mstgil@supernet.UUCP (Marc Ph. A. J. St.-Gil) (07/18/90)
Hey, is anyone else out there playing NEUROMANCER? I have enjoyed it so far, but am begining to get hung up. This is not surprising, since I am classicly poor at this type of game. I have yet to get into CyberSpace. Any tips? -- Marc St.-Gil: Harris Adacom Corporation Dallas, TX, USA // Only the Amiga Internet: supernet!mstgil%iex.uucp@dept.csci.unt.edu // makes so much UUCP: ..uunet!iex!supernet!mstgil \\ // possible for so or mstgil@supernet.uucp \X/ little cost.
akcs.slippery_jim@tronsbox.xei.com (Mike Luis) (08/08/90)
I have received ONE response. i could use some pass words and Link codes. A public post would be better since the messages dont seem to get ta me. i still have to ask around for what i need for my address. Anyhow thanks. I have been ybespace but am still having problems. (...) uunet!tronsbox!slippery_jim (i think)
pdbeam@watserv1.waterloo.edu (T.C.) (08/08/90)
In article <26becaa5-59comp.sys.amiga.games@tronsbox.xei.com>, akcs.slippery_jim@tronsbox.xei.com (Mike Luis) writes: > I have received ONE response. i could use some pass words and Link codes. > A public post would be better since the messages dont seem to get ta me. i > still have to ask around for what i need for my address. > Anyhow thanks. > > I have been ybespace but am still having problems. > Minor Spoilers Immediately ahead with major spoilers further on If you have been to cyberspace then you have done most of what you need link codes for. Get past Larry Moe and talk to Lupus Yonderboy about BANKS for hints about what you do next. This will eventually get you more money. Cyberspace is divided into zones and the lower the zone number, the easier the ICE is to crack within the zone. Start in zone 0 from the Cheap Hotel, then after you have cracked everything in there go on to zone 1 from the Gentleman Loser. More Spoilers... (link codes come later...) See the Finn for some essential ICE breaking equipment (hint: it's not warez). Complete the Quest for the Holy Joystick for some essential AI-killing equipment. There's a hint on how to do this in either the Gentleman Loser BBS or the Eastern Seaboard BBS. You eventually need to buy back some organs (if you've sold any) if you ever expect to crack the ICE in zone 2. Link codes comming (BIG-TIME SPOILERS!)... Bank of Zurich BOZOBANK (SEA has something to get you the password) Bank Gemeinschaft BANKGEMEIN (EINTRITT is the level-1 password EINHOVEN is not the level-2 password) TACTICAL FORCES KEISATSU (Talk real nice to the cop in the donut shop for passwords) (I may have "S"s and "Z"s mixed-up in this one, sorry) TOZOKU (I may have the name wrong--its the company in conflict with HOSAKA) The president of Hosaka says the link code (IN CAPITALS) on his BBS. Use some warez from SEA to get the password. HOSAKA HOSAKACORP (see one of the BBSs --Panther Moderns?-- for password) Eastern Sea Board Nuclear Authority EASTSEABOD (boy the SEA program comes in handy, eh?) One last hint... The Free Matrix thing IS too good to be true. Okay, Okay, one more hint (need some money?)... Play some chess... Get a job... Smoke your lungs out... Knock off a bank... There is a Neuromancer walk-through on rec.games (or rec.comp.games) (sorry, I hate having to do things from memory!) -- ============================================================================= Travis Capener c/o pdbeam@watserv1.waterloo.ca U of W Bell/ALEX Project University of Waterloo, Waterloo, Ontario, Canada
duncan@csd4.csd.uwm.edu (Shan D Duncan) (08/08/90)
