[comp.sys.amiga.games] <none>

eabu012@orion.oac.uci.edu (Joyce Noriega) (06/12/90)

Sender:chymes@csmil.umich.edu
Reply-To:chymes@csmil.umich.edu
Organization: Cognitive Science and Machine Intelligence Laboratory
Distribution: comp.sys.amiga.games
Date: Sun, 10 Jun 90 18:44:53 GMT
Subject:Dungeon Master spells, and finding hidden rooms.
Lines: 28

NOTE: I have no acess to amiga.games after today so email to me, dont post
to the net.

I am going to trudge through all possible DM spells and make some tables. I am
doing this because I needed to use the "look through walls" spell hinted at in
the manual, and there didnt seem to be anyway seem to be anyway to discover it
except the slow hard way.
So, after I complete the tables, I will TRY to Email the IFF file it to anybody
who asks for it.BUT to make it more useful, I would like to know the meaning of
all the spells too.For instance, there is a zorthra or somthing spell, that as
a result produces this strange red and gold glow-in-the-dark widget, and I have
 no idea what it is for. SO, if those who have finished the game could kindly 
Email
me the names of spells, and what thay do, the resulting chart will be a very
useful reference to us who are still thrashing about in the middle of the game.
Speaking of thrashing about, HELP! on the "Treasure Stores" (4th? 5th) level,
the ones where you first meet the nasty green tenelcle guys who throw poison,
 and the little flying dragon-snakes, there are at least two hidden rooms. One i
s
in the hallway past to them! The room near the exit of the room-with-
many-pits is NOT on the widely distributed IFF map of that level. While I'm
whineing, what are those funky potions found on this level for?

Dazed and Confused

Charlweed Hymerfan (A Major Dude)

IO91461@MAINE.BITNET (Tom Nezwek) (07/08/90)

Subject:Lets make a list of Games that work on HD & 3000
Distribution: usa
References:  <1990Jul7.202749.7935@uokmax.uucp>
 
      Have you ever bought a game with the intention of putting it on
    your Hard Drive?? And then found out when you get home that it can't
    be copied to HD... Its happened to me and I'm tired of paying $40 per
    game only to wait 5 min between Disk I/O's when I have an able HD just
    begging for games to be installed... Anyhow If we get a list of games
    that do work on HD (and the 3000 for that matter) we'll know which ones
    To buy and which ones to avoid.... Send me your list of games that work
    on HD and I'll Post One great big listing from week to week. Also include
    wheather it is 3000 Compatible (if known) and I'll Post that....
    This will help many people avoid dis-satisfied Purchases...
 
    Partial List:
 
                 WORK on HD          3000 Compatible
                ------------        -----------------
                 Battle Chess               ?
                 Zany Golf                 YES
                 Jetsons                    ?
                 Roger Rabbit               ?
                 Leader Board Golf          ?
                 Sky Chase                  ?
                 Gunship                    ?
                 TestDrive II               ?
                 Dragon's Lair II           ?
                 Leisure Suit Larry         ?
 
 
        Send me your success stories so I can Update this List!
 
 
 
       ___                    ____
      ////  /\    |\  /|  |  |          /\    TM
 ___ ////  /  \   | \/ |  |  |  __     /  \
 cccX///  /----c  |    |  |  |    |   /----c     -Later
  \XXX/  /      \ |    |  |  |____|  /      \     -TOM IO91461@maine.bitnet
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

edgar@csri.toronto.edu (Edgar LeBel) (07/12/90)

I have almost finished level 3 and have started level 4 of Dungeon Master, 
but am stuck.  I found 4 gold keys, a rabbit's foot and a Ra key on 3, but 
the Ra key does not open the last door (by the stairs down to level 4).  
Did I miss something on level 3?  I found nothing in the matrix other than
an arrow and food, so I suspect I might have missed something there.  I did
not try to open the door with the gem-shaped hole next to it, since I assume
I need something to fit the hole.

I am also out of food.  Is there a spell to create food?

Hobie Orris

jasonf@cetemp.Eng.Sun.COM (Jason Freund) (07/12/90)

In article <1990Jul12.090948.11676@jarvis.csri.toronto.edu>, edgar@csri.toronto.edu (Edgar LeBel) writes:
> I have almost finished level 3 and have started level 4 of Dungeon Master, 
> but am stuck.  I found 4 gold keys, a rabbit's foot and a Ra key on 3, but 

Rabbit's foot is useless.  Keep the Ra key for later.  You'll need 6 to finish the game.

> the Ra key does not open the last door (by the stairs down to level 4).  
> Did I miss something on level 3?  I found nothing in the matrix other than

There's something of value behind each puzzle door on level 3.  Did you solve all of them?

> an arrow and food, so I suspect I might have missed something there.  I did
> not try to open the door with the gem-shaped hole next to it, since I assume
> I need something to fit the hole.

Complete that puzzle (room of the Gem, I think).  You will find a gem.

> I am also out of food.  Is there a spell to create food?

