eabu012@orion.oac.uci.edu (Joyce Noriega) (06/12/90)
Sender:chymes@csmil.umich.edu Reply-To:chymes@csmil.umich.edu Organization: Cognitive Science and Machine Intelligence Laboratory Distribution: comp.sys.amiga.games Date: Sun, 10 Jun 90 18:44:53 GMT Subject:Dungeon Master spells, and finding hidden rooms. Lines: 28 NOTE: I have no acess to amiga.games after today so email to me, dont post to the net. I am going to trudge through all possible DM spells and make some tables. I am doing this because I needed to use the "look through walls" spell hinted at in the manual, and there didnt seem to be anyway seem to be anyway to discover it except the slow hard way. So, after I complete the tables, I will TRY to Email the IFF file it to anybody who asks for it.BUT to make it more useful, I would like to know the meaning of all the spells too.For instance, there is a zorthra or somthing spell, that as a result produces this strange red and gold glow-in-the-dark widget, and I have no idea what it is for. SO, if those who have finished the game could kindly Email me the names of spells, and what thay do, the resulting chart will be a very useful reference to us who are still thrashing about in the middle of the game. Speaking of thrashing about, HELP! on the "Treasure Stores" (4th? 5th) level, the ones where you first meet the nasty green tenelcle guys who throw poison, and the little flying dragon-snakes, there are at least two hidden rooms. One i s in the hallway past to them! The room near the exit of the room-with- many-pits is NOT on the widely distributed IFF map of that level. While I'm whineing, what are those funky potions found on this level for? Dazed and Confused Charlweed Hymerfan (A Major Dude)
IO91461@MAINE.BITNET (Tom Nezwek) (07/08/90)
Subject:Lets make a list of Games that work on HD & 3000 Distribution: usa References: <1990Jul7.202749.7935@uokmax.uucp> Have you ever bought a game with the intention of putting it on your Hard Drive?? And then found out when you get home that it can't be copied to HD... Its happened to me and I'm tired of paying $40 per game only to wait 5 min between Disk I/O's when I have an able HD just begging for games to be installed... Anyhow If we get a list of games that do work on HD (and the 3000 for that matter) we'll know which ones To buy and which ones to avoid.... Send me your list of games that work on HD and I'll Post One great big listing from week to week. Also include wheather it is 3000 Compatible (if known) and I'll Post that.... This will help many people avoid dis-satisfied Purchases... Partial List: WORK on HD 3000 Compatible ------------ ----------------- Battle Chess ? Zany Golf YES Jetsons ? Roger Rabbit ? Leader Board Golf ? Sky Chase ? Gunship ? TestDrive II ? Dragon's Lair II ? Leisure Suit Larry ? Send me your success stories so I can Update this List! ___ ____ //// /\ |\ /| | | /\ TM ___ //// / \ | \/ | | | __ / \ cccX/// /----c | | | | | /----c -Later \XXX/ / \ | | | |____| / \ -TOM IO91461@maine.bitnet
edgar@csri.toronto.edu (Edgar LeBel) (07/12/90)
I have almost finished level 3 and have started level 4 of Dungeon Master, but am stuck. I found 4 gold keys, a rabbit's foot and a Ra key on 3, but the Ra key does not open the last door (by the stairs down to level 4). Did I miss something on level 3? I found nothing in the matrix other than an arrow and food, so I suspect I might have missed something there. I did not try to open the door with the gem-shaped hole next to it, since I assume I need something to fit the hole. I am also out of food. Is there a spell to create food? Hobie Orris
jasonf@cetemp.Eng.Sun.COM (Jason Freund) (07/12/90)
In article <1990Jul12.090948.11676@jarvis.csri.toronto.edu>, edgar@csri.toronto.edu (Edgar LeBel) writes: > I have almost finished level 3 and have started level 4 of Dungeon Master, > but am stuck. I found 4 gold keys, a rabbit's foot and a Ra key on 3, but Rabbit's foot is useless. Keep the Ra key for later. You'll need 6 to finish the game. > the Ra key does not open the last door (by the stairs down to level 4). > Did I miss something on level 3? I found nothing in the matrix other than There's something of value behind each puzzle door on level 3. Did you solve all of them? > an arrow and food, so I suspect I might have missed something there. I did > not try to open the door with the gem-shaped hole next to it, since I assume > I need something to fit the hole. Complete that puzzle (room of the Gem, I think). You will find a gem. > I am also out of food. Is there a spell to create food? Food is the most valuble commodity in DM. If food were cheap then you could lock yourself in a safe room and practice spells, sleep, practice spells, sleep until all your guys were masters at everything. Hints: If mana is full, let each player create a powerfull spell, but don't use it. Players should NEVER have full mana -- they should always be almost full, but healing, otherwise you're wasting food by using food to stay awake, but not regenerating mana. If you're out of food and you start to die, a stamina potion will compensate. As long as the stamina bar is ok, you're ok -- food and water won't matter. Worms on level 4 provide food. There is a tree regeneration room at the end of level 4. Trees are easy sources of food. > Hobie Orris Jason Freund
aspmw@acad2.anc.alaska.edu (08/24/90)