From article <26becaa5-59comp.sys.amiga.games@tronsbox.xei.com>, by akcs.slippery_jim@tronsbox.xei.com (Mike Luis): > I have received ONE response. i could use some pass words and Link codes. > A public post would be better since the messages dont seem to get ta me. i > still have to ask around for what i need for my address. > Anyhow thanks. > > I have been ybespace but am still having problems. > > (...) > > uunet!tronsbox!slippery_jim (i think) > **Spoilers** I never went into donut world because the cop kept throwing me into jail. So how does one talk to a cop. With the coptalk skill chip. I kept forgetting link codes that the cop had to remind me of. Ask Shiva about the bar she is in. There is also software called sequencer that allows it to find the password for level one on all the boards. Hmmm. Ask Julian about all the hi tech companies. Ask the people at the matrix rest. about passwords. If you made it to cyberspace then I hope you got your deck at a discount by insulting Crazy Edo when talking to Anasno and did not sell too many body parts. I also reread the novel by gibson and got some hints. The only way I got a rom construct was after breaking into the Sense/Net database while in cyberspace. My bigest problem was getting enough money. When I finally found a way to do it... I had more than I ever needed to finish the game. There is a point in the game when it all it comes down to is breaking into databases getting software and inceasing the skill level on ICE breaking, I didn't kill AI's until I was pretty far along (got into the turing registry). So it went pretty fast after that. I didn't like the ending very much. Of all the link codes I could not find two... but stumbled on them while trying different key words. Hope this does not spoil things too much! I had two points in the games where I got VERY frustrated and it wasn't until I tried a certain sequence (like finally using the coptalk skill chip with the cop. Remeber to alway use you skill chip for ICE breaking before you fire your programs! Always hit the database with the lowest x,y coord. in your sector first. I found the best combination to use was slow, a virus, a jammie, then the brute force ice breakers. When you are attacking AI's remember Zen!
bobdobbs@oak.circa.ufl.edu (09/13/90)
Here is the COMPLETE SOLUTION to neuromancer, So you better hit n if you do not want to see them NEUROMANCER HINTS TO SOLVE Okay ffolks, in this exciting episode, I'm gonna tell you everything you want to know about what to do in Neuromancer (the game). I'll tell you places to go and things to do there. I'll tell you the linkcodes, passwords, grid coordinates, and contents of every database there is in cyberspace. And, as an extra added bonus, I'll give you a few pointers that may give you a little extra help along the way. OK? OK. Let's go.... PART I PLACES TO GO AND THINGS TO DO (REAL WORLD). Since this game is of a mostly nonlinear structure (meaning that you don't have to most things in any particular order), I've set this list up in alphabetical order. You can usually do these things in any order you want, except for a few. But I'll let you find those out on your own. ASANO COMPUTERS- You buy most of your hardware from this guy. If you insult Crazy Edo, Asano will give you a price break. He doesn't like Crazy Edo or his friends. By the way, get rid of the deck you start out with (UXB) and get a Blue Light Special when you can afford it. The Blue Light can hold more programs. But as soon as you can afford one, get a cyberspace compatible deck. BANK GEMEINSCHAFT- You can enter the vault using the code BG1066. Then you can use the jack inside the vault to reach Cyberspace Zone 5. BANK OF BERNE- Talk to the secretary about opening up an account, she'll leave, then go into the manager's office and use the jack to reach Cyberspace Zone 3. BODY SHOP- Here you can raise quick cash by selling body parts. Or you can spend quick cash buying them back. Use your Bargaining skill to get a price break. You want to have all or most of your original parts before you get into any heavy cyberspace battles, though, cause the cheap organ replacements you get when you sell a part don't hold up like