[comp.sys.amiga.games] 50 /60 lines update

pilgrim@daimi.aau.dk (Jakob G}rdsted) (04/29/91)

I just had a funny thought. All those games, that update the
movement of graphics on a frame-basis, using a interrupt:
Do these games actually go faster in the states than in PAL-
countries(Europe etc). I used to do rastercompareinterrupt
things on Ye Olde Sixtyfoure, and for all I know, my sprites
would move one sixth faster in the states! So, say what?
--
From the notorious
                      Jakob Gaardsted, Computer Science Department
Bed og arbejd !            University of Aarhus,  Jylland (!)
(Pray and work!)       AMIGA!               |     I'd rather play Moria.

sschaem@starnet.uucp (Stephan Schaem) (04/30/91)

 Yep, 2 diferent problem:-) euro games go faster in the US, and US games
 go slower in europe...
 I would say its a problem for european, since they have more
 cycle/frame... 20% in fact.And need to cut down to make it run at 60hz
 (if they used part of that 20% and have steady frame rate).
 And also for european action game, American need better reflexes :-)