	Food is the most valuble commodity in DM.  If food were cheap then you could lock yourself
in a safe room and practice spells, sleep, practice spells, sleep until all your guys
were masters at everything.   Hints:
	If mana is full, let each player create a powerfull spell, but don't use it.  Players should NEVER
have full mana -- they should always be almost full, but healing, otherwise you're wasting food
by using food to stay awake, but not regenerating mana.
	If you're out of food and you start to die, a stamina potion will compensate.  As long as the stamina
bar is ok, you're ok -- food and water won't matter.
Worms on level 4 provide food.
	There is a tree regeneration room at the end of level 4.  Trees are easy sources of food.

> Hobie Orris

Jason Freund

aspmw@acad2.anc.alaska.edu (08/24/90)

Subject: A3000 Keyboards

How many people who own A3000s (non-developers in the NorthWest if possible)
have been experiencing problems with their keyboards locking up?  I
find if I wiggle my cord I can unlock the keyboard but obviously I'll
need to replace the keyboard.  Any other hardware problems you'd like
to mention are ok too! ...Thanks Pam

Send Email to  AXPMW@ALASKA.bitnet
               AXPMW@Acad2.anc.alaska.edu

2flntopaz@kuhub.cc.ukans.edu (10/12/90)

>>A Sierra game??? That game was designed by Dynamix (makers of Arctic Fox)...
>>that's why it doesn't look crummy on an Amiga otherwise it would.
>>
>>David Poland
> 
> 
>    "Dynamix - Part of the Sierra Family" - right on the cover of the box.
> Inside:
>     Sierra Product Catalog, A10 included. 
>     Dynamix address is the same as Sierra Online's
>     Customer support line is Sierra's
>     Registration card, standard Sierra Product registration card
>     and even the box is sayas Sierra all over it, in fact it is the same box
>     which came with liesure suit larry.
> 
> -tim
> 
I have a copy of it for IBM and it doesn't have any reference
to Sierra on or in it.  Guess Sierra must be pushing their name on the Amiga
version.

David Poland
2flntopaz@kuhub.cc.ukans

set@phobos.cis.ksu.edu (Steve E Tietze ) (11/13/90)

Subject:abcfd20.larc.nasa.gov
References: <4655@gara.une.oz.au>
Date: Mon, 12 Nov 90 16:02:48 GMT
Lines: 8

 Say Whats up with the ftp site?? have they changed it ???

Amiga Man (Elfstone)

Please email
set@phobos.cis.ksu.edu

set@phobos.cis.ksu.edu (Steve E Tietze ) (11/16/90)

Subject:Demo games
Organization: Kansas State University, Dept. of Computing and Information Sciences
References: <59086@microsoft.UUCP> <29807@boulder.Colorado.EDU> <yorkw.658693432@barley.ecn.purdue.edu>
Date: Thu, 15 Nov 90 21:37:03 GMT
Lines: 7

I think that game companies should send out demos on the net.  So we can         actually see the game for our selves.  Just thinking out laud. Why doesnt
handshake v2.12a download with the supramadem 2400? Is their a new version out?

Amiga Man
set@phobos.cis.ksu.edu

set@phobos.cis.ksu.edu (Steve E Tietze ) (11/24/90)

Subjeck:BEAST II SOLUTION
Distribution: usa
Date: Fri, 23 Nov 90 21:23:51 GMT
Lines: 284

For everyone that interested heres the complete solution to the Beast II

Amiga Man.





                             BEAST II Solve
                          -/-/-/-/-/-/-/-/-/-

Commands:

A  -  Lets you ask a question
S  -  Lets you see how much money you have and your score
O  -  Offer whatever object that is currently being pointed to.

F1->F4  Choose different objects you may holding.




    For those of you who have become very frustrated with this new Psygnosis
game, here is a simple walk through to get you along, I'm doing this from
memory so it might not be absolutely perfect.

    1) Activate the cheat by going right as soon as the game starts and
       ask the first pygmie: TEN PINTS

    2) Now go all the way left until you reach this guy who is being
       captured by a gargoyle and shoot the hell out of the gargoyle until
       it releases him.  Then ask the man about: TRAPS.  The man will tell
       you somewhere in the statement either: Upper Switch or Lower Switch.
       Remember which one it is, you will need to know later!

   3) Go down through the branches and make the first left into this
       tunnel and as soon as you see a gargoyle fly over your head, follow
       it to the hanging rope and kill it fast.  If you don't kill it, it
       will cut the rope which will screw your game up.  Once you kill it
       then wait at the very edge of the tunnel facing toward the left and
       wait for the guy pushing the stone.  Only when the guy reaches the
       edge, start shooting at him and he will die.  You can only kill him
       when he when he has reached the end of the tunnel.

    4) Go left into the tunnel until the disk drive turns on.  Once the
       drive stops loading you should see a gargoyle flying above you.  Kill
       it and take the key he throws and then continue going left.  Ignore
       the gargoyle that is next to the see-saw and go up the rope and then
       jump to the right.  Use the key to open the iron door and continue
       right until you reach a wall with two switches.

    5) Hit the switch that was told to you by the guy that you saved
       earlier (See step 2).  Be very carefull not to hit the wrong switch!
       Once you hit the right switch, the elevator will fall, get inside,
       and it will take you up.