original equipment; your constitution is lowered. CHATSUBO BAR (WHERE GAME BEGINS)- Talk to Ratz till you find out all the information he has. Use PAX machine and read ALL messages. Leave message to Armitage including your BAMA ID# (056306118) and make a quick $10,000. CHEAP HOTEL- Buy caviar (after editing bill) to give to Crazy Edo. CRAZY EDO'S- Trade caviar for Comlink 2.0 DONUT WORLD- Use Coptalk skills 1 & 2 to find out various linkcodes and passwords from the surly cop there. GENTLEMAN LOSER- Ask Shiva about "Chip" and "Guest Pass"; she'll give you those. Ask her about "Loser" and she'll tell you the Loser's database linkcode and password. You can also purchase Hardware Repair chip from her. But don't insult her or come on to her, she'll kick your butt. HOUSE OF PONG- Talk to the weird monk, but don't ridicule him. Trade Holy Joystick (from Metro Holographix) for Zen and Sophistry skill chips. The monks are ok if you don't make fun of their beliefs (strange as they may be). HITACHI BIOTECH- Sell lungs for experiment, and use jack to reach Cyberspace zone 2. HOSAKA- Pick up paycheck after editing employee records to include yourself. Use jack to reach Cyberspace zone 2. You can only pick up 1 check a week, no matter how many times you put yourself on their employee roster. LARRY'S MICROSOFTS- Buy Coptalk skill chip from Larry Moe. After you get him arrested (see the entry about Chiba Tactical Police in next part of this doc), go into the Panther Moderns meeting room (see entry on Panther Moderns in this part). MAAS BIOLABS- After disabling their security system (see Maas Biolabs entry in next part of this doc), use the gasmask to survive the nasty virus they have floating around in there. Talk to the robot and he will implant Cybereyes in you. MASSAGE PARLOUR- Buy information from the hooker, Aikiko, but watch out. Whenever you do, you'll get busted! And everytime you get busted, you'll spend money! MATRIX RESTAURANT- Ask Emperor Norton about "chips" and he'll sell you Logic, Musicianship, and Software Analysis. Ask him about "upgrades" and he'll upgrade some of your skills for you (at a cost, of course). Ask him about "passwords" and he'll give you some passwords. Use the PAX machine to check messages and news. METRO HOLOGRAPHIX- Talk to the Finn and get Icebreaking and Debug skills (ask him about skills or chips). Ask him about "joystick" and he'll sell you the Holy Joystick, which you take to the House of Pong around the corner. Various warez are sold here as well, but none that you can't download free from databases. PANTHER MODERN'S MEETING ROOM (In the back of Larry's Microsofts)- Talk to Lupus Yonderboy about Sense/net, and he'll give you the security pass for it. Ask him about banks, and he'll give you a bank code to get $$$$ from. Ask him about skills or chips and he'll give you the Evasion skill chip. SECURITY GATE- Tell the computer you're a Hitachi volunteer, or, after editing Hosaka's employee roster, tell it you're a Hosaka employee. SENSE/NET- Give security pass and the Rom construct Library code (0467839) to get the rom construct of the Dixie Flatline. SHIN'S PAWNSHOP- Get UXB deck from Shin. If you don't have the cash, it's free. STREETWALKER- Learn locations of several places around Chiba by asking her about them. Find out the linkcode for Central Justice () from her. WAREHOUSE (Julius Deane's place)- Ask Julius about Fuji, Hosaka, Musabori, Hitachi, and Tozoku, and he'll give you info on each of them. Ask about hardware. Buy the gasmask, Philosophy, Phenomenology, Psychoanalysis, and Bargaining skill chips. Buy the Cryptology skill upgrade. Not all, of course, in the same visit or you'll be broke. ZION CLUSTER- Ask old rasta-dude about Gemeinschaft and he'll give you the vault code (BG1066). Use Musicianship skill to play dub for him, and he'll get another guy, Maelcum, to give you a free ride