[comp.sys.amiga.games] My comparison of DM to Eye of Beholder

freund@sakura.ucdavis.edu (Jason Freund) (05/16/91)

	This time I hope EOB is a direct port from the IBM.  I finished
EOB on friend's IBM and it was extremely well done.  Best use of VGA
grfx and sound card yet.  I only hope the Amiga version is as good.  If
they use the blitter, hopefully they'll be able to add effects to the
Amiga version that they left out on the IBM -- smooth scrolling doors
instead of click open - click close ones, and allow you to move freely while 
you're shooting a spell down the hall (on the IBM, you have to stand still and 
watch the anim of your spell shoot down the hall).

My Comparison of EOB and DM:
	In some euromag, EOB was compared to DM and rated higher.  I
loved DM and CSB (finished DM 3 times) I liked them about the same.
EOB had way better graphics ( only because they had 256 colors ) .
EOB monsters were a little more interesting.  All were taken from D&D
  and copied well (ie the Mind Flayer actually turns invisible sometimes,
  and it paralyzed your party.  The devourer actually eats armor and
  weapons.  
Spells better animated -- neat special effects throughought the game.
Plot twist=good: you can meet a character and go on a sub-quest.  And another
  character sits in a corner and heals your party sometimes.
D&D rules == same classes and alignments as true D&D, same sort of spell
  and level enhancements (which I thought was bad)
Couldn't slam monsters between doors.  No really neat traps or puzzles.
Hard to heal your party -- only wimply potions available -- you have to
sleep all the time.  
About 5-6 diffent graphics sets of walls -- all very well done.
Game was too easy - solved it in about 14 hrs of play.  Although I
  skipped a lot of stuff probably.
Walls too monotonous and vision too restricted.  You can't see very far --
  although you can actually see as many squares as you can in DM, it
  feels like you can only see right in front of you.
Barbie doll interface for characters is same.  You can be looking at a
  character's inventory  AND walk around in the dungeon at the same time
  since they use separate halves of the screen.  Really well done.
Can pick up extra characters in EOB for a total of 6.  Unfortunately
  there's only a couple of characters you can do this with in the whole
  game -- and walk up and ask you to join.  It's not like Bard's Tale
  where you can just snag just about anone or anything and have them
  join.  It is nice to have the extra help, though.
No blue fields in EOB -- just pits, buttons, levers, wall inlets, etc.


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Jason Freund           freund@sakura.ucdavis.edu                  //
1420 Lake Blvd #14     916-753-8677                              // Amiga 3000 
Davis, CA 95616        Computer Science, Engineering         \\ //  
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while (!deadyet) { Getup(); Gotowork(); }

uzun@pnet01.cts.com (Roger Uzun) (05/17/91)

[
I played through DM and Chaos Strikes back on the Amiga, I have played almost
through Eye of the Beholder on the Amiga and have played Eye on the PC (a 33
Mhz 80386)
Comparing Eye on my A3000/25 to the 386 33mhz PC version

Graphics on Amiga version are almost as good, not quite but very close.
Sound on Amiga version is EXCELLENT.
Speed is better on the amiga version and no annoying wait while
spell is animated, there is a wait on the PC version.

Comparing DM and CSB to Eye

Eye has better gameplay and I like its rules better
Eye has better graphics and better sound
Eye is shorter and not as challenging, but it is a beginning scenario
Eye is HD installable runs under 2.0x and on the A3000 works fine.


I stongly recommend this fine port of a fine product, for all
Amiga users.  It is a lot of fun.

-Roger

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