    6) Now, this part you have to be very carefull.  Go right until you
       get to the chain and get on the chain.  If you climb part of the way
       down the chain you will see a sleeping gargoyle and on the wall will
       be two switches.  Climb all the way up the chain, and jump right
       against the wall.  When you do this, you will fall straight down
       into the pit where the sleeping is.  Once you land, you have to act
       very quickly.  Once you land, turn around, fire a QUICK shot or two,
       make a SHORT jump and while in the air fire as many shots as you can.

       If you are successful, the gargoyle will not hit the upper lever on
       the wall and fly away, if you are unsuccessful, the gargoyle will
       hit the upper lever and the chain will retract and you will be
       trapped in that pit.  In either case the gargoyle releases that
       animal, but the cheat will protect you.  Once the gargoyle flies
       away hit the LOWER lever (You always hit the LOWER lever), jump
       on the chain, and get out of the pit.

   7)  Once out of the pit go right, go up the second chain, jump to the
       upper ledge, and get the gold coins (shoot the chest).  The coins
       only stay for a few seconds so pick them up quick and from now on
       every time you come across a chest you must shoot it and get the
       coins.  Later in the game you need every single coin (36 of them
       in all, 6 coins in each of the 6 chests throughout the game).

   8)  Once you get the coins jump down and go right again and pick up
      a key on the far table at the end of the hallway.  I have solved
      the game and at no time actively used this key to open any doors, but
      get it anyway just in case it does something without you knowing
 /     about it.

   9) Now you can leave area all together by going all the way left
      and getting back into the elevator and pushing down on the joystick.

  10) Once you get back down go left, down the rope, and keep going left
      and you will notice two pits of acid, one of them should have a
      bridge across it (that is why you had to hit the lower switch in the
      pit with the sleeping gargoyle; it puts the bridge their).

  11) Keep going left and you will find a wall with three switches on it and
      a large stone.  Do not break the stone with your mace!  Use the
      switches to move and lower the grapling hook over the top part of the
      stone.  Use the upermost switch to close the hook and grapple the
      rock.  Once the fastened on the rock lift the rock and move it to
      the right (all the way up and all the way to the right).  Use the top
      switch to release the rock and drop it on the ground on the other side
      of the exposed acid pool.  The rock will land on a spike and break.

  12) Push the remaining fragment of the rock (just walk against it), up to
      the left side of the see-saw.  Climb the rope almost 3/4 of the way
      up and jump to right.  If you do it right the rock will fly up.  Run
      quickly over to the left and get in the elevator.  The elevator will
      take you up.

  13) Go left and you will find Ishram, an evil dragon.  Kill Ishram and
      shoot the sack that is hanging from the branch.  When you release
      the prisoner, he will tell you a password you will need, either:
      NECROPOLIS, SUNSTONE, ETERNITY, or OBERON.  You are done with
      this area!  Go right, then down the branches, keep going right all
      the way down the hallway to the entrance of that tunnel.

  14) When you reach the rope, go down and jump right.  When you get to a
      hole in the ground with braches in it, go down.  Then go right again.
      You will reach a stone gate and you will see a dragon head that will
      ask you for a password.  Type in the password given to you by the
      guy to rescued from Ishram (See step 13).

   15) Once you enter, go up the rope and you will meet Barloom, a good
       dragon.  In front of him is a parchment that has a spell; take it.
       Then back track, go down the rope and go to the right.  Get the
       coins from the chest (#2).  Go left and leave.

   16) Once you get out go back up the braches and go left, cross the pool
       of acid and keep going left.  When you come to this big guy, you
       can't kill him, you have to hit him to push him to the left and knock
       him into the acid.  Keep going left and you will find another one of
       those guys, do the same thing, knock him into an acid pool behind
       him.  You will also find your thrid chest; get the coins (#3).

   17) When you get to the Karamoon Oasis, go inside.  Once inside go to
       the left, up the stairs, and get the jug.  That is the only thing
       you need here. Exit and go all the way back to the place where the
       game started you off.  You are now done with the entire "Left Side"
       of Karamoon, as I like to put it.


   18) Once you get to the pygmies, cross their forest, keep going right
       until you get to this place where there is a rock above the ground
       and right under the rock, on the ground, you will see this thin
       green piece of grass that is covering the entrance to the Crystal
       Caverns.  Before I tell how to get in, you have to get something
       first.  Go to the right and when you see these rocks that progress
       like steps, jump from one to the other going up and to the left as
       you jump, until you find this green monster.  Kill the monster and
       after you kill him, he drops an axe.  Get the axe but don't use it,
       your going to need it in the Cavern.  Your going to be carring too
       many things, so put the arrow on the parchment, you don't need that
       for now, and walk over the axe to get it.  Don't forget to get the
       coins in the chest (#4).

  19) Go up the little rope, jump over to the rock, and go up on the ledge.
      Break down that green column type thing with your mace.  Go right
      and get the chest with the coins their (#5).  Now go all the way
      down to the entrance to the Caverns.

  20) Before you go in the Caverns, you should have: MACE, Wierd Key, AXE,
      and the JUG.  The way you get in, is you have to jump a whole bunch of

      times on this thin layer of grass. Just keep jumping up and down
      and it will break and you will fall through.  Go down into the hole
      and switch disks when it ask you to.

