2flntopaz@kuhub.cc.ukans.edu (09/29/90)
Does anyone know if M.U.L.E. from Electronic's Art ever made it to the Amiga? (I seriously doubt it, but I can always hope...:-) David Poland 2flntopaz@kuhub.cc.ukans.edu "Now you will see, Lone Star, that evil will always triumph because good is dumb." - Lord Helmet.
david@starsoft.UUCP (Dave Lowrey) (09/29/90)
>In article <yorkw.654622169@stable.ecn.purdue.edu> yorkw@stable.ecn.purdue.edu (Willis F York) writes: >2flntopaz@kuhub.cc.ukans.edu writes: > >>Does anyone know if M.U.L.E. from Electronic's Art ever made it to the Amiga? >>(I seriously doubt it, but I can always hope...:-) > >WHAT EA do somthing Nice for amiga owners.... Nahhhhhh. >(never seen mule for the AMiga and doubt if it will EVER come out, >Look at ARTIC FOX, ARCHON,ECT.... they are OUT for the amiga >but only 1.1! (or 1.2) and do ya think they'll ever upgrade? >NO the stuff's been discontinued.... > >Soo much for User Support, Makes CBM look like a Company that CAREs. > I am not defending EA, but you do have to consider the way they work.... EA does not write anything themselves (or very little). They contract to distribute games written by others. If someone develops a game that they really like, they will farm it out to contract programmers to produce the game for other machines. Once that version is written, then usually nothing else is done to "improve" the game. M.U.L.E and ARCTIC FOX came out before the Amiga was around. I guess that either EA no longer had the rights to produce the game for the Amiga (which I doubt), or that there wasn't a good enough business case to justify an Amiga port. In the case of 'stoopid' and buggy ports, I agree that there is no excuse for some of the dumb-assed ports that EA has produced. -- ---------------------------------------------------------------------------- These words be mine. The company doesn't care, because I am the company! :-) Dave Lowrey | david@starsoft or {uhnix1,moray}!starsoft!david Starbound Software Group | Houston, TX | "Dare to be stupid!" -- Weird Al Yankovic
yorkw@stable.ecn.purdue.edu (Willis F York) (09/29/90)
2flntopaz@kuhub.cc.ukans.edu writes: >Does anyone know if M.U.L.E. from Electronic's Art ever made it to the Amiga? >(I seriously doubt it, but I can always hope...:-) WHAT EA do somthing Nice for amiga owners.... Nahhhhhh. (never seen mule for the AMiga and doubt if it will EVER come out, Look at ARTIC FOX, ARCHON,ECT.... they are OUT for the amiga but only 1.1! (or 1.2) and do ya think they'll ever upgrade? NO the stuff's been discontinued.... Soo much for User Support, Makes CBM look like a Company that CAREs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sorryfor the Flames but EA pisseds Me off sometime. The original ARTIC FOX neded the JOYSTICK in the MOUSE port! (How DUMB can you get!?) . -- yorkw@stable.ecn.purdue.edu Willis F York ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sig? I dont' need No Stinking This Space For Rent.... Sig! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a665@mindlink.UUCP (Anthon Pang) (09/30/90)
Has anyone tried running MULE with the new 64 emulator (that's being discussed in c.s.a)? Or is that now a suitable solution?
yorkw@stable.ecn.purdue.edu (Willis F York) (10/01/90)
>> >>WHAT EA do somthing Nice for amiga owners.... Nahhhhhh. >>Look at ARTIC FOX, ARCHON,ECT.... they are OUT for the amiga >>but only 1.1! (or 1.2) and do ya think they'll ever upgrade? >>NO the stuff's been discontinued.... >> >If someone develops a game that they really like, they will farm it out >to contract programmers to produce the game for other machines. Interesting Way of Doing Business.... >Once that version is written, then usually nothing else is done to >"improve" the game. How about fixing the Program so it will work with FAST ram or a 2nd drive. or anything other then KS 1.1? (What user support??? Nahhhh...) (Sory the above sounds like a Major Flame.... :'} ) >M.U.L.E and ARCTIC FOX came out before the Amiga was around. I guess >that either EA no longer had the rights to produce the game for the >Amiga (which I doubt), or that there wasn't a good enough business >case to justify an Amiga port. ARTIC FOX IS OUT FOR THE AMIGA, it will run under 1.2 with NOFASTRAM and the Joystick in the Mouse PORT, It's not a Bad game but will it EVER be upgraded for a 3000? Nah...... No Profit in it.... and regestered owners? Who needes them?. -- yorkw@stable.ecn.purdue.edu Willis F York ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sig? I dont' need No Stinking This Space For Rent.... Sig! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Frank.Neumann@arbi.informatik.uni-oldenburg.de (Frank Neumann) (10/01/90)