Subject: A3000 Keyboards How many people who own A3000s (non-developers in the NorthWest if possible) have been experiencing problems with their keyboards locking up? I find if I wiggle my cord I can unlock the keyboard but obviously I'll need to replace the keyboard. Any other hardware problems you'd like to mention are ok too! ...Thanks Pam Send Email to AXPMW@ALASKA.bitnet AXPMW@Acad2.anc.alaska.edu
2flntopaz@kuhub.cc.ukans.edu (10/12/90)
>>A Sierra game??? That game was designed by Dynamix (makers of Arctic Fox)... >>that's why it doesn't look crummy on an Amiga otherwise it would. >> >>David Poland > > > "Dynamix - Part of the Sierra Family" - right on the cover of the box. > Inside: > Sierra Product Catalog, A10 included. > Dynamix address is the same as Sierra Online's > Customer support line is Sierra's > Registration card, standard Sierra Product registration card > and even the box is sayas Sierra all over it, in fact it is the same box > which came with liesure suit larry. > > -tim > I have a copy of it for IBM and it doesn't have any reference to Sierra on or in it. Guess Sierra must be pushing their name on the Amiga version. David Poland 2flntopaz@kuhub.cc.ukans
set@phobos.cis.ksu.edu (Steve E Tietze ) (11/13/90)
Subject:abcfd20.larc.nasa.gov References: <4655@gara.une.oz.au> Date: Mon, 12 Nov 90 16:02:48 GMT Lines: 8 Say Whats up with the ftp site?? have they changed it ??? Amiga Man (Elfstone) Please email set@phobos.cis.ksu.edu
set@phobos.cis.ksu.edu (Steve E Tietze ) (11/16/90)
Subject:Demo games Organization: Kansas State University, Dept. of Computing and Information Sciences References: <59086@microsoft.UUCP> <29807@boulder.Colorado.EDU> <yorkw.658693432@barley.ecn.purdue.edu> Date: Thu, 15 Nov 90 21:37:03 GMT Lines: 7 I think that game companies should send out demos on the net. So we can actually see the game for our selves. Just thinking out laud. Why doesnt handshake v2.12a download with the supramadem 2400? Is their a new version out? Amiga Man set@phobos.cis.ksu.edu
set@phobos.cis.ksu.edu (Steve E Tietze ) (11/24/90)
Subjeck:BEAST II SOLUTION Distribution: usa Date: Fri, 23 Nov 90 21:23:51 GMT Lines: 284 For everyone that interested heres the complete solution to the Beast II Amiga Man. BEAST II Solve -/-/-/-/-/-/-/-/-/- Commands: A - Lets you ask a question S - Lets you see how much money you have and your score O - Offer whatever object that is currently being pointed to. F1->F4 Choose different objects you may holding. For those of you who have become very frustrated with this new Psygnosis game, here is a simple walk through to get you along, I'm doing this from memory so it might not be absolutely perfect. 1) Activate the cheat by going right as soon as the game starts and ask the first pygmie: TEN PINTS 2) Now go all the way left until you reach this guy who is being captured by a gargoyle and shoot the hell out of the gargoyle until it releases him. Then ask the man about: TRAPS. The man will tell you somewhere in the statement either: Upper Switch or Lower Switch. Remember which one it is, you will need to know later! 3) Go down through the branches and make the first left into this tunnel and as soon as you see a gargoyle fly over your head, follow it to the hanging rope and kill it fast. If you don't kill it, it will cut the rope which will screw your game up. Once you kill it then wait at the very edge of the tunnel facing toward the left and wait for the guy pushing the stone. Only when the guy reaches the edge, start shooting at him and he will die. You can only kill him when he when he has reached the end of the tunnel. 4) Go left into the tunnel until the disk drive turns on. Once the drive stops loading you should see a gargoyle flying above you. Kill it and take the key he throws and then continue going left. Ignore the gargoyle that is next to the see-saw and go up the rope and then jump to the right. Use the key to open the iron door and continue right until you reach a wall with two switches. 5) Hit the switch that was told to you by the guy that you saved earlier (See step 2). Be very carefull not to hit the wrong switch! Once you hit the right switch, the elevator will fall, get inside, and it will take you up. 6) Now, this part you have to be very carefull. Go right until you get to the chain and get on the chain. If you climb part of the way down the chain you will see a sleeping gargoyle and on the wall will be two switches. Climb all the way up the chain, and jump right against the wall. When you do this, you will fall straight down into the pit where the sleeping is. Once you land, you have to act very quickly. Once you land, turn around, fire a QUICK shot or two, make a SHORT jump and while in the air fire as many shots as you can. If you are successful, the gargoyle will not hit the upper lever on the wall and fly away, if you are unsuccessful, the gargoyle will hit the upper lever and the chain will retract and you will be trapped in that pit. In either case the gargoyle releases that animal, but the cheat will protect you. Once the gargoyle flies away hit the LOWER lever (You always hit the LOWER lever), jump on the chain, and get out of the pit. 7) Once out of the pit go right, go up the second chain, jump to the upper ledge, and get the gold coins (shoot the chest). The coins only stay for a few seconds so pick them up quick and from now on every time you come across a chest you must shoot it and get the coins. Later in the game you need every single coin (36 of them in all, 6 coins in each of the 6 chests throughout the game). 