  21) Once you are in the Caverns, go left and you will find the last
      chest (#6), by now you should have 36 coins.  Stop going left when
      you reach the right edge of the stone bridge.  Now, switch your weapon
      from MACE to AXE but don't push the joystick button, because axe only
      last for a few seconds.  Run Left as fast as you can and don't stop
      until a stone wall falls and blocks you from continuing.  Ignore the
      little goblin who starts to run, just follow him and when that wall
      comes down, push the joystick button and start firing the axes at the
      top goblin (the one who is retracting that iron draw bridge).  Once
      you kill the top goblin, kill the one directly behind the wall.
      You must hurry because the axe only last for a few seconds and the
      bridge, in the mean time, is retracting under you feet.  Remember,
      kill the top goblin first, and the bridge will stop retracting, then
      kill the one directly behind the wall.  Ignore the two goblins above
      you, their not worth the effort of killing. Use your mace to break
      down the wall and get through; it will take about 10 to 15 hits to
      break down the wall.

  22) Once you get through the goblin's outer defenses, you have to left,
      then go to the chain that leads upward and go up it.  You will then
      see a switch that says: Spikes.  This switch shuts off the spikes
      in the hallway directly to the left of you for 10 seconds.  The
      cheat protects you, so it doesn't matter.  Go left across the
      hallway, until you reach a locked door.  Kneel and use your mace to
      hit the lever on the other side of the door, this will release a
      chain that will allow you to escape later.  Now, run back across
      the hallway, go down, and then go down the other chain into a room
      with four goblins.  Go right and get the key on the little table.
      Then go left and allow yourself to be captured by walking under
      that cage hovering above the ground.  You are supposed to be captured.


  23) Once captured you will be led to a cell and locked up.  Put the arrow
      on the jug and press 'O' for offer.  You offer the jug to the guard
      at the table and he drinks it and falls asleep.  Now, with you mace
      break the door down (you have to hit it a lot).  As soon as the door
      breaks, VERY QUICKLY jump on the chain and climb up and kill the
      goblin guard at the top.  If you don't kill the guard at the top of
      the chain, he will kill the prisoner that is trying to escape.

  24) Once you kill the guard at the top of the chain, you will see the
      prisoner come within seconds behind you and he will jump on the
      right ledge and start pulling on a door.  Leave the prisoner their,
      go back down, and kill the sleeping guard.  Get the key he releases
      and free the other prisoner from the cell that was above yours.

  25) Go all the way up the chain and you should see both prisoners
      waiting in front of the door.  First jump left and go left and get
      the RING. Then go back to where the prisoners are, move the arrow
      to the one remaining key that you have, and push the joystick button.
      The door will open and both prisoners will begin running.
      STICK WITH THE FIRST PRISONER, BY STICK I MEAN SHADOW HIM, I.E. RUN
      RIGHT NEXT TO HIM SO THAT YOU CAN BEARLY SEE HIM.  Forget about the
      second prisoner, he always gets hit by the spikes, but the first
      prisoner is saved as long as you run right next to him.  At the end
      of the hallway, this prisoner dissapears.  I don't know what the
      significance of trying to free the prisoner is, but I suppose it is
      must be important, even though he gives you nothing in return.

  26) Once you get to the end of the hallway, keep going right and leave
      the Cystal Caverns.  You are done with this part of the game.

  27) Once you get back to the surface, go back up and get the parchment
      you left their earlier.  Then go right, to the rope, and go down the
      rope and on to the stone in the waterfall.  Jump right, from stone to
      stone, kill the ugly monster that greets you at the third stone.  And,
      when you jump from the third stone their will be two small stones
      next to each other, the first one is a creature, so don't jump on it.
      Jump on the second of the two stones and then jump to the rope and
      climb up it.  Cross over that strip of land and get to the second
      rope.  Climb down that rope and half way down jump right to land
      again.

  28) You will now get to a bridge and on the other side of the bridge
      will be this brownish/gold guy with a sword.  DO NOT KILL HIM.  Lure
      him to the left back across the bridge and when he gets to this weak
      spot on the bridge, it will colapse making a hole in the bridge.
      Jump over the hole for now and go to the right and greet the old man.

  29) Offer the ring and the parchment to the old man and he will make you
      a weapon.  Pick up the weapon and go back to the bridge and fall
      through the hole in the bridge.  After you get sucked down the
      whirlpool, you will be in a new place.

 30)  In this new place, all the way right, fall down, and keep going right
      and pick up the HORN. Once you have the horn, go down the rope and
      jump right.  Go right and when you get to the snail ask him about:
      KARAMOON.  He will ask you if you want to go thier.  Say YES.  He
      will tell you it will cost you 36 coins and will ask you if you
      want to pay it.  Say YES.  He then takes you back to the surface
 leaves you right where the old man used to be.
 31)  Go right, use the MACE to kill the two guys with the shields.  Keep
      going right and fall off the edge into the swamps.  Keep going right.
      Past the tree trunk with the snakes.  All the way to the edge of
      the land where the sea begins.  Point to the HORN and push the
      Joystick button and a sea monster will appear.  Climb on its back
      and it will take you across the channel to an island.  Jump off onto
      the island and go to the castle and enter.