Hi, M.U.L.E.-oids, yorkw@stable.ecn.purdue.edu (Willis F York) writes: >2flntopaz@kuhub.cc.ukans.edu writes: >>Does anyone know if M.U.L.E. from Electronic's Art ever made it to the Amiga? >>(I seriously doubt it, but I can always hope...:-) >WHAT EA do somthing Nice for amiga owners.... Nahhhhhh. >(never seen mule for the AMiga and doubt if it will EVER come out, >Look at ARTIC FOX, ARCHON,ECT.... they are OUT for the amiga >but only 1.1! (or 1.2) and do ya think they'll ever upgrade? >NO the stuff's been discontinued.... Sorry, guys, but i'm pleased to tell you that you are W R O N G !!!! :-) M.U.L.E. is in development for the Amiga, a german games factory(?) is working on this. I've already seen some pictures in a german computer & video games mag, and it looks neat! It will, however, differ a little from the old (ORIGINAL) Atari 8-bit version. E.g., there will be a new type of action, using 'defensive' plots. These don't produce anything, but when pirates are coming, the player with _MOST_ of these defensive plots will not be robbed. Nice, eh ?? :) Besides, the graphics have been reworked to fit the Amiga's capabilities (especially inside the 'sales room' (don't know a better word for it now - hope you'll understand...) ) There is even more to it - it was said to be supporting 4 players, that is the (somewhere posted) interface to get 2 more joysticks plugged to the parallel port. Imagine that ! Playing, as in good ol' times, with four players at one auction, each trying to get a plot that is to be sold as cheap as possible - and suddenly letting others take it for a horrible price!! :> Well, all I can say is i hope it will be out soon - and there will be a NTSC version for you guys on the other side of the atlantic... :| P.S.:The same guys are also working on an Amiga port of BALLBLAZER!!! Keep tuned! :) Adios, -- + Frank Neumann, Hauptstr. 107, 2900 Oldenburg, FRG The Amiga is it. + + neumann@uniol.uucp ZER:neumann@uniol.zer InHouse: amigo@faramir +
2flntopaz@kuhub.cc.ukans.edu (10/01/90)
In article <3364@mindlink.UUCP>, a665@mindlink.UUCP (Anthon Pang) writes: > Has anyone tried running MULE with the new 64 emulator (that's being discussed > in c.s.a)? Or is that now a suitable solution? I haven't had a chance to try it yet, but on my 68000 it would probably run incredibly slow (I've run a few other games first), plus at the moment there isn't any sound support, but the manual for it says that it will be in the next release. David Poland 2flntopaz@kuhub.cc.ukans.edu
ovb10@erato.cs.kun.nl (ovb cursus) (10/02/90)
Frank.Neumann@arbi.informatik.uni-oldenburg.de (Frank Neumann) writes: >M.U.L.E. is in development for the Amiga, a german games factory(?) is >working on this. I've already seen some pictures in a german computer >& video games mag, and it looks neat! Yes !! >There is even more to it - it was said to be supporting 4 players, >that is the (somewhere posted) interface to get 2 more joysticks >plugged to the parallel port. Imagine that ! Playing, as in good ol' >times, with four players at one auction, each trying to get a plot >that is to be sold as cheap as possible - and suddenly letting others >take it for a horrible price!! :> Give that man a cigar! My life is perfect again. Too bad I have to quit playing Wings and SimCity now. >Adios, > Frank Neumann Thank you, for shedding a shred of light on my shrubbery (Okay, so I like words with sh.... in front of them), Patrick Atoon "None shall pass" - The Black Knight +--------------------------------------------------------------------------+ | Patrick Atoon | See y'all at Amiga'90 in Koeln (Germany) | | University of Nijmegen | on 8,9,10,11 november. Be there or be square. | | E-mail: ovb10@cs.kun.nl | | +-------------------------+------------------------------------------------+
diogenes@bbs.sbs.com (Diogenes) (10/05/90)
David Poland on 29 sept 90 asked if MULE was ever translated to the Amiga, I don't think so - one of the local boards I dealt with over the summer had a discussion going about it and everyone was pretty convinced it didn't exist. MULE's one of the few games I'd actively look forward to buying - I don't have enough money to get much software, but MULE'd be right up there with Ultima V - get to work Electronic Arts!!! (Of course, maybe we could convince some brilliant programmer to make a PD rip off of it... Nah, that's cheating...) Diogenes Searching the Networks for Truth, Justice, and The American Way
diogenes@bbs.sbs.com (Diogenes) (10/05/90)
Call for programmers! If anyone out there would like help designing a PD MULE - I would gladly help! I CANNOT program! But I can do pretty snazzy graphics and I'm good at working out the rules - I'm also a student so I'm used to working incredibly hard - think it over.