to Freeside. This saves you $500.00 over taking the shuttle to Freeside directly. PART ][ DATABASES AND WHAT TO DO THERE There are 2 types of databases available to you in this game: the ones you can reach with a link code and the proper Comlink, and the ones that are only accessible from cyberspace. Accordingly, this section is divided into two parts describing each of them. The descriptions will include the base's link code, password(s), what Comlink is required to access the database, what warez can be gotten there, other stuff that can be gotten or done there, its cyberspace coordinates, whether it has an AI or not, and. if so, the AI's name and weakness. Some databases have message systems similar to the one on the PAX system, and it's a very good idea to read ALL the things available for you to read in every database. You'll get valuable information this way. Again, these are in alphabetical order, not in chronological order. I will list the information about the databases in the following manner: DATABASE NAME COMLINK (if applicable) Minimum level required LINKCODE (if applicable) PASSWORD(S) (listed by level) WAREZ AVAILABLE OTHER STUFF COORDINATES (of database in cyberspace) Zone#-X/Y AI INFO (if applicable) DATABASES ACCESSIBLE BY LINKCODES ASANO COMPUTING Comlink--1 Linkcode--asanocomp Passwords--1=customer 2=vendors 3=cyberspace only Warez--none Other stuff--find out linkcodes: fuji, musaborind, hosakacorp Coordinates-- 0-16/112 AI--none BANK GEMEINSCHAFT Comlink--5 Linkcode--bankgemein Passwords--1=eintritt 2=verboten Warez--none Other stuff--leech $30,000 from account 646328356481 Coordinates--5-304/320 AI--none BANK OF ZURICH (Bozobank) Comlink--6 Linkcode--bozobank Passwords--no password, use Sequencer for access Warez--none Other stuff--set up account in your name (712345450134) Coord.--5-336/368 AI--none CENTRAL JUSTICE Comlink--6 Linkcode--justice Passwords--no password, use Sequencer Warez--none Other stuff--learn information about Chiba's justice system Coord.--1-416/112 AI--none CHEAP HOTEL Comlink--1 Linkcode--cheapo Passwords--1=guest 2=cockroach Warez--none Other stuff--pay/edit bill and order caviar from room service for Crazy Edo Coord.--0-112/112 AI--none CHIBA TACTICAL POLICE Comlink--4 Linkcode--keisatsu Passwords--1=warrants 2=supertac Warez--none Other stuff--Edit warrant to show Larry Moe's name and BAMA ID# (062788138) Coord.--1-288/112 AI--none CITIZENS FOR A FREE MATRIX Comlink--5 Linkcode--freematrix Passwords--1=CFM 2=cyberspace only Warez--DO NOT get Blammo 1.0, it will damage you if you run it! Other stuff--none Coord.--1-352/112 AI--Sapphire weakness=Sophistry CONSUMER REVIEW Comlink--1 Linkcode--consumerev Passwords--1=review 2=cyberspace only Warez--none Other stuff--find out about different decks on the market and their reliability and cyberspace compatibility Coord.--0-32/64 AI--none COPENHAGEN UNIVERSITY Comlink--6 Linkcode--brainstorm Passwords--1-perilous 2=cyberspace only Warez--probe 4.0, jammies 1.0, doorstop 1.0 Other stuff--find out about the best icebreaking warez Coord.--1-320/32 AI--none EASTERN SEABOARD FISSION AUTHORITY Comlink--4 Linkcode--eastseabod Passwords--1=longisland 2=cyberspace only Warez--comlink 5.0, thunderhead 2.0 Other stuff--find out password for Loser database and that the Finn has a joystick. Coord.--1-384/32 AI--none FUJI ELECTRIC Comlink--3 Linkcode--fuji Passwords--1=romcards 2=uchikatsu Warez--none Other stuff--find out Larry Moe's BAMA ID# (062788138) Coord.--2-112/240 AI--none GENTLEMAN LOSER Comlink--4 Linkcode--loser Passwords--1=wilson 2=loser 3=cyberspace only Warez--blowtorch 1.0, hammer 1.0, probe 3.0, slow 1.0, injector 1.0, drill 1.0 Other stuff--find out various linkcodes & passwords Coord.--1-416/64 AI--none HITACHI BIOTECH Comlink--3 Linkcode--hitachibio Passwords--1=genesplice 2=biotech Warez--none Other stuff--read a bunch of boring stuff Coord.