 32)  Go into the castle, taking the upper stairs lead you to a locked door
      so don't bother going that way.  Just go right, all the way right.
      You will find THE MAGE!  Kill the MAGE with the new weapon given to
      you by the old man.


                             GAME OVER!!!!!!!!




There ya go!

set@phobos.cis.ksu.edu (Steve E Tietze ) (11/29/90)

Subject:JugglerDemo2
Date: Wed, 28 Nov 90 22:03:40 GMT
Lines: 12
I just loaded the JugglerDemo2 down from a ftp site from the anims.
but ive been running into a problem when I run it, it says nothing to play>
Whats the deal???

Also everyone has seen the Sculpt 4D add.  Well Im looking for the demo of
the fat guy juggling the balls.  Does anyone know where to get it???

Any suggestions please email set@phobos.cis.ksu.edu

Amiga Man***************
	 *************

set@phobos.cis.ksu.edu (Steve E Tietze ) (12/09/90)

Subject:Sclupt 4d??????
Keywords: simply incredible
Sender: news@maverick.ksu.ksu.edu (The News Guru)
Organization: Kansas State University, Dept. of Computing and Information Sciences
References: <1990Dec6.035355.23149@zorch.SF-Bay.ORG> <5064@bwdls58.UUCP> <1990Dec7.055038.20302@zorch.SF-Bay.ORG>
Date: Sun, 9 Dec 90 07:00:28 GMT
Lines: 18
Kent whats going on with the amiga news groups???????
Would wouldnt happen to know Bruce Granpfsky?????
Im looking for his juggler demos and the mission demos.
If you have a Amiga group meating please ask for me about him so i can 
get his demos?:-)


<-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><->
<->                                                                     <->
<->    AMIGA MAN         ///          **** Kansas State University **** <->
<->                     ///            * Email set@phobos.cis.ksu.edu * <->
<-> :-) :-) :-)        ///             * Phone (913)-776-5027 Home *    <->
<-> :-) :-) :-)    \\\///              * Phone (913)-539-7283 Modem *   <->
<-> :-) :-) :-)     \\//                                                <->
<->                  \/                                                 <->
<->                             And Justice For All ... - Metallica     <->
<-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><->
 

set@phobos.cis.ksu.edu (Steve E Tietze ) (12/20/90)

Subject:Beast II solution
Organization: Kansas State University, Dept. of Computing and Information Sciences
Date: Wed, 19 Dec 90 20:07:36 GMT
Lines: 302

Ho ho ho ho,  Well This will be my last posting until Jan 3. Taking the big
bird to Germany.  Any Way For those people how are frustrated with the Beast II
or are going to get it for x-mas.

Heres the solution:










                             BEAST II Solve
                          -/-/-/-/-/-/-/-/-/-

Commands:

A  -  Lets you ask a question
S  -  Lets you see how much money you have and your score
O  -  Offer whatever object that is currently being pointed to.

F1->F4  Choose different objects you may holding.




    For those of you who have become very frustrated with this new Psygnosis
game, here is a simple walk through to get you along, I'm doing this from
memory so it might not be absolutely perfect.

    1) Activate the cheat by going right as soon as the game starts and
       ask the first pygmie: TEN PINTS

    2) Now go all the way left until you reach this guy who is being
       captured by a gargoyle and shoot the hell out of the gargoyle until
       it releases him.  Then ask the man about: TRAPS.  The man will tell
       you somewhere in the statement either: Upper Switch or Lower Switch.
       Remember which one it is, you will need to know later!

   3) Go down through the branches and make the first left into this
       tunnel and as soon as you see a gargoyle fly over your head, follow
       it to the hanging rope and kill it fast.  If you don't kill it, it
       will cut the rope which will screw your game up.  Once you kill it
       then wait at the very edge of the tunnel facing toward the left and
       wait for the guy pushing the stone.  Only when the guy reaches the
       edge, start shooting at him and he will die.  You can only kill him
       when he when he has reached the end of the tunnel.

    4) Go left into the tunnel until the disk drive turns on.  Once the
       drive stops loading you should see a gargoyle flying above you.  Kill
       it and take the key he throws and then continue going left.  Ignore
       the gargoyle that is next to the see-saw and go up the rope and then
       jump to the right.  Use the key to open the iron door and continue
       right until you reach a wall with two switches.

    5) Hit the switch that was told to you by the guy that you saved
       earlier (See step 2).  Be very carefull not to hit the wrong switch!
       Once you hit the right switch, the elevator will fall, get inside,
       and it will take you up.

    6) Now, this part you have to be very carefull.  Go right until you
       get to the chain and get on the chain.  If you climb part of the way
       down the chain you will see a sleeping gargoyle and on the wall will
       be two switches.  Climb all the way up the chain, and jump right
       against the wall.  When you do this, you will fall straight down
       into the pit where the sleeping is.  Once you land, you have to act
       very quickly.  Once you land, turn around, fire a QUICK shot or two,
       make a SHORT jump and while in the air fire as many shots as you can.