bscott@isis.cs.du.edu (Ben Scott) (10/08/90)
In article <3532@uniol.UUCP> Frank.Neumann@arbi.informatik.uni-oldenburg.de (Frank Neumann) writes: [...] >M.U.L.E. is in development for the Amiga, a german games factory(?) is >working on this. I've already seen some pictures in a german computer >& video games mag, and it looks neat! Good news so far... except that I am HOPING for once they'll program to the specs so it'll work on other machines besides a stock 500... >It will, however, differ a little from the old (ORIGINAL) Atari 8-bit Oh, NO. Please, don't change perfection. ARRRRGH!!!!! WHY are they doing this? Why can't they leave it alone? >version. E.g., there will be a new type of action, using 'defensive' >plots. These don't produce anything, but when pirates are coming, the >player with _MOST_ of these defensive plots will not be robbed. >Nice, eh ?? :) Besides, the graphics have been reworked to fit the >Amiga's capabilities (especially inside the 'sales room' (don't know No, not "nice". And as for reworking the graphics, well, it probably won't affect the game much (probably) but it's not necessary - this is one case where a direct 64 port would have been best. You got the "board game" feel more from those graphics than you would from fancified Amiga imagery. >Well, all I can say is i hope it will be out soon - and there will be >a NTSC version for you guys on the other side of the atlantic... :| An NTSC "version"?? It's not exactly difficult to make it work both ways, folks. For those of us who can run BOTH. >P.S.:The same guys are also working on an Amiga port of BALLBLAZER!!! Now THIS, on the other hand, could be distinctly interesting!! A great game too simple to mess up. Yes, this I would look forward to. . <<<<Infinite K>>>> -- |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |FIDO point address 1:104/421.2, bscott@nyx.cs.du.edu, or BBS (303)424-9831 | |"Quantum Mechanics: The dreams that || The Raster Image IS responsible for| | stuff is made of..." - Michael Sinz || everything I say! ** Amiga Power**|
mikkelsond@breakr.enet.dec.com (snopes) (10/25/90)
In article <1644@joker.tegra.COM>, nad@tegra.COM (Nancy Durgin) writes... > >The main reason I want an Amiga version is so I can retire my Atari 800, >whose only purpose in life at this point is to play M.U.L.E. > Wow, so I'm not the only one who's lugging around a toaster-oven Atari 800 and clackety disk drive to play this game! Has anybody ever noticed that you can increase your scores tremendously by driving up the price of everything in the last round? Just sell one unit of anything to another player at as high a price as you can set, and it inflates the final cost of the commodity. Of course, this requires a little cooperation from another player, since most people aren't dumb enough to buy anything from you in the final round. - snopes +--------------------------------+--------------------------------------------+ | David P. Mikkelson, Inc. | "If longevity determined greatness, | | Senior Software Specialist | Harold Stassen would be Emperor of the | | Digital Equipment Corporation | United States." - Dave Marsh | | Culver City, CA U.S.A. | <mikkelsond@breaker.enet.dec.com> | +--------------------------------+--------------------------------------------+
jwalsh@csd4.csd.uwm.edu (John Lawrence Walsh) (04/25/91)
Was M.U.L.E. ever available for the Amiga, if so, where can I buy a copy (either new or used). This was perhaps one of my favorite games when I had an Atari 800 (also, BlueMax <- not the new one). And, how about Archon I or II? Thanks, John Walsh jwalsh@csd4.csd.uwm.edu
jgreene@dorm.rutgers.edu (Jeffrey Greene) (04/26/91)
jwalsh@csd4.csd.uwm.edu (John Lawrence Walsh) writes: > Was M.U.L.E. ever available for the Amiga, if so, where can I > buy a copy (either new or used). This was perhaps one of my > favorite games when I had an Atari 800 (also, BlueMax <- not the > new one). > And, how about Archon I or II? Both Archons are available for the Amiga. jon
yorkw@stable.ecn.purdue.edu (Willis F York) (04/26/91)
jgreene@dorm.rutgers.edu (Jeffrey Greene) writes: >jwalsh@csd4.csd.uwm.edu (John Lawrence Walsh) writes: >> Was M.U.L.E. ever available for the Amiga, if so, where can I >> buy a copy (either new or used). This was perhaps one of my >> favorite games when I had an Atari 800 (also, BlueMax <- not the >> new one). >> And, how about Archon I or II? > Both Archons are available for the Amiga. >jon Good luck finding the archons, and better luck with getting them to WORK. (I've never seen them) The other OLD ea titles don't like stuff like non-Chip Memory, Anything higher then a 68000, and Very picky about drive alingment. If ya DO find the programs find a copy program and de-protect/fix them. -- yorkw@ecn.purdue.edu aka Willis F York aka Squid on IRC The only thing that Apple invented is the idea to borrow Xerox-invented ideas. (Hope THIS sig don't insult anyone!) :^)
