rhett@max.u.washington.edu (05/27/91)
Well then, while we are on the subject, what games ARE masterpieces? Shadow of the Beast? ...Looks pretty, the music is excellent, but I think the playability sucked....the action wasn't really that good. Running around punching bad guys without much variation.... I guess I'm kind of getting a little bummed on Amiga games. The graphics are always neato, and sometimes the music is good, but so many games are slow, or the get boring quickly....it's always the feel of the action that is missing from Amiga games. I don't really have time to play intensive role-playing/adventure games...even Future Wars is getting old. I wish there was something like Street Fighter II on the Amiga. Have you guys seen this game? (It's a console/arcade game...the kind you have to put quarters/tokens in and you stand up to play it.) Everytime I play this thing I think to myself that the Amiga could do graphics like that, but frankly I am doubtful that the Amiga has the speed to pull off the dynamics. I guess that the only game I've purchased so far, that I still enjoy, is Turrican. The action was good, there's a lot of stuff to explore and plenty of variation. The Killing Game Show wasn't nearly as fun (if we are going to compare platform games) and cost twice as much. I guess I'm in the minority here when it comes to Amiga games....I'm a little pessimistic...so any flames/suggestions are welcome.
lmbailey@vela.acs.oakland.edu (Laurana Bailey) (05/27/91)
In article <1991May26.120758.1@max.u.washington.edu> rhett@max.u.washington.edu writes: > >I wish there was something like Street Fighter II on the Amiga. Have you >guys seen this game? (It's a console/arcade game...the kind you have to >put quarters/tokens in and you stand up to play it.) Everytime I play this >thing I think to myself that the Amiga could do graphics like that, but >frankly I am doubtful that the Amiga has the speed to pull off the dynamics. The Amiga could handle the graphics, sound, and even speed of Street Fighter II no problem. The snag would be character control. The arcade game uses 6 different buttons plus a joystick to do it's thing. Most Amiga games are written for one button joysticks. It would tend to lose something in the translation. Very few people are putting out good arcade style games for the Amiga. Robocop 2 was one of the better ones I've purchased as of late. Seems there's a stigma against arcade style games. Almost like Nintendo or Sega have the only claim to that sort of thing. Then, those few companies that are doing ports, are doing them badly. Quite often the port is from the arcade to the IBM and THEN to the Amiga with no care being taken in the Amiga code. Special F/X, the folks who did Robocop 2, did an amazing job. I would love to see more ports by them especially anything Arcade wise. Another problem that needs to be addressed is the lack of support for multi-button joysticks. Currentlt EVERY routine I have seen for reading the joystick ports only read one button. To have a two button joystick all you need to is slap a second button on there that works like the right mouse button. Then just check for the right mouse button press along with the left when reading the port for a joystick. With the advent of CDTV and it's two button controller I am hoping we will begin to see more two button support in games. Three buttons would be rather easy as well. Consider the following: Sega does a lot of their development for the Sega Genesis on networked A2000s and as a result, their three button joypads workd GREAT on the Amiga. A few Amiga games (R-Type among them) even support two out of the three buttons on the joypad. (Made playing R-Type MUCH better) Supporting that third button shouldn't be too hard. With the easy availability of the Sega Gensis joypads all over the place it wouldn't be a problem for folks to pick one up if a game required it. The thing is, SOMEONE has to start supporting it. If programmers do support it then others will join in and then joystick makers will start making sticks for the Amiga that support three buttons. -- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ |Just another lemming... | Yet another Amiga maniac set loose | | | on the world...and you thought things| |lmbailey@vela.acs.oakland.edu | couldn't get any worse. |
sschaem@starnet.uucp (Stephan Schaem) (05/27/91)
Some people that I know got a SEGA to check it out, and now dont play games on the amiga anymore.Its a sign to me... Curently people pass to mutch time on the technical part of games and leave playabilty on the side! The best games I have played are MSXII games, including Space ManBow. Style wonder if those kind will ever be seen on the amiga since there is no market! Stephan.