       If you are successful, the gargoyle will not hit the upper lever on
       the wall and fly away, if you are unsuccessful, the gargoyle will
       hit the upper lever and the chain will retract and you will be
       trapped in that pit.  In either case the gargoyle releases that
       animal, but the cheat will protect you.  Once the gargoyle flies
       away hit the LOWER lever (You always hit the LOWER lever), jump
       on the chain, and get out of the pit.

   7)  Once out of the pit go right, go up the second chain, jump to the
       upper ledge, and get the gold coins (shoot the chest).  The coins
       only stay for a few seconds so pick them up quick and from now on
       every time you come across a chest you must shoot it and get the
       coins.  Later in the game you need every single coin (36 of them
       in all, 6 coins in each of the 6 chests throughout the game).

   8)  Once you get the coins jump down and go right again and pick up
      a key on the far table at the end of the hallway.  I have solved
      the game and at no time actively used this key to open any doors, but
      get it anyway just in case it does something without you knowing
 /     about it.

   9) Now you can leave area all together by going all the way left
      and getting back into the elevator and pushing down on the joystick.

  10) Once you get back down go left, down the rope, and keep going left
      and you will notice two pits of acid, one of them should have a
      bridge across it (that is why you had to hit the lower switch in the
      pit with the sleeping gargoyle; it puts the bridge their).

  11) Keep going left and you will find a wall with three switches on it and
      a large stone.  Do not break the stone with your mace!  Use the
      switches to move and lower the grapling hook over the top part of the
      stone.  Use the upermost switch to close the hook and grapple the
      rock.  Once the fastened on the rock lift the rock and move it to
      the right (all the way up and all the way to the right).  Use the top
      switch to release the rock and drop it on the ground on the other side
      of the exposed acid pool.  The rock will land on a spike and break.

  12) Push the remaining fragment of the rock (just walk against it), up to
      the left side of the see-saw.  Climb the rope almost 3/4 of the way
      up and jump to right.  If you do it right the rock will fly up.  Run
      quickly over to the left and get in the elevator.  The elevator will
      take you up.

  13) Go left and you will find Ishram, an evil dragon.  Kill Ishram and
      shoot the sack that is hanging from the branch.  When you release
      the prisoner, he will tell you a password you will need, either:
      NECROPOLIS, SUNSTONE, ETERNITY, or OBERON.  You are done with
      this area!  Go right, then down the branches, keep going right all
      the way down the hallway to the entrance of that tunnel.

  14) When you reach the rope, go down and jump right.  When you get to a
      hole in the ground with braches in it, go down.  Then go right again.
      You will reach a stone gate and you will see a dragon head that will
      ask you for a password.  Type in the password given to you by the
      guy to rescued from Ishram (See step 13).

   15) Once you enter, go up the rope and you will meet Barloom, a good
       dragon.  In front of him is a parchment that has a spell; take it.
       Then back track, go down the rope and go to the right.  Get the
       coins from the chest (#2).  Go left and leave.

   16) Once you get out go back up the braches and go left, cross the pool
       of acid and keep going left.  When you come to this big guy, you
       can't kill him, you have to hit him to push him to the left and knock
       him into the acid.  Keep going left and you will find another one of
       those guys, do the same thing, knock him into an acid pool behind
       him.  You will also find your thrid chest; get the coins (#3).

   17) When you get to the Karamoon Oasis, go inside.  Once inside go to
       the left, up the stairs, and get the jug.  That is the only thing
       you need here. Exit and go all the way back to the place where the
       game started you off.  You are now done with the entire "Left Side"
       of Karamoon, as I like to put it.


   18) Once you get to the pygmies, cross their forest, keep going right
       until you get to this place where there is a rock above the ground
       and right under the rock, on the ground, you will see this thin
       green piece of grass that is covering the entrance to the Crystal
       Caverns.  Before I tell how to get in, you have to get something
       first.  Go to the right and when you see these rocks that progress
       like steps, jump from one to the other going up and to the left as
       you jump, until you find this green monster.  Kill the monster and
       after you kill him, he drops an axe.  Get the axe but don't use it,
       your going to need it in the Cavern.  Your going to be carring too
       many things, so put the arrow on the parchment, you don't need that
       for now, and walk over the axe to get it.  Don't forget to get the
       coins in the chest (#4).

  19) Go up the little rope, jump over to the rock, and go up on the ledge.
      Break down that green column type thing with your mace.  Go right
      and get the chest with the coins their (#5).  Now go all the way
      down to the entrance to the Caverns.

  20) Before you go in the Caverns, you should have: MACE, Wierd Key, AXE,
      and the JUG.  The way you get in, is you have to jump a whole bunch of

      times on this thin layer of grass. Just keep jumping up and down
      and it will break and you will fall through.  Go down into the hole
      and switch disks when it ask you to.

