[comp.sys.amiga.games] Buck Rogers

jimmy@uhunix1.uhcc.Hawaii.Edu (Jimmy Chan) (12/07/90)

Well, since I haven't seen anyone posting about this.  Buck Rogers,
Countdown to Doomsday has been released for the Amiga.  I placed my
order last week with Briwall for Buck Rogers since they said it would
be in on Monday 12/03 and when I called on Tuesday they had already
shipped it to me on Monday and I received it on Wednesday.

(Review)

The game comes on two disks, included on the disks is an installation
program that will allow you to install the game either on your
harddrive, ramdrive or on 3 3-1/2" disks.  The only copy protection is
manual lookup, though if your band of adventurers are all killed and you
decide to play again you will have to look up a word in the manual again.
Also included in my box was a Buck Rogers in the 25th Century book to
help get you settled into the game, it is the first part of a trilogy.

(Game Play)

If you have played any of SSI's Pool of Radiance, Champions of Krynn,
or the newly released Curse of the Azure Bonds (a friend just ordered 
it from Safe Harbor), the style of game play is just like that.  

You have to assemble 6 characters which can be chosen from six different
races, 4 of which are human types and 2 of which are gennies (genetically 
engineered): Terrans, Martians, Venusians, Mercurians, Martian Desert 
Runners, and Tinkers.  There are 5 careers/jobs that you can choose for
them: Rocketjocks, Warriors, Engineers, Rogues, and Medics.  While the 
standard stats are available to your characters: Strength, Dexterity, 
Constitution, Intelligence, Wisdom, Charisma; there is also one
extra stat called Tech (Technical Knowhow).  The hardest part of creating
your character is that there are now skills that each character can attribute
skill points to.  These skills range from acting to operating or fixing 
mechanical or electrical appliances.

Also allowed within the game is the option to modify your characters stats
to match those of the Buck Rogers XXVC role-playing game.  Some of the 
skills that are included are not used in this game but is to be used in
any sequels to this game.  

The combat options are pretty much the same as SSI's AD&D RPGs though
some of the options have been renamed making it a little confusing
at first but you get used to it real fast.  Combat is now mostly shooting
your opponents from range since you now have guns, xbows, rifles, pistols,
grenades, stunners.  There are also melee weapons such as swords, knives, 
polearms.  Another change in the combat is that the nature of NPCs has
changed a little.  Your party does not include NPCs as you move around
in the solar system but as you enter a battle, some NPCs may accompany you
into battle and depending on a character's leadership skills they may be
able to control NPCs just as regular PCs for the duration of the battle.
Battles are resolved very quickly and easily.

(end of review)

Sorry, I couldn't give a more thorough review since I have only played it
for about 2-3 hours, as far as I can tell it is a great game.

cpc@sharkey.uucp (Chris Cebelenski) (12/17/90)

>(Review Deleted)
>
>...in the solar system but as you enter a battle, some NPCs may accompany you
>into battle and depending on a character's leadership skills they may be
>able to control NPCs just as regular PCs for the duration of the battle.
>Battles are resolved very quickly and easily.
>

Uh-huh.  There are several places where NPC's DO join your party, most
notably on Venus, and one place where Buck hisself joins you (A real
crack shot, wish he had stayed with us!)

Overall a nice game, just a few complaints:

1) How hard could it have been to include a test bit for it NOT to ask you
the copy protection questions every single time you reload a saved game??
It should ask the question ONCE and then remember it for the remainder of
that session.

2) MUSIC???? You call that MUSIC???  I think TSR & SSI both need hearing
aides.	Yeesh.	We won't even talk about the HUGE assortment of sound
effects except to say that I've never heard a robot scream... ever...

3) One BUG I did find... Whilst in the asteroid RAM base, if you get
attacked by GENNIE's in a narrow hallway, it is POSSIBLE that they will
appear behind a wall and your character can NEVER get to them. (and vice-
versa)	Thus combat never ends and you have to reboot the machine.  REALLY
annoying.  This is the only place in the game that it has happened to me,
let me know if you find more.

4) TOO EASY.  I finished the game in less than 12 hours... Since I paid
upwards of $40 for this, I would think there should be more to it!  Afterall
it's not the kind of game you can play over and over again.  Once solved,
that's it, finida, done.  Since the place I bought it from has a 10 day
return policy I just packed it up and returned it. (Don't tell them this
tho!)  But since I'm exceptionally good at this type of game I suppose
other people might find it more of a challange.

On a scale of 1-10, I give it a 5.  At least it multi-tasks and IS amiga
friendly.



