pilgrim@daimi.aau.dk (Jakob G}rdsted) (04/29/91)
I just had a funny thought. All those games, that update the
movement of graphics on a frame-basis, using a interrupt:
Do these games actually go faster in the states than in PAL-
countries(Europe etc). I used to do rastercompareinterrupt
things on Ye Olde Sixtyfoure, and for all I know, my sprites
would move one sixth faster in the states! So, say what?
--
From the notorious
Jakob Gaardsted, Computer Science Department
Bed og arbejd ! University of Aarhus, Jylland (!)
(Pray and work!) AMIGA! | I'd rather play Moria.sschaem@starnet.uucp (Stephan Schaem) (04/30/91)
Yep, 2 diferent problem:-) euro games go faster in the US, and US games go slower in europe... I would say its a problem for european, since they have more cycle/frame... 20% in fact.And need to cut down to make it run at 60hz (if they used part of that 20% and have steady frame rate). And also for european action game, American need better reflexes :-)