--2-32/192 AI--none HOSAKA Comlink--5 Linkcode--hosakacorp Passwords--1=biosoft 2=fungeki 3=cyberspace only Warez--comlink 5.0, slow 2.0, hammer 4.0, concrete 1.0, mimic 2.0, injector 2.0 Other stuff--edit employee records to show you as employee, upload comlink 6.0 to make bucks, find out about Tozoku and their connection with the Yakuza (Japanese Mafia) Coord.--2-144/160 AI--none IRS Comlink--3 Linkcode--irs Passwords--1=taxinfo 2=audit 3=cyberspace only Warez--jammies 1.0, hammer 2.0, mimic 1.0 Other stuff--read messages Coord.--1-272/64 AI--none MUSABORI Comlink--5 Linkcode--musaborind Passwords--1=subaru 2=cyberspace only Warez--kuang eleven 1.0 (shotgun program for AI Neuromancer) Other stuff--read messages Coord.--2-208/208 AI--Greystoke (badass!) weakness=hemlock 1.0 NASA Comlink--6 Linkcode--voyager Passwords--1=apollo 2= cyberspace only Warez--python 2.0, blowtorch 4.0, decoder 4.0 Other stuff--messages Coord.--1-448/32 AI--Hal weakness=Logic PANTHER MODERNS Comlink--2 Linkcode--chaos Passwords--1=mainline 2=cyberspace only Warez--comlink 3.0, blowtorch 3.0, decoder 2.0, thunderhead 1.0 Other stuff--learn about Lupus Yonderboy's leeching of money from Bank Gemeinscaft, get linkcodes from Modern Bob Coord.--0-224/112 AI--none PSYCHOLOGIST Comlink--1 Linkcode--psycho Passwords--1=new mo 2=babylon 3=cyberspace only Warez--none Other stuff--messages Coord.--0-96/32 AI--Chrome weakness=Philosophy REGULAR FELLOWS Comlink--1 Linkcode--regfellow Passwords--1=visitor 2=cyberspace only Warez--scout 1.0, battle chess 2.0, probe 3.0 Other stuff--learn level 2 password to Cheap Hotel (cockroach) and how to use scout 1.0 Coord.--0-208/32 AI--none SOFTWARE ENFORCEMENT AUTHORITY (SEA) Comlink--3 Linkcode--soften Passwords--1=permafrost 2=cyberspace only Warez--comlink 4.0, sequencer 1.0, thunderhead 2.0 Other stuff--upgrade coptalk to level 2, upgrade coptalk to level 4 from cyberspace Coord.--1-352/64 AI--none TOZOKU IMPORTS (YAKUZA) Comlink--5 Linkcode--yakuza Passwords--1=yak 2=cyberspace only Warez--comlink 6.0, blowtorch 1.0, decoder 1.0, blowtorch 3.0 drill 2.0 Other stuff--read messages Coord.--1-480/80 AI--none WORLD CHESS Comlink--1 Linkcode--world chess Passwords--1=novice 2=member 3=cyberspace only Warez--none Other stuff--make bucks by playing chess twice, messages Coord.--0-160/80 AI--Morphy weakness=Logic DATABASES ACCESSIBLE FROM CYBERSPACE ONLY ALLARD TECHNOLOGIES Warez--none Other stuff--use 3 AI combat skills to escape island construct and fight Neuromancer. End of game!! Coord.--7-432/464 AI--Neuromancer weakness=kuang eleven 1.0 BANK OF BERNE Warez--slow 3.0, probe 10.0, armorall 1.0 Other stuff--Ok, here's one you'll really like. What you do is read the messages and find out about account number 121519831200. You use the transfer funds option to transfer the funds to your account in the Bank of Zurich Orbital. Here's the info you need to do it: Bank of Berne account#- 121519831200 Credit transfer authorization code- LYMA1211MARZ Bank of Zurich link code- bozobank YOUR account# at Bank of Zurich-712345450134 When you perform the transfer, your bank account all of a sudden has increased by $500,000!! Nice piece of change, eh? Coord.--3-336/160 AI--Gold weakness=Philosophy BELL EUROPA Warez--thunderhead 4.0, acid 5.0 Other stuff--messages Coord.--5-384/288 AI--none DARPO Warez--thunderhead 3.0, injector 3.0, jammies 2.0, concrete 2.0, drill 3.0 Other stuff--messages Coord.--3-336/240 AI--none FREE SEX UNION Warez--none Other stuff--messages Coord.--3-288/208 AI--Xaviera weakness=Phenomenology GRIDPOINT Warez--thunder head 3.0, injector 3.0, jammies 3.0, hammer 5.0, armorall 2.0 Other stuff--messages Coord.--4-160/320 AI--none INSA Warez--injector .50, armorall 3.0, hammer 6.0, doorstop 4.0, logic bomb 3.0 Other stuff--messages Coord.