2fmlempire@kuhub.cc.ukans.edu (04/26/91)
In article <yorkw.672611079@stable.ecn.purdue.edu>, yorkw@stable.ecn.purdue.edu (Willis F York) writes: > jgreene@dorm.rutgers.edu (Jeffrey Greene) writes: > >>jwalsh@csd4.csd.uwm.edu (John Lawrence Walsh) writes: > > >>> Was M.U.L.E. ever available for the Amiga, if so, where can I >>> buy a copy (either new or used). This was perhaps one of my >>> favorite games when I had an Atari 800 (also, BlueMax <- not the >>> new one). > >>> And, how about Archon I or II? > >> Both Archons are available for the Amiga. >>jon > > Good luck finding the archons, and better luck with getting them to WORK. > (I've never seen them) The other OLD ea titles don't like stuff like > non-Chip Memory, Anything higher then a 68000, and Very picky about drive alingment. > > If ya DO find the programs find a copy program and de-protect/fix them. > Well, I have Archon I with a 68000 + 3 megs + 1 meg agnus and have tried like crazy to get it to work with the above mentioned patches. But I only get as far as the EOA screen and then it gurus every time. I'd also love to get Seven Cities to work too (unfortunately both were written for 1.1) Oh yeah, I'm running it under 1.3 (and have tried 1.2 with no luck as well.) So, am I doing something wrong or do the patches not work with my setup? David Poland 2fmlempire@kuhub.cc.ukans.edu
yorkw@stable.ecn.purdue.edu (Willis F York) (04/26/91)
>> If ya DO find the programs find a copy program and de-protect/fix them. >> >Well, I have Archon I with a 68000 + 3 megs + 1 meg agnus and have tried >like crazy to get it to work with the above mentioned patches. But I only >get as far as the EOA screen and then it gurus every time. I'd also love >to get Seven Cities to work too (unfortunately both were written for 1.1) >Oh yeah, I'm running it under 1.3 (and have tried 1.2 with no luck as well.) >So, am I doing something wrong or do the patches not work with my setup? Nope, the problem is with EA, (Big suprise eh?) Too bad if the programs DID work right under 1.3 i'd Go BUY THEM, But the last game of EA's i bought (OLD game that is) was Stewarts Smiths Adventure COns set. (It was on SALE!) it would ONLY work after i copied it with NIB 2.0 Artic FOX did not like fast mem, (Get rid of all ya memory eh?) Too bad ea has NO upgrade policy, Heck has ANYONE gotten a upgrade to DpaintIII? The fix that fixes the 2 meg chip problem? Get an amiga 1000, with 1.1! That's what EA uses.. (Seems like it eh?) -- yorkw@ecn.purdue.edu aka Willis F York aka Squid on IRC The only thing that Apple invented is the idea to borrow Xerox-invented ideas. (Hope THIS sig don't insult anyone!) :^)
fhwri%CONNCOLL.BITNET@yalevm.ycc.yale.edu (04/26/91)
> > > Was M.U.L.E. ever available for the Amiga, if so, where can I > buy a copy (either new or used). This was perhaps one of my > favorite games when I had an Atari 800 (also, BlueMax <- not the > new one). > > And, how about Archon I or II? > > Thanks, > > John Walsh > jwalsh@csd4.csd.uwm.edu Well, you used to able to buy both ARCHONs, but, sadly, M.U.L.E. has never been made available for the Amiga. I talked with an EA rep last weekend and she said that the tale (heard recently on the net) that EA was working on an advanced version of the game about six months ago was not true. They do own the code for any computer version (Mindscape owns Nintendo rights), so a PD/Shareware version looks out. From everything I have heard, EA loves the game as much as we do, but they are a business, and M.U.L.E. sold VERY poorly. (As did the also sadly out of print INSTANT MUSIC)... --Rick Wrigley fhwri@conncoll.bitnet M.U.L.E.skinners UNITE! >
2fmlempire@kuhub.cc.ukans.edu (04/26/91)
> > Well, you used to able to buy both ARCHONs, but, sadly, M.U.L.E. has never > been made available for the Amiga. I talked with an EA rep last weekend and > she said that the tale (heard recently on the net) that EA was working on an > advanced version of the game about six months ago was not true. They do own > the code for any computer version (Mindscape owns Nintendo rights), so a > PD/Shareware version looks out. From everything I have heard, EA loves the > game as much as we do, but they are a business, and M.U.L.E. sold VERY > poorly. (As did the also sadly out of print INSTANT MUSIC)... > > --Rick Wrigley > fhwri@conncoll.bitnet > M.U.L.E.skinners UNITE! >> That's the reason they aren't working on it? Because almost 7-8 years ago it didn't sell well??? How about the re-make of good old Stellar 7? It seems to be doing well. MULE is one of the main reasons I still keep my C-128 around. David Poland 2fmlempire@kuhub.cc.ukans.edu
