[comp.sys.amiga.games] EOB Character Display/Edit Program

skelley@umiacs.umd.edu (Stephen Kelley) (06/03/91)

After SAVing a rather "dead" party (as opposed to LOADing a perfectly
healty party) I got curious about how the chars might be stored.

In short I ZAPped the save file and after a bit of digging around
I was able to find most of the attributes for each character.

I then spent a couple of afternoons hacking an EOB character
editor program.  It'll either DISPLAY, RESURRECT or SET a specified
characters' attributes (STR, INT, WIS, DEX, CON, CHA, HP, LEV, EXP)
upto "normal" maximum values.

I plan to send it to ...amiga.bin/sources but I was wondering
(given the current paucity of postings there) if I could post it
here, first (you'd get it w/ a couple days as opposed to weeks)?
W/ sources & binary lharced & uuencoded it should be << 10K.

PLEASE respond via email.  If we save the net discussion maybe I
won't get flamed by (*too* many)  net.bean.counters for posting
the program should there be enough interest.
--
===============================================================================================
Steve Kelley	UMCP CS/UMIACS
Internet:	skelley@umiacs.umd.edu
Usenet:		uunet!umiacs.umd.edu!skelley

hotline@dorsai (Anthony Palestrini) (06/10/91)

skelley@umiacs.umd.edu (Stephen Kelley) writes:

> After SAVing a rather "dead" party (as opposed to LOADing a perfectly
> healty party) I got curious about how the chars might be stored.
> 
> In short I ZAPped the save file and after a bit of digging around
> I was able to find most of the attributes for each character.
> 
> I then spent a couple of afternoons hacking an EOB character
> editor program.  It'll either DISPLAY, RESURRECT or SET a specified
> characters' attributes (STR, INT, WIS, DEX, CON, CHA, HP, LEV, EXP)
> upto "normal" maximum values.
> 
> I plan to send it to ...amiga.bin/sources but I was wondering
> (given the current paucity of postings there) if I could post it
> here, first (you'd get it w/ a couple days as opposed to weeks)?
> W/ sources & binary lharced & uuencoded it should be << 10K.
> 
> PLEASE respond via email.  If we save the net discussion maybe I
> won't get flamed by (*too* many)  net.bean.counters for posting
> the program should there be enough interest.
> --
> =============================================================================
> Steve Kelley	UMCP CS/UMIACS
> Internet:	skelley@umiacs.umd.edu
> Usenet:		uunet!umiacs.umd.edu!skelley

 
 I already figured out the entire character section for EOB. Its pretty old 
news.. I've also got all the item codes and can give myself anything.

s

beilby@latcs2.lat.oz.au (Dougal J Beilby) (06/11/91)

In article <0uma41w163w@dorsai> hotline@dorsai (Anthony Palestrini) writes:
> I already figured out the entire character section for EOB. Its pretty old 
>news.. I've also got all the item codes and can give myself anything.
>
>s

Sorry to post this by I couldn't get thru by e-mail.

Could you send me this the info you have on the item codes, or post it if
you think there will be enough intrest.

		beilby@latcs1.lat.oz.au