news@censor.Bell.Ca (news admin) (04/02/91)
I would appreciate some hints on how to proceed in this game. I have done the following: - found lost item to man in tower. - found key of Ramm and altar - Jailer key and then log - room with 2-3 pits with snakes below I can't find out how to read the log or the diary. I concentrated on allocating skill points to combat skills and spell skills so none of my characters have more then 5 - 10 artifact or mythology. Are they too unskilled to read? I can't find the password. There were two words on the wall which disappeared when I used the cheese. What did they mean? Were they important? I found reference to a guey substance on the raised stones in one room but found nothing when I searched. I found a second body in the area where I found the log which I can't seem to search. I search and find nothing but it says the bones have been not distribed. Is there something there but I don't have enough skill to find it? I found the Key of Ramm by blindly searching , "detect secret" did not detect it. Does that mean I must search each square 4 times, and repeat each time my scout skill increases? Or do I sit around killing snakes until I have a Levitate spell to get across the pits? All my characters are level 7 ( human figher, human samurai, human ninja, felpurr monk, elf mage, human priest). Did I make a serious mistake by not creating a bard or thief? There were so many great choices, I love it. -- News Administrator Engineering & Research Toronto 416-978-1311
quasar@bellcore.com (Laurence R. Brothers) (04/02/91)
Fortunately wizardry is not stupid enough to trap you into situations in which you can't go back, or have to wait to go up levels. As far as I can tell, besides the actual monster defenses, and some dangerous damage-inflicting traps, all the puzzles in the game can be solved by any level character. You shouldn't have to search more than once per square, except of course for buttons in the walls, which you must look at to press. Of course they're visible.... I've found Mythology and Scribe to be pretty useless, (you don't need scribe for those books), but Scout is convenient. Now if I can just survive the Isle of Death..... At this level I'm getting fed up with the lack of effect of my spells. The average monster has more than a 50% chance of ignoring just about every spell I have. Magic Screen at 6 dice does nothing whatsoever, as far as I can tell, and spells like Death, Deep Freeze, Whirlwind, Fireball, etc. seem rarely to have any effect on interesting monsters. Worst thing I've seen so far was a rack of four ranks of Island Giants. I think they have around 250 hit points or so.... Wizardry on the whole is a pretty nice game except for some user-interface stupidity. You shouldn't have to use the keyboard to bring up the base menu. Also spells and missiles take too long to fly, and you can go to sleep waiting for three rows of large monsters to advance, which they do for no reason whatsoever. -- Laurence R. Brothers (quasar@bellcore.com) Bellcore -- Computer Technology Transfer -- Knowledge-Based Systems "There is no memory with less satisfaction in it than the memory of some temptation we resisted." -- James Branch Cabell
elaine@hplvec.LVLD.HP.COM (Elaine May) (04/04/91)
> Or do I sit around killing snakes until I have a Levitate spell to > get across the pits? All my characters are level 7 ( human figher, > human samurai, human ninja, felpurr monk, elf mage, human priest). > Did I make a serious mistake by not creating a bard or thief? There > were so many great choices, I love it. You won't need a levitate spell. Look around the pits and experiment a bit.