8) Once you get the coins jump down and go right again and pick up a key on the far table at the end of the hallway. I have solved the game and at no time actively used this key to open any doors, but get it anyway just in case it does something without you knowing / about it. 9) Now you can leave area all together by going all the way left and getting back into the elevator and pushing down on the joystick. 10) Once you get back down go left, down the rope, and keep going left and you will notice two pits of acid, one of them should have a bridge across it (that is why you had to hit the lower switch in the pit with the sleeping gargoyle; it puts the bridge their). 11) Keep going left and you will find a wall with three switches on it and a large stone. Do not break the stone with your mace! Use the switches to move and lower the grapling hook over the top part of the stone. Use the upermost switch to close the hook and grapple the rock. Once the fastened on the rock lift the rock and move it to the right (all the way up and all the way to the right). Use the top switch to release the rock and drop it on the ground on the other side of the exposed acid pool. The rock will land on a spike and break. 12) Push the remaining fragment of the rock (just walk against it), up to the left side of the see-saw. Climb the rope almost 3/4 of the way up and jump to right. If you do it right the rock will fly up. Run quickly over to the left and get in the elevator. The elevator will take you up. 13) Go left and you will find Ishram, an evil dragon. Kill Ishram and shoot the sack that is hanging from the branch. When you release the prisoner, he will tell you a password you will need, either: NECROPOLIS, SUNSTONE, ETERNITY, or OBERON. You are done with this area! Go right, then down the branches, keep going right all the way down the hallway to the entrance of that tunnel. 14) When you reach the rope, go down and jump right. When you get to a hole in the ground with braches in it, go down. Then go right again. You will reach a stone gate and you will see a dragon head that will ask you for a password. Type in the password given to you by the guy to rescued from Ishram (See step 13). 15) Once you enter, go up the rope and you will meet Barloom, a good dragon. In front of him is a parchment that has a spell; take it. Then back track, go down the rope and go to the right. Get the coins from the chest (#2). Go left and leave. 16) Once you get out go back up the braches and go left, cross the pool of acid and keep going left. When you come to this big guy, you can't kill him, you have to hit him to push him to the left and knock him into the acid. Keep going left and you will find another one of those guys, do the same thing, knock him into an acid pool behind him. You will also find your thrid chest; get the coins (#3). 17) When you get to the Karamoon Oasis, go inside. Once inside go to the left, up the stairs, and get the jug. That is the only thing you need here. Exit and go all the way back to the place where the game started you off. You are now done with the entire "Left Side" of Karamoon, as I like to put it. 18) Once you get to the pygmies, cross their forest, keep going right until you get to this place where there is a rock above the ground and right under the rock, on the ground, you will see this thin green piece of grass that is covering the entrance to the Crystal Caverns. Before I tell how to get in, you have to get something first. Go to the right and when you see these rocks that progress like steps, jump from one to the other going up and to the left as you jump, until you find this green monster. Kill the monster and after you kill him, he drops an axe. Get the axe but don't use it, your going to need it in the Cavern. Your going to be carring too many things, so put the arrow on the parchment, you don't need that for now, and walk over the axe to get it. Don't forget to get the coins in the chest (#4). 19) Go up the little rope, jump over to the rock, and go up on the ledge. Break down that green column type thing with your mace. Go right and get the chest with the coins their (#5). Now go all the way down to the entrance to the Caverns. 20) Before you go in the Caverns, you should have: MACE, Wierd Key, AXE, and the JUG. The way you get in, is you have to jump a whole bunch of times on this thin layer of grass. Just keep jumping up and down and it will break and you will fall through. Go down into the hole and switch disks when it ask you to. 21) Once you are in the Caverns, go left and you will find the last chest (#6), by now you should have 36 coins. Stop going left when you reach the right edge of the stone bridge. Now, switch your weapon from MACE to AXE but don't push the joystick button, because axe only last for a few seconds. Run Left as fast as you can and don't stop until a stone wall falls and blocks you from continuing. Ignore the little goblin who starts to run, just follow him and when that wall comes down, push the joystick button and start firing the axes at the top goblin (the one who is retracting that