--5-448/320 AI--none KGB Warez--slow 5.0, jammies 4.0, armorall 4.0, injector 5.0, probe 15.0, concrete 5.0, logic bomb 6.0, depth charge 8.0 Other stuff--messages Coord.--6-112/416 AI--Lucifer weakness=Logic MAAS BIOLABS Warez--none Other stuff--disable security system so you can physically break into Maas in the real world. Coord.--6-112/480 AI--Sangfroid weakness=Phenomenology NIHILIST Warez--python 5.0, acid 3.0, slow 4.0, logic bomb 3.0 Other stuff--messages Coord.--5-416/368 AI--none PHANTOM Warez--hemlock 1.0 (shotgun program for Greystoke) Other stuff--not much, listen to AI Coord.--07-320/464 AI--Phantom Note: you don't have to fight this AI, just run battle chess 4.0; but if you do fight him, his weakness is Logic. Beware though, he's very strong! SCREAMING FIST Warez--KGB 1.0, easy rider 1.0 (GET THIS!!), python 3.0, slow 3.0, armorall 1.0, depthcharge 3.0 Other stuff--read all you can here Coord.--3-464/160 AI--none SENSE/NET Warez--none Other stuff--learn rom construct # for Dixie Flatline so you can physically get it from Sense/Net building Coord.--4-48/320 AI--none TESSIER-ASHPOOL Warez--none Other stuff--messages Coord.--7-384/416 AI--Wintermute weakness=Sophistry TURING REGISTRY Warez--none Other stuff--find out about AIs, upgrade skills Coord.--3-432/240 AI--none PART ]I[ SKILL CHIPS, WHERE TO GET EM AND WHAT THEY DO Skill chip-where to get it-how it's used Coptalk- Larry Moe- talk to cop at Donut World Evasion- Lupus Yonderboy- escape AI combat (also can run KGB 1.0 which works even when Evasion doesn't) Cryptology- Shiva- decode encoded passwords Hardware Repair- Shiva- fix damaged decks Bargaining- Julius Deane- get price break at Body Shop Philosophy- Julius Deane- AI combat skill Phenomenology- Julius Deane- AI combat skill Psychoanalyses- Julius Deane- detects AI's weakness Icebreaking- Finn- helps make ice easier to crack Debug- Finn- fixes damaged software Sophistry- Pong Monk- AI combat skill Zen- Pong Monk- restores constitution during AI combat Logic- Emperor Norton- AI combat skill Software Analysis- Emperor Norton- helps identify unknown warez Musicianship- Emperor Norton- play dub to old rasta-guy on Zion to get passage to Freeside
gok0840a@ritvax.isc.rit.edu (KULP, GO) (11/22/90)
I am attempting to run Neuromancer on an Amiga 3000/25. The game will not run at all in 1.3 mode, it just hangs after the opening screen. In 2.0 mode, it runs, and the typical screen is visible. There is a problem, though, because copies of the screen image go whipping around on the screen, so that it is hard to see the cursor. Has anyone gotten Neuromancer to work well on a 3000? Geno Kulp Happy Camper (because of the 3000, you know)
steve@arezzo.siemens.com (Steve Giovannetti) (04/05/91)
Sorry if this is old news, but Does Neuromancer not work on A3000s under either 1.3 or 2.0. I just got a copy and I am unable to run the thing. ---------------------------------------------------------------------------- Steve Giovannetti (steve@learning.siemens.com) It is amusing that a virtue is made of the vice of chastity; and it's a pretty odd sort of chastity at that, which leads men straight into the sin of Onan, and girls to the waning of their color. -- Voltaire ----------------------------------------------------------------------------
haulund@skink.cis.ohio-state.edu (jonathan aaron haulund) (06/12/91)
I am trying to install Neuromancer on my hard drive. I have made all the assignments, and have modified the code using zap, but it still won't work all the way. I was just wondering if anybody had better luck with this, and if so, what is necessary to get it up and running. Thanks in advance for all your help. Jon Haulund.
alfalfa@milton.u.washington.edu (Corey Lawson) (06/19/91)
I have a couple of questions: 1) What does Hemlock 1.0 do? 2) How to kill that dastardly Neuromancer? Or, better, is there a walkthru for it anywhere? -alfalfa@milton.u.washington.edu