slb90@ecs.soton.ac.uk (Bussey SL) (03/01/91)
Could someone please please help me. ( Where have I seen that before ? I have tried several different strategies, eg. hide from it all and wait stockpiling having BBQs and concerts but none seem to work. Can anybody provide any ideas. also what do the little suns do, above the left shoulder of each of your counterparts? I can't sus it. ---> Many thanks, Si ( slb90@uk.ac.soton.ecs )
cs326ag@ux1.cso.uiuc.edu (Loren J. Rittle) (03/03/91)
In article <7008@ecs.soton.ac.uk> slb90@ecs.soton.ac.uk (Bussey SL) writes: >Could someone please please help me. ( Where have I seen that before ? >I have tried several different strategies, >eg. hide from it all and wait > stockpiling > having BBQs and concerts >but none seem to work. Can anybody provide any ideas. I could, but of course the manual gives more than a few hints... >also what do the little suns do, above the left shoulder of each of >your counterparts? Of course the manual clearly describes what the ``little suns do'' Please refer to your manual... or buy one perhaps... :-( >I can't sus it. > >---> Many thanks, Si ( slb90@uk.ac.soton.ecs ) Loren J. Rittle -- ``NewTek stated that the Toaster *would not* be made to directly support the Mac, at this point Sculley stormed out of the booth...'' -A scene at the recent MacExpo. Gee, you wouldn't think that an Apple Exec would be so worried about one little Amiga Device... Loren J. Rittle l-rittle@uiuc.edu
<K50CC@CUNYVM.BITNET> (03/28/91)
Has anyone else played this funny game before?I love the way that you can get rid of a couple of cities with so many different tactics.The variety of result s is hysterical and you play against some really wierd people.Your job is to nu ke four other guys into oblivion and survive yourself.Let's admit that the subj ect is disturbing to some,but then again,it's just a game!Lighten up!I wouldn't drop the bomb on anyone (I really mean this.) . Let's have some feedback,huh? Later. Klazar
kms@uncecs.edu (Ken Steele) (03/29/91)
In article <91087.154331K50CC@CUNYVM.BITNET>, K50CC@CUNYVM.BITNET writes: > > Has anyone else played this funny game before?I love the way that you can get > rid of a couple of cities with so many different tactics.The variety of result > s is hysterical and you play against some really wierd people.Your job is to nu > ke four other guys into oblivion and survive yourself.Let's admit that the subj > ect is disturbing to some,but then again,it's just a game!Lighten up!I wouldn't > drop the bomb on anyone (I really mean this.) . Let's have some feedback,huh? > > Later. > Klazar I thought the game was cute but I was very disappointed by how long it took to run the animations which ended each choice of build-or-bomb-or-propagandize. I found myself saying "Just get on with it!" repeatedly. Only Three Stooges is a slower and more exasperating game to run on a dual floppy A1000.... -- Ken Steele Dept. of Psychology kms@ecsvax.bitnet Mars Hill College kms@ecsvax.uncecs.edu Mars Hill, NC 28754 {some big name site}!mcnc!ecsvax!kms
taak9@CCVAX.IASTATE.EDU (Steve Sheldon) (03/29/91)
In article <91087.154331K50CC@CUNYVM.BITNET>, K50CC@CUNYVM.BITNET writes: > > Has anyone else played this funny game before? Yep, great game. > Let's have some feedback,huh? > When I was in the dorms last year, a friend of mine had it, and we spent many hours during Finals week blowing off steam(and a few cities). Admittedly, there isn't a whole lot to the game, but it's just plain fun. Unfortunately, there is a complete lack of games like this for the Amiga. Games, that don't have a whole lot of strategy involved, and don't take hours to master. Nuclear War takes five minutes to master the controls, and I was never really able to verify that a winning strategy existed, seemed to be completely random. I plan to buy this some time before Finals week this Spring. > Later. > Klazar Later, Steve Sheldon TAAK9@CCVAX.IASTATE.EDU Senior, Computer Science Iowa State University