hychejw@infonode.ingr.com (Jeff W. Hyche) (04/26/91)
fhwri%CONNCOLL.BITNET@yalevm.ycc.yale.edu writes: >the code for any computer version (Mindscape owns Nintendo rights), so a M.U.L.E. does exist for the Nintendo, I would love to get this game for the Amiga but I looks I have reason to buy one of these junk heaps now. -- // Jeff Hyche There can be only one! \\ // Usenet: hychejw@infonode.ingr.com \X/ Freenet: ap255@po.CWRU.Edu
kent@vf.jsc.nasa.gov (04/26/91)
In article <11386@uwm.edu>, jwalsh@csd4.csd.uwm.edu (John Lawrence Walsh) writes: > Was M.U.L.E. ever available for the Amiga, if so, where can I Not that I ever saw, pity, its a good game. > And, how about Archon I or II? Archon I was released for workbench 1.1 If was pretty much a strait port. It works on my A1000 with KS 1.1, but not on my A2000 in any way. Archon II ????? -- Mike Kent - Lockheed Engineering and Sciences Company at NASA JSC 2400 NASA Rd One, Houston, TX 77058 (713) 483-3791 KENT@vf.jsc.nasa.gov
rsmith@seq.uncwil.edu (Ross Smith) (04/27/91)
here comes the quarterly M.U.L.E. thread again... to summarize : 1) everyone agrees it was/is a great game. 2) everyone wishes they could get it in something other than 8-bit machine format 3) EA aint gonna do squat about it because they only ever sold a small amount (comparitively) of M.U.L.E. units just like condoms are the most frequently shoplifted item, because of need and popularity, so was M.U.L.E. copied often, by many people, because of 'need' and popularity and ease of learning. if 10% of the people that 'love' the game had bought it, perhaps a port would already have been done. I've got my registered copy (for my 64) ... I dont think they really care about anyone on here saying 'me and all my freinds would buy it' because of past experience. they look at it 2 ways... 1) it is of limited appeal... so a few sales... 2) is is too good, so many copies, so a few sales... either way, it is not in EAs interests to do a port. Keep that little 8-bit humming, or go buy a Nintendo. Of course the retail of M.U.L.E. for the Nintendo is on the order of $50+ (granted, that was last x-mas...) Anyway, they aint gonna port it. Live with it. Next subject. Ross
bconnor@hpuxa.acs.ohio-state.edu (Beverly B. Connor) (04/27/91)
In article <11386@uwm.edu> jwalsh@csd4.csd.uwm.edu (John Lawrence Walsh) writes: > > Was M.U.L.E. ever available for the Amiga, if so, where can I > buy a copy (either new or used). This was perhaps one of my > favorite games when I had an Atari 800 (also, BlueMax <- not the > new one). > > And, how about Archon I or II? > > Thanks, > > John Walsh > jwalsh@csd4.csd.uwm.edu Ah yes, Mule. I played that on the C64... Archon I is/was available for the Ami. I have a copy in front of me, but I don't know where you might acquire one. -CC bconnor@hpuxa.acs.ohio-state.edu -- ***************************************************************************** * /\ /\ /\ | /~_ /\ __ | /\ /\ /\ The proud and the few. * * /~~\ / \/ \ | \_/ /~~\ | \/ \/ \/ bconnor@hpuxa.acs.ohio-state.edu * *****************************************************************************
bconnor@hpuxa.acs.ohio-state.edu (Beverly B. Connor) (04/27/91)
On the subject of picky Archon games: Add one more thing to that: You need Kisckstart/Workbench 1.2 (Maybe even 1.1) to run. I lost like my KS to one of those. You probable can't have df1: connected either... Not a huge loss to the gaming world in my opinion. They should have done a total graphics/sound action fighting overhaul and it would have been tres cool. -CC bconnor@hpuxa.acs.ohio-state.edu -- ***************************************************************************** * /\ /\ /\ | /~_ /\ __ | /\ /\ /\ The proud and the few. * * /~~\ / \/ \ | \_/ /~~\ | \/ \/ \/ bconnor@hpuxa.acs.ohio-state.edu * *****************************************************************************
bconnor@hpuxa.acs.ohio-state.edu (Beverly B. Connor) (04/27/91)
