koo@tcville.HAC.COM (11/03/90)
In article <<11250@hubcap.clemson.edu> robert@hubcap.clemson.edu (Robert Reynolds) writes: > Well, I've been waiting for a review of the Karmasoft pinball > construction set,... I was able to create a fairly playable pinball machine using just the parts that came with the machine (bumpers & sound). It took all of one evening to tune and adjust, and I still haven't done the graphics yet. Power Pinball comes with 4 different machines which you could use as examples for your own creations. Briefly (on playing): - The game is HD-installable, and has no protection except for manual lookup. - I had to use 68000 mode on the A2500/30 for this game, so there should not be any difference in performance from an A1000. The game may not work on an A3000. - Gameplay was much more realistic than 1st Person Pinball. - Some things can be tweaked e.g. gravity, bounce - I missed Night Mission Pinball from my Apple ][e, but once I was able to modify the sounds to my liking, this isn't too bad. - Multiball features, more than 2 flippers, and a bonus bumper that pops up and guards the exit would be nice. Flippers are fixed in their locations in this version, too. :-( - The pinball machine keeps track of 4 players, one person for each electronic "quarter". - The two Amiga keys operate the flippers, the Alt keys emulate 'Tilt'. Brief remarks on the construction set: - Most of it is fairly easy and intuitive to use. Adding events (e.g. lighting up lights, scoring, or reseting the target banks) take a little more reading. But most of the work has been done for you. - It is a graphical construction set, so there is no need to write code. - You can attach sounds to most events, e.g. hitting a bumper, end of game, dropping a target bank, background sound, etc. - The pinball machine uses 8SVX and FutureSound samples. - Designing the machine is rather time-consuming (even without the bugs). Most of the time is spent editing spots where the ball appears to be trapped (bouncing between 2 bumpers forever). - A free update is available by mail: register, then send in your original disk asking for the fixed version. >> Plea << By the way, the pinball machine I'm creating has a spaghetti western theme. Does anyone have good sound samples from "The Good, The Bad, And The Ugly" that I could use for the opening (e.g. that neat opening music)? Thanks! >> End of Plea << Conclusion: Not bad. I'm pretty satisfied, but I wouldn't refuse more sounds, more fancy effects, and more flippers. Disclaimer: Those bugs had better be fixed in the update disk. Otherwise, I take it back. Frances
jeffg@comspec.uucp (Jeff Goebel) (05/04/91)
I read the word PINBALL here onece a while ago, and have been looking for it ever since. I REEEEEEALLY want a pinball game for the Amiga... and I'm not talking about EA's construction set or that POWER PINBALL trash. I used to love DAVID'S MIDNNIGHT MAGIC on the 64, and I'm still looking on the Amiga. Help me! I'm craving! -- Jeff Goebel. Comspec Staff. I am obligated to point out that my messages are the views and opinions of myself, and not those of Comspec, or my bosses in particular. Comspec: (416) 633-5605 PCPN BBS: (416) 633-0185
hoover@math10.tmc.edu (Uwe Schuerkamp) (05/06/91)
There used to be a game about called 'PinBall wizard' by KingSoft. It used to be quite funny although the ALT keys would suffer a lot! :-) hoover -- "It is impossible to make things foolproof because fools are so ingenious." Uwe Sch"urkamp (hoover@math4.uni-bielefeld.de)