niobium@arrakis.nevada.edu (Christopher W. Carlson) (05/03/91)
Boy, do I feel stupid, but since the Lemmings demo from ab20 didn't come
with any kind of documentation or explanation, I think I'm justified in
asking this silly little question:
How on earth do I get past the second level of the demo? I think I'm on
the right track by blasting a chunk out of the pillar just to the right of
the start and having one of the lemmings dig a hole all the way through, but
I can't for the life of me figure out how to get past that enormous wall.
Also, what do `floaters' do? How 'bout those `-' and `+' buttons on the left
side of the control panel?
Any suggestions welcome.
--
) _ | | But I like it when that // | Free _
|\/ | (_) |B | (_) (\/) * | lightning comes!!! -- The Cure Z7 | Yourself!_ //
-----------------------------------------------------------/--| AMIGA! \X/
Christopher W. Carlson, Student -- niobium@arrakis.nevada.edu | Be Yourself!
jpc@fct.unl.pt (Jose Pina Coelho) (05/03/91)
In article <1991May3.052442.19648@nevada.edu> niobium@arrakis.nevada.edu (Christopher W. Carlson) writes: How on earth do I get past the second level of the demo? I think I'm on the right track by blasting a chunk out of the pillar just to the right of the start and having one of the lemmings dig a hole all the way through, but I can't for the life of me figure out how to get past that enormous wall. You don't need a bomber, just two climbers/floaters Also, what do `floaters' do? How 'bout those `-' and `+' buttons on the left side of the control panel? The + & - are to change the lemmings arrival rate, you can go from the level default, up to 99. A floater is a lemming with a (reusable) parachute, it can fall from any height to the ground without making ''Squich''. -- Jose Pedro T. Pina Coelho | BITNET/Internet: jpc@fct.unl.pt Rua Jau N 1, 2 Dto | UUCP: ...!mcsun!unl!jpc 1300 Lisboa, PORTUGAL | Home phone: (+351) (1) 640767 - If all men were brothers, would you let one marry your sister ?
rick@saturn.ads.com (Rick Chestek) (05/03/91)
>From: niobium@arrakis.nevada.edu (Christopher W. Carlson) >Newsgroups: comp.sys.amiga.games >Subject: Help with Lemmings Demo >Date: 3 May 91 05:24:42 GMT >Sender: niobium@nevada.edu (Christopher W. Carlson) >Organization: University of Nevada, System Computing Services ... >How on earth do I get past the second level of the demo? I think I'm on >the right track by blasting a chunk out of the pillar just to the right of >the start and having one of the lemmings dig a hole all the way through, but >I can't for the life of me figure out how to get past that enormous wall. > >Also, what do `floaters' do? How 'bout those `-' and `+' buttons on the left >side of the control panel? > >Any suggestions welcome. > >-- > ) _ | | But I like it when that // | Free _ >|\/ | (_) |B | (_) (\/) * | lightning comes!!! -- The Cure Z7 | Yourself!_ // >-----------------------------------------------------------/--| AMIGA! \X/ >Christopher W. Carlson, Student -- niobium@arrakis.nevada.edu | Be Yourself! "Floaters" are lemmings with parachutes; after falling a short ways the parachute deploys, and they come to a soft landing. Couple floaters with the name of the second level ("one way <something>" as I recall) and you've got a hint as to how to solve the second level. The +,- buttons increase/decrease the rate at which the lemmings fall through the trapdoor (thus entering the scene). -- rick ----------- Rick Chestek Advanced Decision Systems 1500 Plymouth Street rick@ads.com; (415)960-7300 Mountain View, CA 94043-1230 -- Dr. R. Chestek Advanced Decision Systems Scene Analysis Dept. Manager 1500 Plymouth Street rick@ads.com; (415)960-7300 Mountain View, CA 94043-1230 -- Dr. R. Chestek Advanced Decision Systems Scene Analysis Dept. Manager 1500 Plymouth Street rick@ads.com; (415)960-7300 Mountain View, CA 94043-1230