In article <yorkw.672619228@stable.ecn.purdue.edu> yorkw@stable.ecn.purdue.edu (Willis F York) writes: >>> If ya DO find the programs find a copy program and de-protect/fix them. >>> > >>Well, I have Archon I with a 68000 + 3 megs + 1 meg agnus and have tried >>like crazy to get it to work with the above mentioned patches. But I only >>get as far as the EOA screen and then it gurus every time. I'd also love >>to get Seven Cities to work too (unfortunately both were written for 1.1) >>Oh yeah, I'm running it under 1.3 (and have tried 1.2 with no luck as well.) >>So, am I doing something wrong or do the patches not work with my setup? > > >Nope, the problem is with EA, (Big suprise eh?) Too bad if the programs DID >work right under 1.3 i'd Go BUY THEM, But the last game of EA's i >bought (OLD game that is) was Stewarts Smiths Adventure COns set. >(It was on SALE!) it would ONLY work after i copied it with NIB 2.0 >Artic FOX did not like fast mem, (Get rid of all ya memory eh?) > > >Too bad ea has NO upgrade policy, Heck has ANYONE gotten a upgrade to >DpaintIII? The fix that fixes the 2 meg chip problem? > >Get an amiga 1000, with 1.1! That's what EA uses.. (Seems like it eh?) > >-- >yorkw@ecn.purdue.edu aka Willis F York aka Squid on IRC >The only thing that Apple invented is the idea to borrow Xerox-invented ideas. >(Hope THIS sig don't insult anyone!) :^) That darn extra memory is ALWAYS getting in the way. I suppose if this arguement is carried out, my 68k A1000 is like the greatest computer ever!!! (PS: I hope my sig comes through...). If I could only find KS 1.1 again. I have WB, just not KS. -CC bconnor@hpuxa.acs.ohio-state.edu -- ***************************************************************************** * /\ /\ /\ | /~_ /\ __ | /\ /\ /\ The proud and the few. * * /~~\ / \/ \ | \_/ /~~\ | \/ \/ \/ bconnor@hpuxa.acs.ohio-state.edu * *****************************************************************************
bconnor@hpuxa.acs.ohio-state.edu (Beverly B. Connor) (04/27/91)
[Maybe this isn't relevant, but I don't really care anymore.] This M.U.L.E. thread has gotten like 30 responses! I don't think I've ever seen a post so replied to on such a specific subject...Wow. -CC bconnor@hpuxa.acs.ohio-state.edu -- ***************************************************************************** * /\ /\ /\ | /~_ /\ __ | /\ /\ /\ The proud and the few. * * /~~\ / \/ \ | \_/ /~~\ | \/ \/ \/ bconnor@hpuxa.acs.ohio-state.edu * *****************************************************************************
bconnor@hpuxa.acs.ohio-state.edu (Beverly B. Connor) (04/27/91)
In article <1991Apr27.151018.22050@magnus.acs.ohio-state.edu> bconnor@hpuxa.acs.ohio-state.edu (Beverly B. Connor) writes: >In article <11386@uwm.edu> jwalsh@csd4.csd.uwm.edu (John Lawrence Walsh) writes: >> >> Was M.U.L.E. ever available for the Amiga, if so, where can I >> buy a copy (either new or used). This was perhaps one of my >> favorite games when I had an Atari 800 (also, BlueMax <- not the >> new one). >> >> And, how about Archon I or II? >> >> Thanks, >> >> John Walsh >> jwalsh@csd4.csd.uwm.edu > > Ah yes, Mule. I played that on the C64... Archon I is/was available for the Ami. I have a copy in front of me, but I don't know where you might acquire one. >-CC >bconnor@hpuxa.acs.ohio-state.edu > >-- >***************************************************************************** >* /\ /\ /\ | /~_ /\ __ | /\ /\ /\ The proud and the few. * >* /~~\ / \/ \ | \_/ /~~\ | \/ \/ \/ bconnor@hpuxa.acs.ohio-state.edu * >***************************************************************************** Before I get liket 30 Flames, (I'm responding to myself here...) I just wanted to ad to this post that I do have the game, and not a copy. By that I meant the box and all, purchasedw along with my A1000 when I got it used. Thanks. -CC bconnor@hpuxa.acs.ohio-state.edu -- ***************************************************************************** * /\ /\ /\ | /~_ /\ __ | /\ /\ /\ The proud and the few. * * /~~\ / \/ \ | \_/ /~~\ | \/ \/ \/ bconnor@hpuxa.acs.ohio-state.edu * *****************************************************************************
pilgrim@daimi.aau.dk (Jakob G}rdsted) (04/29/91)
>> Was M.U.L.E. ever available for the Amiga, if so, where can I >> buy a copy (either new or used). This was perhaps one of my >> favorite games when I had an Atari 800 (also, BlueMax <- not the >> new one). >> >> And, how about Archon I or II? >> >> Thanks, >> >> John Walsh >> jwalsh@csd4.csd.uwm.edu Oh, the old M.U.L.E.! It's a shame about this EA thing; I sure know I would buy it if it ever was made(and, of course, it was a decent version. But how could anybody fuck up this game?) -- From the notorious Jakob Gaardsted, Computer Science Department Bed og arbejd ! University of Aarhus, Jylland (!) (Pray and work!) AMIGA! | I'd rather play Moria.
