> 
|> I'm looking for the next game to buy.  I would like something
|> with decent graphics( but I'll sacrifice graphics for playability).
|> 
etc....

If you want a game whith superb graphics, a lot of nice puzzles and (at least
until now, level 4) a difficulty level which is not impossible.

Try CADAVER.

I like it a lot.

regards

Mikael Nordstrom         email: mikaeln@sunswe.se  or
Sun Microsystems AB             mikaeln@Sweden.Sun.Com
Hemvarnsg.9              Tel:   +46 8 7647810
S-171 54 Solna, Sweden   Fax:   +46 8 7645329