[comp.sys.amiga.games] Swiv

dac@prolix.pub.uu.oz.au (Andrew Clayton) (03/31/91)

Saw a great game yesterday : SWIV. 

It's the sequel to SILKWORM, and stars the same Helicopter and Jeep, but this
time it's an overview of the game, instead of a sideview.

It's a vertical scrolling shoot-em-up, with hoards and hoards of nasty
weaponry, a different 'duck' type helicopter that spews power-ups in it's
death throes. Powerful end-of-level installations, tanks, rocket launches,
drones, mines, trains, installations hidden in pyramids, sneaky underground
installations that pop up, and lob smart missiles, only to hide again, cannons
that hide under camoflage (?sp) netting, futuristic gun emplacements, jet
fighters and track mounted rocket launchers.

The sort of game that has NEAT collision detection - you really know that
something hit you, and didn't just graze you. You know when you've made a
mistake.

Weapons are autofireing [i.e. a auto-fire joystick isn't required, and doesn't
add anything even if you use one], and it's a joy to play.

I saw it at the Mystix Easter Party here in Canberra [which, overall, was a
bunch of teenagers doing demo's and showing off their Amiga's]. 

Saw some neat demo's, including the assembler code that drives them. Huge
amounts of code too, not simple little 10 page wonders, multiple object files
made of of tens of K of assembler routines.

And not many of them leave the OS intact. :-)

Anyhow, SWIV is good stuff, and if you liked SILKWORM, then you should budget
for this game.

Dac
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