--

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    Chris Cebelenski	    UUCP: portal.com!gdc!aminet!czaeap!cpc
    The Red Mage	    Internet: czaeap!cpc@aminet.gdc.portal.com
			    GEnie: C.CEBELENSKI
				 // "Amiga - The way REAL people compute"
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jimmy@uhunix1.uhcc.Hawaii.Edu (Jimmy Chan) (12/19/90)

Okay, after playing for over a week I am ready to post a more complete 
review of Buck Rogers: Countdown to Doomsday.

	First of all, this is about the Amiga version of Buck Rogers.  
Program comes with a hard disk installation program that can also be
used to install the game onto a ram disk for those with memory to burn
instead of a hard drive.  In my version of the game there is included
a paperback book that can also be found in bookstores that is the
first of a trilogy, I don't know if all games include this book or not
because if I remember correctly, a flyer I received from SSI about this 
game a month or so ago, only special editions would include a book.  The
game runs fine with other programs, just like many of the RPG games that
SSI makes for the Amiga.  The only protection on the game is a look up
in the manual for a word protection; you will have to find a word in one
of two manuals, Rule Book and Log Book.  The game comes on two disks.

	The setting of this game is based in the 25th Century with you
and your band of adventurers have to protect Earth and defeat the 
Russo-American Mercantile (RAM) forces.  In this game you travel though
the solar system from planet to planet to asteroid field, while fighting
off spaceships in your own spaceship or just planet hopping.  There are
basically three planets that you can visit, Mercury, Venus, and Mars.  There
is also the asteroid field beyond the orbit of Mars and also spacestations
located on moons or asteroids to visit and explore.

	This game is set up much like many of the previous SSI games based
on TSR rules.  There are 7 stats that determines the well-being of your
characters - strength, dexterity, constitution, intelligence, wisdom, 
charisma, tech.  There are experience points that you have to attain to
receive level advancement up to level 8.  You choose from 6 character
races - Terrans, Martians, Venusians, Mercurians, Tinkers, Desert Runners
and also if male and female selections.  There are five different careers
that you can have for your characters - rocketjocks, warriors, engineers, 
rogues, medics.  There are also skills and abilities that you will have
to allocate points for your characters when you first create them, as your
characters attain levels there are additional points that you allocate to 
these same skills and abilities or add new skills and abilities.

	Game play is pretty much the same as SSI's previous AD&D games but
with the exception that the setting is now in the future so, your party will
be riding around in a spaceship and weapons are now of the 25th century.
In combat you have the option of fighting with bladed weapons: knives, swords,
polearms for close up fighting, or ranged weapons: guns, crossbows, rifles,
stunners and heavy weapons/explosives: grenades, grenade/plasma/rocket 
launchers.  Armor is basically a space suit or some type of battle armor and
goggles.  Monsters come in the form of genetically engineered monsters who
do not have ranged weapons or RAM forces who have deadly ranged weapons to
attack you with.  There are non-player characters (NPC) who may join you
on a planet at times of a battle in which case you may be able to lead these
NPCs as one of your own characters or other NPCs that will join your group
for a short period when you are exploring in which case you only can have
2 NPCs in your party.

	I have only encountered two bugs in the game.  One bug is not really
that bad but the other could hurt in the long run.  The first bug is when
encountering a group of monsters and I opted for hiding but the monsters
found my group, the game put me into a combat area with one room with the
monsters on the other side of the wall.  I could not get to the monsters nor
could the monsters get to me.  There was a door leading out of the room but
not towards the monsters.  To get out of this situation, I killed all my
characters and then restarted the game from last save.  Later, I thought
maybe I should have tried fleeing from the encounter but I could not redo
this bug.  The second bug is a overflow error with the bank.  This bug could
hurt as it has to do with the money used for repairing and restocking your
spaceship.  The number of credits it says I have in the bank is something
like ~460 million and if I try to withdraw or transfer money to this account
it always says the number is too high, even if I use 0.  If I use the
deposit option I can deposit credits but the number still remains the same
in the account only making me lose credits.  I've since found a way around
this but as it might be a spoiler I will not post it, but I will reply to
email for any that want to know.

	I highly recommend this game for those that enjoy SSI's previous
AD&D series.  Also, this game is supposed to be the first of a series.  
Combat in this game is resolved very fast unless you have to keep changing
weapons, like I do.  Also in the Amiga version if you hit Alt-q, this will
put all your characters into quick mode for an easy combat instead of
having to hit q for each character.

karl@prophet.UUCP (Karl-Gunnar Hultland) (06/06/91)

Does anyone have any problems in getting this thing to run?

Sometimes it GURUS (81000009) under 1.3
and it doesn't run in 2.0 at all.

                                       Karl
                                       

---

Karl Hultland, {rutgers | pyramid | uunet}!cmbvax!cbmehq!cbmswe!prophet!karl
Organization: Mine all mine.

Egoist: a person of low taste, more interested in himself than in me.
						- A. Bierce