[comp.sys.amiga.games] Game Masterpieces and KOEI

judd@cs.colorado.edu (Xenu Galactic-Conqueror) (05/30/91)

Since I think I am on the verge of getting flamed for only making negative
comments, I will take this time to give a little plug to KOEI, a company 
which I am gaining a lot of respect for, and to give my list of software
masterpieces.

I recently purchased Genghis Khan, from KOEI software.  It is my second KOEI
game, the first being Romance of the Three Kingdoms, and once again I am
quite impressed.  Both of these games are done in HiRes, 16 color, have
excellent, atmospheric music, and are the best strategy games I have ever
played.  Neither one is copy protected, both install on my hard drive, both
multitask, and Genghis exits cleanly (R3K does not, but on my 1meg machine
this is an extremely minor quibble).  I do not know if they run on a 3000 or
not, but it seems to me that KOEI actually took the time to read the rules,
and decided that the purpose of their games was entertainment, not making
a fast buck for the company.  I will buy their other products at some time
in the future.
	Is Romance a masterpiece?  I have not decided yet.  Only time will
tell.
	Now, on to software masterpieces.  I agree with the earlier posting
comparing a masterpiece to Mozart.  There are a number of factors which
make a masterpiece.  A strong, consistent plot is a must.  Graphics and
sound effects must be adequate - they don't have to be awesome, but they
cannot be cheesy.  Originality is very important.  And everything has to
come together, to create a consistent, logical environment, so that the
game ceases to be a program simply responding to your inputs, but you
responding to your environment, to create a total gaming experience.
	Unlike many of the lists I've been seeing, I'm not going to list
a bunch of arcade games, or a bunch of games that I spent a lot of time 
playing.  Rather, I am selecting the pieces which made me stand back, stare
in awe, and say "Whoah."

	BeachHead - One of the first games I owned, it was the standard of
the time for graphics, playability, and sound.
	Archon I - Very clever, very consistent game with plenty of variety.
	MULE - Again, very clever, consistent game.
	Ultima III - Music, sounds, graphics, fonts, plot, characters, all
balanced perfectly to create a perfect game on my C-64
	Ultima V - With this one, Lord British managed to create an entire
world and make the whole thing function consistently, making this the first
truly role-playing game.  Note that I'd rather suck on a piece of styrofoam
than play this on the Amiga, however.
	Hacker - Again, very consistently structured, and a very clever
game concept.
	Dungeon Master - A very consistent system, puzzle- and plot-wise,
combined with very clever graphics, sounds, and puzzles.
	Empire - On the weak side of masterpiece, if at all, but a very good
game nontheless.

	And this is my list off the top of my head - I may be missing a few.
Note that these games are a synergystic combination of all the factors - not
just fun, or just graphically impressive.  For instance, Mr. Robot and his
Robot Factory was a heck of a lot of fun, but it is not a masterpiece.  It is
also interesting to note that only three of these (and Archon I is perhaps a
little iffy) are on the Amiga, and the rest are on the C-64.

					-Steve
--
judd@sgt-york.lanl.gov        // You have 12 tennis balls, a balance-arm scale,
...!ncar!boulder!tramp!judd \X/	 and one of the balls is either lighter or
			         heavier than the others.  Find the different
				 ball.  PS - You only get to use the scale
				 three times.