jwalsh@csd4.csd.uwm.edu (John Lawrence Walsh) (04/29/91)
In article <1991Apr27.152944.22398@magnus.acs.ohio-state.edu> bconnor@hpuxa.acs.ohio-state.edu (Beverly B. Connor) writes: > > [Maybe this isn't relevant, but I don't really care anymore.] > > This M.U.L.E. thread has gotten like 30 responses! I don't think I've ever seen a post so replied to on such a specific subject...Wow. Maybe someone could buy the rights to MULE, and then supply the demand. Is the Nintendo version any good? And if so, what stores carry that game (I have never seen it sold). John
jeffg@comspec.uucp (Jeff Goebel) (04/29/91)
Sorry to ask this here, but what IS the Nintendo MULE like? I have tried t get both pirate and commercial MULE's to run on about 6 different 64 emulators so maybe I'll justify buying a nintendo if the game is good there. -- Jeff Goebel. Comspec Staff. I am obligated to point out that my messages are the views and opinions of myself, and not those of Comspec, or my bosses in particular. Comspec: (416) 633-5605 PCPN BBS: (416) 633-0185
farren@well.sf.ca.us (Mike Farren) (04/30/91)
Somebody whose ID is forgotten wrote: >> I talked with an EA rep last weekend and >> she said that the tale (heard recently on the net) that EA was working on an >> advanced version of the game about six months ago was not true. The SuperM.U.L.E. that I talked about wasn't being done by EA, but by a European group wth EA's permission. The person who told me this was very well connected to both EA and the European group in question, and I have no reason to doubt their word - and every reason to doubt the words of EA reps, who have, after all, assured us that EA stood behind the Amiga 1000%. And that Pinball Construction Set would be out "Real Soon Now". -- Mike Farren farren@well.sf.ca.us
jreeves@magnus.acs.ohio-state.edu (Joe B Reeves) (05/02/91)
In article <24487@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: >Somebody whose ID is forgotten wrote: >>> I talked with an EA rep last weekend and >>> she said that the tale (heard recently on the net) that EA was working on an >>> advanced version of the game about six months ago was not true. > >The SuperM.U.L.E. that I talked about wasn't being done by EA, but by a >European group wth EA's permission. The person who told me this was very >well connected to both EA and the European group in question, and I have >no reason to doubt their word - and every reason to doubt the words of EA reps, >who have, after all, assured us that EA stood behind the Amiga 1000%. And > I guess the Euro group would be Bullfrog, maybe? As for the pinball... What will it be like?I've heard someone say Power Pinball is not the best in the world. Anyone heard about either of these? I just want to program Simpsons' pinball on the Amiga for myself. Sigh... -- ____________________________________________________________________________ |Joe Reeves | The Ohio State University | jreeves@magnus.acs.ohio-state.edu | |---Memo-to-myself.-Do-the-dumb-things-I-gotta-do.-Touch-the-puppet-head.----| | // They Might Be Giants debut album. |
docken@convex.com (William Dockendorf) (05/02/91)
I too would love to see MULE ported over to the Amiga, but one big reason why we may never see this is that, sales-wise, it was a big flop. It has sold less than 30,000 copies TOTAL over all formats. According to the editorial on page 80 of the April 1991 issue of Computer Gaming World, MULE was very heavily pirated. Here's a few quotes from the article (lifted without permission). "Dan Bunten believes the reason so many copies of M.U.L.E were pirated was a combination of the fact that the on-disk copy protection was antiquated enough that virtually anyone who wanted could break it, and many retailers were not convinced enough that it was going to sell (thus, they pulled it quicker than they did his 150,000 unit seller, 'Seven Cities of Gold'), so M.U.L.E. ending up going "back channel"" "Early copies of Computer Gaming World bear out Bunten's theory of piracy because the numbers of responses from gamers rating the 30,000-selling M.U.L.E. and 150,000-selling 'Seven Cities of Gold' were nearly identical. Bunten argues that in one sense, M.U.L.E.'s success killed it. It received great "word of mouth", but as Bunten notes, "At that time, word of mouth was 'Have a copy'"" What they are saying is that since the same number of people rating both of these games in their surveys, then approximately the same number of people had played both games, and by implication, approximately the same number of people had a copy of each game (in some form - legal or pirated). Since the sales figures were 5 to 1, then it would seem that there are at least 4 pirate copies of M.U.L.E. for every one bought. The actual figure could be higher, or it could be somewhat lower since M.U.L.E is a game that works best with multiple players unlike most computer games, so not everyone who plays it neccessarily has a copy. (How many people have played the board game monopoly and how many of those have the game? I've played many times but I don't own Monopoly - my parents have a 20 year old one.) William (one of the 30,000 store bought copies) Dockendorf