2fmlempire@kuhub.cc.ukans.edu (03/29/91)
In article <1991Mar29.024958.6286@uncecs.edu>, kms@uncecs.edu (Ken Steele) writes: > > I thought the game (Nuclear War) was cute but I was very disappointed by how > long it took to run the animations which ended each choice of > build-or-bomb-or-propagandize. I found myself saying "Just > get on with it!" repeatedly. > You can just press the mouse button to speed up through the results of that round ya know. > -- > Ken Steele Dept. of Psychology kms@ecsvax.bitnet > Mars Hill College kms@ecsvax.uncecs.edu > Mars Hill, NC 28754 {some big name site}!mcnc!ecsvax!kms David Poland 2fmlempire@kuhub.cc.ukans.edu
kent@vf.jsc.nasa.gov (03/30/91)
I really think the did a good job of poking fun at Nuke War. The game has the flavor of the Nuklear War card game.... - Mike
kent@vf.jsc.nasa.gov (03/30/91)
> I thought the game was cute but I was very disappointed by how > long it took to run the animations which ended each choice of > build-or-bomb-or-propagandize. I found myself saying "Just > get on with it!" repeatedly. All you do is click the mouse button to skip on past the animations. The game has good response on a machine with a hard disk.
kms@uncecs.edu (Ken Steele) (03/30/91)
In article <1991Mar29.104647.29352@kuhub.cc.ukans.edu>, 2fmlempire@kuhub.cc.ukans.edu writes: > In article <1991Mar29.024958.6286@uncecs.edu>, kms@uncecs.edu (Ken Steele) writes: > > > > I thought the game (Nuclear War) was cute but I was very disappointed by how > > long it took to run the animations which ended each choice of > > build-or-bomb-or-propagandize. I found myself saying "Just > > get on with it!" repeatedly. > > > > You can just press the mouse button to speed up through the results of > that round ya know. > > > David Poland > 2fmlempire@kuhub.cc.ukans.edu Jeez! Those darn game makers. Why do they make games that you can play without reading the manual? :-) Seriously, was that feature in the 1.0 version? I thought that I did read the manual and don't remember that feature. I have since sold the game. -- Ken Steele Dept. of Psychology kms@ecsvax.bitnet Mars Hill College kms@ecsvax.uncecs.edu Mars Hill, NC 28754 {some big name site}!mcnc!ecsvax!kms
2fmlempire@kuhub.cc.ukans.edu (03/30/91)
In article <1991Mar30.010117.27083@uncecs.edu>, kms@uncecs.edu (Ken Steele) writes: > In article <1991Mar29.104647.29352@kuhub.cc.ukans.edu>, 2fmlempire@kuhub.cc.ukans.edu writes: >> In article <1991Mar29.024958.6286@uncecs.edu>, kms@uncecs.edu (Ken Steele) writes: >> > >> > I thought the game (Nuclear War) was cute but I was very disappointed by how >> > long it took to run the animations which ended each choice of >> > build-or-bomb-or-propagandize. I found myself saying "Just >> > get on with it!" repeatedly. >> > >> >> You can just press the mouse button to speed up through the results of >> that round ya know. >> >> >> David Poland >> 2fmlempire@kuhub.cc.ukans.edu > > > Jeez! Those darn game makers. Why do they make games that > you can play without reading the manual? :-) > > Seriously, was that feature in the 1.0 version? I thought > that I did read the manual and don't remember that feature. > I have since sold the game. > Well, I checked and the 1.0 version does have it. David Poland 2fmlempire@kuhub.cc.ukans.edu
ko0m+@andrew.cmu.edu (Kevin Richard O'Toole) (04/03/91)
>I thought the game was cute but I was very disappointed by how >long it took to run the animations which ended each choice of >build-or-bomb-or-propagandize. I found myself saying "Just >get on with it!" repeatedly. Just click the mouse button and you can zip right through the animations. kot