mt87692@cc.tut.fi (Tsokkinen Mikko) (05/27/91)
In article <1991May26.120758.1@max.u.washington.edu> rhett@max.u.washington.edu writes: [ Some stuff deleted ] > I guess that the only game I've purchased so far, that I still enjoy, is > Turrican. The action was good, there's a lot of stuff to explore and > plenty of variation. The Killing Game Show wasn't nearly as fun (if we > are going to compare platform games) and cost twice as much. How about TurricanII ? Mit -- Bubble Bobble
havir@pnet51.orb.mn.org (Eric Havir) (05/28/91)
I think one of the main gripes I would have with Amiga games is the seemingly 'lack of effort' that is put into some. If I were to compare a top game on the IBM, with a top game on the Amiga...the thing that most sticks out about the IBM game is the polish. The IBM market is so much more competitive, they seem to try harder. The top Amiga games either (like said before) have great graphics, and no gameplay...or have great gameplay, and IBM CGA type graphics. The Amiga is still my computer of choice, although it's been a while since I've bought a game. I mostly have been into doing my own music and graphics...and stayed away from a lot of new games. +-------------> If there are any software companies looking for decent game designers...look no further. Give me a call! <-------------+ Heck, it's worth a shot...my own software company has been rather slow lately...(Astaria Software)...plug. *= ) -- Eric "Rangorin" Havir UUCP: {crash tcnet}!orbit!pnet51!havir ARPA: crash!orbit!pnet51!havir@nosc.mil INET: havir@pnet51.orb.mn.org
m0154@tnc.UUCP (GUY GARNETT) (05/28/91)
Masterpieces are games that I enjoyed right out of the box, and keep playing often enough that I keep them handy in my disk drawer so I can play them again and again. ]While graphics and sound are important in such a game, long-term playability is by and far the most important; and there are very few games that qualify by my criteria. The first Masterpiece that I own is not an Amiga game at all. I fell for SkyFox on the Apple II, and when I moved up (to what I thought was the logical successor) to the Amiga 1000, I bought a copy. I play it less often these days, because it requires v1.1 to work properly. Falling short of masterpiece quality (due to lack of long-term playability) is CinemaWare's Defender of the Crown and Rocket Ranger. Both of these games contain excellent graphics and sound, but I no longer play them often; however, I show both of them off to friends quite frequently. I think (but don't know for sure yet) that Lemmings will meet my masterpiece criteria. The other two that I own are Dragon (mah-jong) and SimCity; again for long-term playability more than graphics and sound. Wildstar "Once again, I cut a worthless object."
amiga@uhccux.uhcc.Hawaii.Edu (Boing) (05/29/91)
The one game I own I that I can keep coming back to without getting tired of is Shanghai. I sort of wish the graphics could be improved to exploit the Amiga's full potential. -- // uhccux amiga archive | amiga@uhccux.uhcc.hawaii.edu | amiga@uhccux.bitnet \X/ "just another peon" | baron@uhunix.uhcc.hawaii.edu | baron@uhccux.bitnet
x3212ijt@MAPLE.CIRCA.UFL.EDU (05/29/91)
Some of my masterpieces: Might and Magic Might and Magic II (maybe. never got a chance to finish. dumb C64) Ultima IV Ultima V, to a lesser extent Planetfall Curse of the Azure Bonds Champions of Krynn Powermonger Populous Dungeon Master Speedball 2 Some of those aren't quite masterpieces, only semi-masterpieces, but they all are either very good or very good and very revolutionary. x3212ijt@maple.circa.ufl.edu I OWN alt.cybertoon. (:
Mark "No Goofy Nickname" Sachs <MBS110@psuvm.psu.edu> (05/30/91)
I don't know if it's actually a "masterpiece" but it is DEFINITELY a work of art: Datastorm. Unquestionably the fastest, wildest, and most impressive Amiga arcade game there is. This is a Defender clone with a gazillion additions, all hand-coded in assembler for incredible results. I simply can't think of anything wrong with it! As for adventures, here's one not mentioned yet: Damocles. You have an ENTIRE SOLAR SYSTEM to explore, and there is detail down to furniture in individual rooms in houses in the suburbs of various cities... All in beautiful 3D graphics, of course, but what's even better is that the whole scenario holds together perfectly. While you're playing this you can almost believe you're on another planet. I don't play it much any more because I've already wrung just about every secret there is from the thing (resulting in a spoiler file several KB long) but this one truly IS a masterpiece. There are several joking references to another sequel, Mercenary III, being in the works. I hope it does come out, but I can't imagine what Novagen (the software company) will do for an encore to Damocles. One more "best": Fire Power. An oldie, but definitely a goodie. I pulled this one out the other day for a friend of mine and we spent an enjoyable few hours zooming around in tanks and blasting each other to bits. The one-player mode is OK, but two-player really shines. [Your blood pressure just went up.] //-Mark Sachs, aka mbs110@psuvm.psu.edu --//----- Remember the 1980's? ----// // DISCLAIMER: It's NOT MY FAULT! /AMIGA When things were so // //-Kei and Yuri forced me to say it. --\X/------- uncomplicated... - ELO --//
jamie@sievax.enet.dec.com (Jamie Badman) (05/31/91)
I believe Supercars II to be pretty well perfect along with Kick Off 2. Both these games are superbly presented with oodles of gameplay and posess REAL playability. These are the games I reach out for more often than any other. Jamie.