quasar@bellcore.com (Laurence Brothers) (05/13/91)
This is an OK game except for the sheer tedium of having to wander onto EVERY square and get caught up in zillions of identical combats for no good reason. Anyhow, I need a little help in lieu of spending many more hours searching.... At present I need the - stone arms - way to appease nergal in the necropolis - way to get through the pond in the sunken ruins - way to stop the mud in yellow toad (presumably connected to opening the secret hatch, presumably connected to getting the arms. - way to get to the island in the mystic woods (presumably with boots from priests in yellow toad after stopping the mud) - way to get by the scorpion people My characters aren't strong enough for either the dragon valley or nisir. Any clues? M1's in Iraq*, Laurence R. Brothers (quasar@bellcore.com) "Mundus Vult Decipi" -- James Branch Cabell * T'anks in advance....