[comp.sys.amiga.games] A3000 & Eye of the Beholder

skelley@umiacs.umd.edu (Stephen Kelley) (05/21/91)

The Good News:
	EotB is not copy protected, installs easily on the hard disk and
will run on an A3000 under 2.03 (WB 36.102) with the only caveat;
you *have* to have run NOFASTRAM before starting up EotB.
	I clicked on the NFR tool after my system was booted and then EotB
and everything worked fine.  NFM should *really* be called NoMOREFastRam!
I have KS and a few background tools running in the hinter regions of memory
and after clicking on NFR my available chip mem stayed the same - a
hefty 1.9MB.  I guess this means that internal code/function calls
in EotB are either time or addr. dependent whereas calls to the OS
are not - odd!

The Bad News:
	Shoot! There goes my evenings & holiday weekend into the video
bit bucket (:-).  OK. So where are all the EotB spoiler postings,
already.

Synopsis:
	EotB is a new (read FTL interface) role playing adventure of a (I guess)
pure D&D senario. Characters must be picked from std D&D char. classes w/
std. D&D attributes & attribute ranges (eg STR 1-18.xx). The interface is
straight from DM.  The chars. are displayed in the same 2 modes; "face
and hands" and "full body".  In f&h you use weapons, potions, etc
w/ the "active" hand and hold a shield or other passive generic object in
the other.  In fb mode you get to shuffle clothes, weapons etc around the
various body "pockets".  From fb mode you can see the characters attributes
in detail.  The play is a bit *slower* than Dm & CSB.  In the "pure" D&D
style of playing you have to rest to learn & memorize spells.  You 
have to "preplan" what spells you "might" need in the next few encounter
since you have to have them memorized/written before their use.  Fighting
is pretty much the same as DM - give your front mental slugs heavy objects
and have them wail away at the monsters.  Encounters are animated so you
get to see slashing swords & identified (or unidentified) flying objects.

(more)

Hah! Next time (;-)
--

===============================================================================================
Steve Kelley	UMCP CS/UMIACS
Internet:	skelley@umiacs.umd.edu