kms@uncecs.edu (Ken Steele) (04/05/91)
Justin Beech (justin@synth.county.oz.au) sent me his game file for DungeonMaster which contains a party of (almost) invincible characters. I uploaded it for him to abcfd20.larc.nasa.gov as DMGame.dat and DMGame.Readme in /incoming/amiga. The readme file is reprinted below. Thanks Justin. ------------------readme file begins--------------- --------------------------------------------------------------------------- This file (DMGame.dat) is a Dungeon Master save file, with 4 characters on level 1, just before the entrance to the stairs area. The four characters are: Edvarg The Unfailing - Human Estival The Lunatic - Dwarf Shrefly The Wizard - Human Skeeve The Great - Human All four characters are Artisan Level in Fighter, Ninja, Priest and Wizard class, and have Health 999, Stamina 999, and Mana 512. They all have all personal characteristics (strength, etc) of 176. They have between them: Samurai Sword Axe Mail Hosen Leather Jerkin Leather Pants (2) Leather Boots Suede Boots Ghi Trousers Pants Tunic Torch (1) These Characters should make investigating the Dungeon of Anaias much less difficult, and keep you from becoming frustrated. You get experience for bashing doors and critters (fighters) throwing things (ninjas) casting spells (priest and wizard) You'll get more experience for fighting creatures than for hitting doors, and more for doing it lower down in the dungeon. The Ability Levels in Dungeon Master are: Neophyte Novice Apprentice Journeyman Craftsman Artisan Adept Expert LO Master UM Master ON Master EE Master PAL Master MON Master ArchMaster It takes twice as much experience to reach the next level of ability as the last level took. For those interested, these characters were edited by creating a DM disk with the Aux-Handler inserted into the startup sequence to create a cli on the serial port. using another computer, and a debug utility (ddt) the characters are found in (fast/slow) memory, and their abilities modified. Levels of ability were gained by setting experience to one less than the next level, then doing the appropriate action to gain some exp., letting the game do all the setting of other things attendant on level raises. The game was then saved normally, and the enclosed DMGame.dat resulted. To use this file, create a Dungeon Master Save disk (with the games format option, or by formatting a disk with DOS with the correct name) and copy the DMGame.dat file enclosed onto that disk. You can now use the "resume" option of DM to start this new group of heavy hitters. Skip "I just can't play a game FAIRLY" Sanders --------------------------------------------------------------------------- ---------------end of readme file------------------------------ -- Ken Steele Dept. of Psychology kms@ecsvax.bitnet Mars Hill College kms@ecsvax.uncecs.edu Mars Hill, NC 28754 {some big name site}!mcnc!ecsvax!kms
Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) (04/07/91)
RE: CHEATING: If you have to cheat at this game, I feel sorry for you. Not that this game is EASY, not by a long shot! But it's not the kind of game that you NEED to cheat!! Other mindless shoot-em- ups are impossible to get anywhere without cheating, But NOT DM and CHAOS. Use your BRAIN! The designers made the puzzles tough (some) and there are some areas where the monsters get hard 'n' heavy, but nothing that can't be overcome. You get a save game feature! Save before hitting a tough spot, and then if you die, restore! YOU DON'T *NEED* THESE CHEAT CHARACTERS!!!!! If you do, you obviously don't have the right attitude for these 2 games, and WON'T get the fun out of them that the designers intended. -- Stewart Mckinnon - via FidoNet node 1:221/171 UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org
tagreen@lothario.ucs.indiana.edu (Todd Green) (04/08/91)
In article <7174.27FFF96B@zswamp.fidonet.org> Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) writes: > [article about cheating] > >have the right attitude for these 2 games, and WON'T get the fun out >of them that the designers intended. > > > >-- >Stewart Mckinnon - via FidoNet node 1:221/171 >UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon >Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org I have to agree, wholeheartedly, with Stewart. What's the point in having a baby, if you can't have a baby? You haven't got a womb! Sorry another thread...but the same principle. What's the point in playing an adventure game, if you have all the answers and your characters are indestructable??? The best part of DM was building up the characters...I'll never forget the first time I got my butt kicked hard by the purple worms, but soon developed a strategy and wailed on them. (You gotta love the cloud of black smoke that they leave behind). Not to mention fighting the Knights, or the dragon...what a blast. Or watching your fireballs steadily grow in size and power. Cheaters! Ah bah-humbug! Todd -- ----- Internet: tagreen@bronze.ucs.indiana.edu NeXTMail: tagreen@lothario.ucs.indiana.edu BitNet: tagreen@iubacs.bitnet