  21) Once you are in the Caverns, go left and you will find the last
      chest (#6), by now you should have 36 coins.  Stop going left when
      you reach the right edge of the stone bridge.  Now, switch your weapon
      from MACE to AXE but don't push the joystick button, because axe only
      last for a few seconds.  Run Left as fast as you can and don't stop
      until a stone wall falls and blocks you from continuing.  Ignore the
      little goblin who starts to run, just follow him and when that wall
      comes down, push the joystick button and start firing the axes at the
      top goblin (the one who is retracting that iron draw bridge).  Once
      you kill the top goblin, kill the one directly behind the wall.
      You must hurry because the axe only last for a few seconds and the
      bridge, in the mean time, is retracting under you feet.  Remember,
      kill the top goblin first, and the bridge will stop retracting, then
      kill the one directly behind the wall.  Ignore the two goblins above
      you, their not worth the effort of killing. Use your mace to break
      down the wall and get through; it will take about 10 to 15 hits to
      break down the wall.

  22) Once you get through the goblin's outer defenses, you have to left,
      then go to the chain that leads upward and go up it.  You will then
      see a switch that says: Spikes.  This switch shuts off the spikes
      in the hallway directly to the left of you for 10 seconds.  The
      cheat protects you, so it doesn't matter.  Go left across the
      hallway, until you reach a locked door.  Kneel and use your mace to
      hit the lever on the other side of the door, this will release a
      chain that will allow you to escape later.  Now, run back across
      the hallway, go down, and then go down the other chain into a room
      with four goblins.  Go right and get the key on the little table.
      Then go left and allow yourself to be captured by walking under
      that cage hovering above the ground.  You are supposed to be captured.


  23) Once captured you will be led to a cell and locked up.  Put the arrow
      on the jug and press 'O' for offer.  You offer the jug to the guard
      at the table and he drinks it and falls asleep.  Now, with you mace
      break the door down (you have to hit it a lot).  As soon as the door
      breaks, VERY QUICKLY jump on the chain and climb up and kill the
      goblin guard at the top.  If you don't kill the guard at the top of
      the chain, he will kill the prisoner that is trying to escape.

  24) Once you kill the guard at the top of the chain, you will see the
      prisoner come within seconds behind you and he will jump on the
      right ledge and start pulling on a door.  Leave the prisoner their,
      go back down, and kill the sleeping guard.  Get the key he releases
      and free the other prisoner from the cell that was above yours.

  25) Go all the way up the chain and you should see both prisoners
      waiting in front of the door.  First jump left and go left and get
      the RING. Then go back to where the prisoners are, move the arrow
      to the one remaining key that you have, and push the joystick button.
      The door will open and both prisoners will begin running.
      STICK WITH THE FIRST PRISONER, BY STICK I MEAN SHADOW HIM, I.E. RUN
      RIGHT NEXT TO HIM SO THAT YOU CAN BEARLY SEE HIM.  Forget about the
      second prisoner, he always gets hit by the spikes, but the first
      prisoner is saved as long as you run right next to him.  At the end
      of the hallway, this prisoner dissapears.  I don't know what the
      significance of trying to free the prisoner is, but I suppose it is
      must be important, even though he gives you nothing in return.

  26) Once you get to the end of the hallway, keep going right and leave
      the Cystal Caverns.  You are done with this part of the game.

  27) Once you get back to the surface, go back up and get the parchment
      you left their earlier.  Then go right, to the rope, and go down the
      rope and on to the stone in the waterfall.  Jump right, from stone to
      stone, kill the ugly monster that greets you at the third stone.  And,
      when you jump from the third stone their will be two small stones
      next to each other, the first one is a creature, so don't jump on it.
      Jump on the second of the two stones and then jump to the rope and
      climb up it.  Cross over that strip of land and get to the second
      rope.  Climb down that rope and half way down jump right to land
      again.

  28) You will now get to a bridge and on the other side of the bridge
      will be this brownish/gold guy with a sword.  DO NOT KILL HIM.  Lure
      him to the left back across the bridge and when he gets to this weak
      spot on the bridge, it will colapse making a hole in the bridge.
      Jump over the hole for now and go to the right and greet the old man.

  29) Offer the ring and the parchment to the old man and he will make you
      a weapon.  Pick up the weapon and go back to the bridge and fall
      through the hole in the bridge.  After you get sucked down the
      whirlpool, you will be in a new place.

 30)  In this new place, all the way right, fall down, and keep going right
      and pick up the HORN. Once you have the horn, go down the rope and
      jump right.  Go right and when you get to the snail ask him about:
      KARAMOON.  He will ask you if you want to go thier.  Say YES.  He
      will tell you it will cost you 36 coins and will ask you if you
      want to pay it.  Say YES.  He then takes you back to the surface
 leaves you right where the old man used to be.
 31)  Go right, use the MACE to kill the two guys with the shields.  Keep
      going right and fall off the edge into the swamps.  Keep going right.
      Past the tree trunk with the snakes.  All the way to the edge of
      the land where the sea begins.  Point to the HORN and push the
      Joystick button and a sea monster will appear.  Climb on its back
      and it will take you across the channel to an island.  Jump off onto
      the island and go to the castle and enter.

 32)  Go into the castle, taking the upper stairs lead you to a locked door
      so don't bother going that way.  Just go right, all the way right.
      You will find THE MAGE!  Kill the MAGE with the new weapon given to
      you by the old man.


                             GAME OVER!!!!!!!!




There ya go!