iron draw bridge). Once you kill the top goblin, kill the one directly behind the wall. You must hurry because the axe only last for a few seconds and the bridge, in the mean time, is retracting under you feet. Remember, kill the top goblin first, and the bridge will stop retracting, then kill the one directly behind the wall. Ignore the two goblins above you, their not worth the effort of killing. Use your mace to break down the wall and get through; it will take about 10 to 15 hits to break down the wall. 22) Once you get through the goblin's outer defenses, you have to left, then go to the chain that leads upward and go up it. You will then see a switch that says: Spikes. This switch shuts off the spikes in the hallway directly to the left of you for 10 seconds. The cheat protects you, so it doesn't matter. Go left across the hallway, until you reach a locked door. Kneel and use your mace to hit the lever on the other side of the door, this will release a chain that will allow you to escape later. Now, run back across the hallway, go down, and then go down the other chain into a room with four goblins. Go right and get the key on the little table. Then go left and allow yourself to be captured by walking under that cage hovering above the ground. You are supposed to be captured. 23) Once captured you will be led to a cell and locked up. Put the arrow on the jug and press 'O' for offer. You offer the jug to the guard at the table and he drinks it and falls asleep. Now, with you mace break the door down (you have to hit it a lot). As soon as the door breaks, VERY QUICKLY jump on the chain and climb up and kill the goblin guard at the top. If you don't kill the guard at the top of the chain, he will kill the prisoner that is trying to escape. 24) Once you kill the guard at the top of the chain, you will see the prisoner come within seconds behind you and he will jump on the right ledge and start pulling on a door. Leave the prisoner their, go back down, and kill the sleeping guard. Get the key he releases and free the other prisoner from the cell that was above yours. 25) Go all the way up the chain and you should see both prisoners waiting in front of the door. First jump left and go left and get the RING. Then go back to where the prisoners are, move the arrow to the one remaining key that you have, and push the joystick button. The door will open and both prisoners will begin running. STICK WITH THE FIRST PRISONER, BY STICK I MEAN SHADOW HIM, I.E. RUN RIGHT NEXT TO HIM SO THAT YOU CAN BEARLY SEE HIM. Forget about the second prisoner, he always gets hit by the spikes, but the first prisoner is saved as long as you run right next to him. At the end of the hallway, this prisoner dissapears. I don't know what the significance of trying to free the prisoner is, but I suppose it is must be important, even though he gives you nothing in return. 26) Once you get to the end of the hallway, keep going right and leave the Cystal Caverns. You are done with this part of the game. 27) Once you get back to the surface, go back up and get the parchment you left their earlier. Then go right, to the rope, and go down the rope and on to the stone in the waterfall. Jump right, from stone to stone, kill the ugly monster that greets you at the third stone. And, when you jump from the third stone their will be two small stones next to each other, the first one is a creature, so don't jump on it. Jump on the second of the two stones and then jump to the rope and climb up it. Cross over that strip of land and get to the second rope. Climb down that rope and half way down jump right to land again. 28) You will now get to a bridge and on the other side of the bridge will be this brownish/gold guy with a sword. DO NOT KILL HIM. Lure him to the left back across the bridge and when he gets to this weak spot on the bridge, it will colapse making a hole in the bridge. Jump over the hole for now and go to the right and greet the old man. 29) Offer the ring and the parchment to the old man and he will make you a weapon. Pick up the weapon and go back to the bridge and fall through the hole in the bridge. After you get sucked down the whirlpool, you will be in a new place. 30) In this new place, all the way right, fall down, and keep going right and pick up the HORN. Once you have the horn, go down the rope and jump right. Go right and when you get to the snail ask him about: KARAMOON. He will ask you if you want to go thier. Say YES. He will tell you it will cost you 36 coins and will ask you if you want to pay it. Say YES. He then takes you back to the surface leaves you right where the old man used to be. 31) Go right, use the MACE to kill the two guys with the shields. Keep going right and fall off the edge into the swamps. Keep going right. Past the tree trunk with the snakes. All the way to the edge of the land where the sea begins. Point to the HORN and push the Joystick button and a sea monster will appear. Climb on its back and it will take you across the channel to an island. Jump off onto the island and go to the castle and enter. 32) Go into the castle, taking the upper stairs lead you to a locked door so don't bother going that way. Just go right, all the way right. You will find THE MAGE! Kill the MAGE with the new weapon given to you by the old man. GAME OVER!!!!!!!! There ya go!