hoffmann@acl.kodak.com (marty hoffmann) (05/02/91)
In article <1991May01.214722.18015@convex.com> William Dockendorf writes: >... > What they are saying is that since the same number of people rating >both of these games in their surveys, then approximately the same number >of people had played both games, and by implication, approximately the >same number of people had a copy of each game (in some form - legal >or pirated). Since the sales figures were 5 to 1, then it would seem >that there are at least 4 pirate copies of M.U.L.E. for every one bought. > I am not a statistician, but I would say that this is a pretty risky conclusion to draw, unless you know how many people responded to the surveys. Taken to an extreme, suppose only one person responded to each survey. Obviously we can't conclude that 120,000 copies of M.U.L.E. were pirated. Taken to the other extreme, if 1,000,000 people responded, then 120,000 copies quite possibly could have been pirated (then again, maybe not). > The actual figure could be higher, or it could be somewhat lower since >... Could be greatly higher or lower. In any case, saying that piracy has hurt the chances of someone like me ever playing M.U.L.E. seems to be a safe bet. That's a shame, because it sounds like an interesting game. Do you think the pirates care that I will never be given the opportunity to experience M.U.L.E.? Don't count on it. > > William (one of the 30,000 store bought copies) Dockendorf > I assume that this does not mean that I am responding to the game itself. If I am, than M.U.L.E. really must be a fantastic game :^) Marty (one who has bought just about every other game imaginable) Hoffmann -- *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | Martin R Hoffmann | Opinions expressed above are | | (hoffmann@acl.kodak.com) | not Kodak's (blah blah blah) | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
IP06106@PORTLAND.BITNET (05/03/91)
There's a review of the Nintendo version of M.U.L.E. in the May issue of Game Players magazine... BTW the review does mention it's origins, and also check out the revised MULE outfitting screen (the auction & main screens look worse than they did on my Atari 800 :-/ ). +-- Graham Kinsey IP06106@Portland.CAPS.Maine.edu P/Link: G KINSEY --+ | You know, computers are just like ST:TNG.... | | Amiga == Wesley (Brilliant kid, but whines too much) | +------------------ (with apologies to Eric Giguere) ------------------+
tedg@apollo.HP.COM (Ted Grzesik) (05/08/91)
In article <1991Apr27.152944.22398@magnus.acs.ohio-state.edu> bconnor@hpuxa.acs.ohio-state.edu (Beverly B. Connor) writes: > [Maybe this isn't relevant, but I don't really care anymore.] > > This M.U.L.E. thread has gotten like 30 responses! I don't think I've ever seen a post so replied to on such a specific subject...Wow. > Here's another! I too am surprised at the responses. I played it on the Atari 800 and would rank it right up there in my top 10 favorite games. BTW: Did anyone ever play Miner-2049er on the Atari 5200? Another oldie, but goodie. ----- Ted Grzesik Hewlett-Packard Company Massachusetts Language Lab Chelmsford, MA (508) 256-6600 x5959 tedg@apollo.hp.com Ted Grzesik tedg@apollo.hp.com "Civilization is the limitless multiplication of unnecessary necessities." -- Mark Twain (Samuel Clemens)
IP06106@PORTLAND.BITNET (05/11/91)
In article <1991May1.202902.19269@magnus.acs.ohio-state.edu>, jreeves@magnus.acs.ohio-state.edu (Joe B Reeves) says: > >As for the pinball... >What will it be like?I've heard someone say Power Pinball is not >the best in the world. Anyone heard about either of these? > >I just want to program Simpsons' pinball on the Amiga for myself. Sigh... Well at the moment Power Pinball is the only thing that exists (I'm talking about construction sets, not one-shot games), at least in the US. PP does need a lot of work done to it though (BTW I'm the person who reviewed Power Pinball for AmigaWorld). I've been talking to Tony Scott about PP 2.0 (among other things trying to convincehim to allow the machine designer to use AREXX for the logic programming of a PP machine :-) ). It's going to be a while befor PP 2.0 ever shows up, but hopefully we'll have something to really cheer about then... +-- Graham Kinsey IP06106@Portland.CAPS.Maine.edu P/Link: G KINSEY --+ | You know, computers are just like ST:TNG.... | | Amiga == Wesley (Brilliant kid, but whines too much) | +------------------ (with apologies to Eric Giguere) ------------------+