<-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><->
<->                                                                     <->
<->    AMIGA MAN         ///          **** Kansas State University **** <->
<->                     ///            * Email set@phobos.cis.ksu.edu * <->
<-> :-) :-) :-)        ///             * Phone (913)-776-5027 Home *    <->
<-> :-) :-) :-)    \\\///              * Phone (913)-539-7283 Modem *   <->
<-> :-) :-) :-)     \\//                                                <->
<->                  \/                                                 <->
<->                             And Justice For All ... - Metallica     <->
<-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><->
 

cs170703644@vger.nsu.edu) ((Werjun), Norfolk State University) (02/03/91)

   Has anyone out there bought FACES, by Spectrum HoloByte?  It's the third
game in the Tetris/Welltris series.  I got it last night, and plan to return
it to the store today.
 
Why?  The blasted thing will not run on my A1000.  It guru's everyblasted time.
The other two games run just fine.  I tried this one in every combination
possible...same result every time.  Strangely enough, it runs just fine on
my husband's 2000.
 
The idea of the game is that pieces of famous faces fall and you have to
manipulate them so as to form a complete face.  
 
It has two disks....and I have two drives.  HOwever, it refuses to recognize
my second drive, and insists on telling me to swap disks a couple of times.
It then begins to load, goes thru the copy protection routine (manual look up)
and says tro click on start to begin.  The drive then grinds and groans for a
LONG time......then GURU.
 
Blech!
 
Jean

sungho@crhc.uiuc.edu (Sungho Kim) (02/16/91)

Subject: Shadow of Beast II    :need help!
Summary: 
Expires: 
Sender: 
Followup-To: sungho@snoopy.crhc.uiuc.edu 
Distribution: comp
Keywords: 

I just bought this game and played 3-4 hrs.
This is very hard game to play!  Or is it that I have to play
Shadow of beast I first?  I would welcome any clues or short-cuts so that I can
play at least 10 min. before getting killed.   
Where are weapons and gold?  I get killed fighting
the bats above the waterfall.

When I die, do I always have to play from the beginning? 

Thanks in advance

cs170703644@vger.nsu.edu (03/10/91)

I recently got an A2000 with a hard disk, and am happily loading it up with
all kinds of useless goodies.  Does anybody know if Shanghai will install
on my hard disk, and if so, how?  
 
I've tried everything that I know how to do, but will admit to being a 
novice at this kind of stuff.
 
Thanks,
Jean

** Sender Unknown ** (03/14/91)

 
Path: decwrl!pacbell.com!pacbell!sactoh0!aaalexis
From: aaalexis@sactoh0.sac.ca.us (Andrew A. Alexis)
Subject: Lemmings Defect Replaced
Message-ID: <1991Mar13.160741.11825@sactoh0.sac.ca.us>
Organization: Sacramento Public Access Unix
Date: Wed, 13 Mar 91 16:07:41 GMT
.
.
.
I do not mean to reignite the piracy debate, but I just wanted to mention
that Psygnosis sent me back my Lemmings disks in just over a week, after I
had sent them back for being defective.  They were fairly quick in the
turnaround, and were polite, no questions asked.  They get my vote.  Now,
it is time to try Level 15 of Tricky again.
-- 
    "You can lead a horse|=| UUCP: ames!att!pacbell!  \
 to water, but a pencil  |=|    pyramid!sun!pacbell! -=>sactoh0!aaalexis
 must be lead"           |=|{ucbvax!}ucdavis!csusac!  /
  - Stan Laurel          |=| INTERNET: aaalexis@sactoh0.SAC.CA.USA

cs170703644@vger.nsu.edu (04/05/91)

Last night I bought a game from Accolade called Les Manley in Search
for the KING.  The premise is that megaweenie Les Manley will find the
allegedly alive rock n roll king, thus winning one million dollars and
having beuatiful girls fall at his feet.  The printed material with it
is cute, and thte game looks like a lot of fun.  It appeals to my sense
of silly.
 
However, it will not run.  I can get through the opening animation some of
the time, and a few times it even let me play through the first actual
scenario.  But it crashes my machine totally every single time.  It doesn't 
seem to matter whether I play it from floppy or from hard disk, or what version
of workbench I use.  It crashes whether I am on a 1000, a 2000, or a 3000.
 
Anybody out there got  this one yet?  I hate to giv e up on it.
 
Jean
                                  
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+                           +                                 +
+ werjun@large              +  Let them what don't want none  +
+ cs170703644@vger.nsu.edu  +      have memories of not       +   
+                           +           getting any.          +
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

sss10@cunixb.cc.columbia.edu (Homicidal Lunatic) (05/04/91)

I was watching TV the other day when I spotted a Commodore monitor being shown
and subsequantly an Amiga being used on TV. Unfortunately, it was shown playing
a game that has hit the news recently- it was one of those Nazi concentration
camp games, where you have to operate a death camp <treblinka I believe was 1 
camp being operated in 1 game> and in other variations of the games, you had 
to essentailly kill turks to be a "good aryan" or kill jews for the same
reason. Has this attracted national attention or is this just something that 
appeared in NY's local news <and probably LA's since the weisenthal center
that had the games were located there>? 

**********************************PiRho****************************************
"All power comes from the barrel of a gun"  //
sss10@cunixb.cc.columbia.edu            \\ // Amiga makes it possibly
                                         \X/