set@phobos.cis.ksu.edu (Steve E Tietze ) (11/29/90)
Subject:JugglerDemo2 Date: Wed, 28 Nov 90 22:03:40 GMT Lines: 12 I just loaded the JugglerDemo2 down from a ftp site from the anims. but ive been running into a problem when I run it, it says nothing to play> Whats the deal??? Also everyone has seen the Sculpt 4D add. Well Im looking for the demo of the fat guy juggling the balls. Does anyone know where to get it??? Any suggestions please email set@phobos.cis.ksu.edu Amiga Man*************** *************
set@phobos.cis.ksu.edu (Steve E Tietze ) (12/09/90)
Subject:Sclupt 4d?????? Keywords: simply incredible Sender: news@maverick.ksu.ksu.edu (The News Guru) Organization: Kansas State University, Dept. of Computing and Information Sciences References: <1990Dec6.035355.23149@zorch.SF-Bay.ORG> <5064@bwdls58.UUCP> <1990Dec7.055038.20302@zorch.SF-Bay.ORG> Date: Sun, 9 Dec 90 07:00:28 GMT Lines: 18 Kent whats going on with the amiga news groups??????? Would wouldnt happen to know Bruce Granpfsky????? Im looking for his juggler demos and the mission demos. If you have a Amiga group meating please ask for me about him so i can get his demos?:-) <-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-> <-> <-> <-> AMIGA MAN /// **** Kansas State University **** <-> <-> /// * Email set@phobos.cis.ksu.edu * <-> <-> :-) :-) :-) /// * Phone (913)-776-5027 Home * <-> <-> :-) :-) :-) \\\/// * Phone (913)-539-7283 Modem * <-> <-> :-) :-) :-) \\// <-> <-> \/ <-> <-> And Justice For All ... - Metallica <-> <-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><->
set@phobos.cis.ksu.edu (Steve E Tietze ) (12/20/90)
Subject:Beast II solution Organization: Kansas State University, Dept. of Computing and Information Sciences Date: Wed, 19 Dec 90 20:07:36 GMT Lines: 302 Ho ho ho ho, Well This will be my last posting until Jan 3. Taking the big bird to Germany. Any Way For those people how are frustrated with the Beast II or are going to get it for x-mas. Heres the solution: BEAST II Solve -/-/-/-/-/-/-/-/-/- Commands: A - Lets you ask a question S - Lets you see how much money you have and your score O - Offer whatever object that is currently being pointed to. F1->F4 Choose different objects you may holding. For those of you who have become very frustrated with this new Psygnosis game, here is a simple walk through to get you along, I'm doing this from memory so it might not be absolutely perfect. 1) Activate the cheat by going right as soon as the game starts and ask the first pygmie: TEN PINTS 2) Now go all the way left until you reach this guy who is being captured by a gargoyle and shoot the hell out of the gargoyle until it releases him. Then ask the man about: TRAPS. The man will tell you somewhere in the statement either: Upper Switch or Lower Switch. Remember which one it is, you will need to know later! 3) Go down through the branches and make the first left into this tunnel and as soon as you see a gargoyle fly over your head, follow it to the hanging rope and kill it fast. If you don't kill it, it will cut the rope which will screw your game up. Once you kill it then wait at the very edge of the tunnel facing toward the left and wait for the guy pushing the stone. Only when the guy reaches the edge, start shooting at him and he will die. You can only kill him when he when he has reached the end of the tunnel. 4) Go left into the tunnel until the disk drive turns on. Once the drive stops loading you should see a gargoyle flying above you. Kill it and take the key he throws and then continue going left. Ignore the gargoyle that is next to the see-saw and go up the rope and then jump to the right. Use the key to open the iron door and continue right until you reach a wall with two switches. 5) Hit the switch that was told to you by the guy that you saved earlier (See step 2). Be very carefull not to hit the wrong switch! Once you hit the right switch, the elevator will fall, get inside, and it will take you up. 6) Now, this part you have to be very carefull. Go right until you get to the chain and get on the chain. If you climb part of the way down the chain you will see a sleeping gargoyle and on the wall will be two switches. Climb all the way up the chain, and jump right against the wall. When you do this, you will fall straight down into the pit where the sleeping is. Once you land, you have to act very quickly. Once you land, turn around, fire a QUICK shot or two, make a SHORT jump and while in the air fire as many shots as you can. If you are successful, the gargoyle will not hit the upper lever on the wall and fly away, if you are unsuccessful, the gargoyle will hit the upper lever and the chain will retract and you will be trapped in that pit. In either case the gargoyle releases that animal, but the cheat will protect you. Once the gargoyle flies away hit the LOWER lever (You always hit the LOWER lever), jump on the chain, and get out of the pit. 7) Once out of the pit go right, go up the second chain, jump to the upper ledge, and get the gold coins (shoot the chest). The coins only stay for a few seconds so pick them up quick and from now on every time you come across a chest you must shoot it and get the coins. Later in the game you need every single coin (36 of them in all, 6 coins in each of the 6 chests throughout the game). 8) Once you get the coins jump down and go right again and pick up a key on the far table at the end of the hallway. I have solved the game and at no time actively used this key to open any doors, but get it anyway just in case it does something without you knowing / about it. 9) Now you can leave area all together by going all the way left and getting back into the elevator and pushing down on the joystick. 10) Once you get back down go left, down the rope, and keep going left and you will notice two pits of acid, one of them should have a bridge across it (that is why you had to hit the lower switch in the pit with the sleeping gargoyle; it puts the bridge their). 11) Keep going left and you will find a wall with three switches on it and a large stone. Do not break the stone with your mace! Use the switches to move and lower the grapling hook over the top part of the stone. Use the upermost switch to close the hook and grapple the rock. Once the fastened on the rock lift the rock and move it to the right (all the way up and all the way to the right). Use the top switch to release the rock and drop it on the ground on the other side of the exposed acid pool. The rock will land on a spike and break. 12) Push the remaining fragment of the rock (just walk against it), up to the left side of the see-saw. Climb the rope almost 3/4 of the way up and jump to right. If you do it right the rock will fly up. Run quickly over to the left and get in the elevator. The elevator will take you up. 13) Go left and you will find Ishram, an evil dragon. Kill Ishram and shoot the sack that is hanging from the branch. When you release the prisoner, he will tell you a password you will need, either: NECROPOLIS, SUNSTONE, ETERNITY, or OBERON. You are done with this area! Go right, then down the branches, keep going right all the way down the hallway to the entrance of that tunnel. 14) When you reach the rope, go down and jump right. When you get to a hole in the ground with braches in it, go down. Then go right again. You will reach a stone gate and you will see a dragon head that will ask you for a password. Type in the password given to you by the guy to rescued from Ishram (See step 13). 15) Once you enter, go up the rope and you will meet Barloom, a good dragon. In front of him is a parchment that has a spell; take it. Then back track, go down the rope and go to the right. Get the coins from the chest (#2). Go left and leave. 16) Once you get out go back up the braches and go left, cross the pool of acid and keep going left. When you come to this big guy, you can't kill him, you have to hit him to push him to the left and knock him into the acid. Keep going left and you will find another one of those guys, do the same thing, knock him into an acid pool behind him. You will also find your thrid chest; get the coins (#3). 17) When you get to the Karamoon Oasis, go inside. Once inside go to the left, up the stairs, and get the jug. That is the only thing you need here. Exit and go all the way back to the place where the game started you off. You are now done with the entire "Left Side" of Karamoon, as I like to put it. 18) Once you get to the pygmies, cross their forest, keep going right until you get to this place where there is a rock above the ground and right under the rock, on the ground, you will see this thin green piece of grass that is covering the entrance to the Crystal Caverns. Before I tell how to get in, you have to get something first. Go to the right and when you see these rocks that progress like steps, jump from one to the other going up and to the left as you jump, until you find this green monster. Kill the monster and after you kill him, he drops an axe. Get the axe but don't use it, your going to need it in the Cavern. Your going to be carring too many things, so put the arrow on the parchment, you don't need that for now, and walk over the axe to get it. Don't forget to get the coins in the chest (#4). 19) Go up the little rope, jump over to the rock, and go up on the ledge. Break down that green column type thing with your mace. Go right and get the chest with the coins their (#5). Now go all the way down to the entrance to the Caverns. 20) Before you go in the Caverns, you should have: MACE, Wierd Key, AXE, and the JUG. The way you get in, is you have to jump a whole bunch of times on this thin layer of grass. Just keep jumping up and down and it will break and you will fall through. Go down into the hole and switch disks when it ask you to. 21) Once you are in the Caverns, go left and you will find the last chest (#6), by now you should have 36 coins. Stop going left when you reach the right edge of the stone bridge. Now, switch your weapon from MACE to AXE but don't push the joystick button, because axe only last for a few seconds. Run Left as fast as you can and don't stop until a stone wall falls and blocks you from continuing. Ignore the little goblin who starts to run, just follow him and when that wall comes down, push the joystick button and start firing the axes at the top goblin (the one who is retracting that iron draw bridge). Once you kill the top goblin, kill the one directly behind the wall. You must hurry because the axe only last for a few seconds and the bridge, in the mean time, is retracting under you feet. Remember, kill the top goblin first, and the bridge will stop retracting, then kill the one directly behind the wall. Ignore the two goblins above you, their not worth the effort of killing. Use your mace to break down the wall and get through; it will take about 10 to 15 hits to break down the wall. 22) Once you get through the goblin's outer defenses, you have to left, then go to the chain that leads upward and go up it. You will then see a switch that says: Spikes. This switch shuts off the spikes in the hallway directly to the left of you for 10 seconds. The cheat protects you, so it doesn't matter. Go left across the hallway, until you reach a locked door. Kneel and use your mace to hit the lever on the other side of the door, this will release a chain that will allow you to escape later. Now, run back across the hallway, go down, and then go down the other chain into a room with four goblins. Go right and get the key on the little table. Then go left and allow yourself to be captured by walking under that cage hovering above the ground. You are supposed to be captured. 23) Once captured you will be led to a cell and locked up. Put the arrow on the jug and press 'O' for offer. You offer the jug to the guard at the table and he drinks it and falls asleep. Now, with you mace break the door down (you have to hit it a lot). As soon as the door breaks, VERY QUICKLY jump on the chain and climb up and kill the goblin guard at the top. If you don't kill the guard at the top of the chain, he will kill the prisoner that is trying to escape. 24) Once you kill the guard at the top of the chain, you will see the prisoner come within seconds behind you and he will jump on the right ledge and start pulling on a door. Leave the prisoner their, go back down, and kill the sleeping guard. Get the key he releases and free the other prisoner from the cell that was above yours. 25) Go all the way up the chain and you should see both prisoners waiting in front of the door. First jump left and go left and get the RING. Then go back to where the prisoners are, move the arrow to the one remaining key that you have, and push the joystick button. The door will open and both prisoners will begin running. STICK WITH THE FIRST PRISONER, BY STICK I MEAN SHADOW HIM, I.E. RUN RIGHT NEXT TO HIM SO THAT YOU CAN BEARLY SEE HIM. Forget about the second prisoner, he always gets hit by the spikes, but the first prisoner is saved as long as you run right next to him. At the end of the hallway, this prisoner dissapears. I don't know what the significance of trying to free the prisoner is, but I suppose it is must be important, even though he gives you nothing in return. 26) Once you get to the end of the hallway, keep going right and leave the Cystal Caverns. You are done with this part of the game. 27) Once you get back to the surface, go back up and get the parchment you left their earlier. Then go right, to the rope, and go down the rope and on to the stone in the waterfall. Jump right, from stone to stone, kill the ugly monster that greets you at the third stone. And, when you jump from the third stone their will be two small stones next to each other, the first one is a creature, so don't jump on it. Jump on the second of the two stones and then jump to the rope and climb up it. Cross over that strip of land and get to the second rope. Climb down that rope and half way down jump right to land again. 28) You will now get to a bridge and on the other side of the bridge will be this brownish/gold guy with a sword. DO NOT KILL HIM. Lure him to the left back across the bridge and when he gets to this weak spot on the bridge, it will colapse making a hole in the bridge. Jump over the hole for now and go to the right and greet the old man. 29) Offer the ring and the parchment to the old man and he will make you a weapon. Pick up the weapon and go back to the bridge and fall through the hole in the bridge. After you get sucked down the whirlpool, you will be in a new place. 30) In this new place, all the way right, fall down, and keep going right and pick up the HORN. Once you have the horn, go down the rope and jump right. Go right and when you get to the snail ask him about: KARAMOON. He will ask you if you want to go thier. Say YES. He will tell you it will cost you 36 coins and will ask you if you want to pay it. Say YES. He then takes you back to the surface leaves you right where the old man used to be. 31) Go right, use the MACE to kill the two guys with the shields. Keep going right and fall off the edge into the swamps. Keep going right. Past the tree trunk with the snakes. All the way to the edge of the land where the sea begins. Point to the HORN and push the Joystick button and a sea monster will appear. Climb on its back and it will take you across the channel to an island. Jump off onto the island and go to the castle and enter. 32) Go into the castle, taking the upper stairs lead you to a locked door so don't bother going that way. Just go right, all the way right. You will find THE MAGE! Kill the MAGE with the new weapon given to you by the old man. GAME OVER!!!!!!!! There ya go! <-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-> <-> <-> <-> AMIGA MAN /// **** Kansas State University **** <-> <-> /// * Email set@phobos.cis.ksu.edu * <-> <-> :-) :-) :-) /// * Phone (913)-776-5027 Home * <-> <-> :-) :-) :-) \\\/// * Phone (913)-539-7283 Modem * <-> <-> :-) :-) :-) \\// <-> <-> \/ <-> <-> And Justice For All ... - Metallica <-> <-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><->
cs170703644@vger.nsu.edu) ((Werjun), Norfolk State University) (02/03/91)
Has anyone out there bought FACES, by Spectrum HoloByte? It's the third game in the Tetris/Welltris series. I got it last night, and plan to return it to the store today. Why? The blasted thing will not run on my A1000. It guru's everyblasted time. The other two games run just fine. I tried this one in every combination possible...same result every time. Strangely enough, it runs just fine on my husband's 2000. The idea of the game is that pieces of famous faces fall and you have to manipulate them so as to form a complete face. It has two disks....and I have two drives. HOwever, it refuses to recognize my second drive, and insists on telling me to swap disks a couple of times. It then begins to load, goes thru the copy protection routine (manual look up) and says tro click on start to begin. The drive then grinds and groans for a LONG time......then GURU. Blech! Jean
sungho@crhc.uiuc.edu (Sungho Kim) (02/16/91)
Subject: Shadow of Beast II :need help! Summary: Expires: Sender: Followup-To: sungho@snoopy.crhc.uiuc.edu Distribution: comp Keywords: I just bought this game and played 3-4 hrs. This is very hard game to play! Or is it that I have to play Shadow of beast I first? I would welcome any clues or short-cuts so that I can play at least 10 min. before getting killed. Where are weapons and gold? I get killed fighting the bats above the waterfall. When I die, do I always have to play from the beginning? Thanks in advance
cs170703644@vger.nsu.edu (03/10/91)
I recently got an A2000 with a hard disk, and am happily loading it up with all kinds of useless goodies. Does anybody know if Shanghai will install on my hard disk, and if so, how? I've tried everything that I know how to do, but will admit to being a novice at this kind of stuff. Thanks, Jean
** Sender Unknown ** (03/14/91)
Path: decwrl!pacbell.com!pacbell!sactoh0!aaalexis From: aaalexis@sactoh0.sac.ca.us (Andrew A. Alexis) Subject: Lemmings Defect Replaced Message-ID: <1991Mar13.160741.11825@sactoh0.sac.ca.us> Organization: Sacramento Public Access Unix Date: Wed, 13 Mar 91 16:07:41 GMT . . . I do not mean to reignite the piracy debate, but I just wanted to mention that Psygnosis sent me back my Lemmings disks in just over a week, after I had sent them back for being defective. They were fairly quick in the turnaround, and were polite, no questions asked. They get my vote. Now, it is time to try Level 15 of Tricky again. -- "You can lead a horse|=| UUCP: ames!att!pacbell! \ to water, but a pencil |=| pyramid!sun!pacbell! -=>sactoh0!aaalexis must be lead" |=|{ucbvax!}ucdavis!csusac! / - Stan Laurel |=| INTERNET: aaalexis@sactoh0.SAC.CA.USA
cs170703644@vger.nsu.edu (04/05/91)
Last night I bought a game from Accolade called Les Manley in Search for the KING. The premise is that megaweenie Les Manley will find the allegedly alive rock n roll king, thus winning one million dollars and having beuatiful girls fall at his feet. The printed material with it is cute, and thte game looks like a lot of fun. It appeals to my sense of silly. However, it will not run. I can get through the opening animation some of the time, and a few times it even let me play through the first actual scenario. But it crashes my machine totally every single time. It doesn't seem to matter whether I play it from floppy or from hard disk, or what version of workbench I use. It crashes whether I am on a 1000, a 2000, or a 3000. Anybody out there got this one yet? I hate to giv e up on it. Jean +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + + + + werjun@large + Let them what don't want none + + cs170703644@vger.nsu.edu + have memories of not + + + getting any. + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
sss10@cunixb.cc.columbia.edu (Homicidal Lunatic) (05/04/91)
I was watching TV the other day when I spotted a Commodore monitor being shown and subsequantly an Amiga being used on TV. Unfortunately, it was shown playing a game that has hit the news recently- it was one of those Nazi concentration camp games, where you have to operate a death camp <treblinka I believe was 1 camp being operated in 1 game> and in other variations of the games, you had to essentailly kill turks to be a "good aryan" or kill jews for the same reason. Has this attracted national attention or is this just something that appeared in NY's local news <and probably LA's since the weisenthal center that had the games were located there>? **********************************PiRho**************************************** "All power comes from the barrel of a gun" // sss10@cunixb.cc.columbia.edu \\ // Amiga makes it possibly \X/