[comp.sys.amiga.games] Neuromancer

mstgil@supernet.UUCP (Marc Ph. A. J. St.-Gil) (07/18/90)

Hey, is anyone else out there playing NEUROMANCER?  I have enjoyed it so far,
but am begining to get hung up.  This is not surprising, since I am classicly
poor at this type of game.  I have yet to get into CyberSpace.  Any tips?

-- 
Marc St.-Gil: Harris Adacom Corporation  Dallas, TX, USA   // Only the Amiga
Internet:     supernet!mstgil%iex.uucp@dept.csci.unt.edu  //  makes so much
UUCP:         ..uunet!iex!supernet!mstgil             \\ //   possible for so
              or mstgil@supernet.uucp                  \X/    little cost.

akcs.slippery_jim@tronsbox.xei.com (Mike Luis) (08/08/90)

I have received ONE response. i could use some pass words and Link codes.
A public post would be better since the messages dont seem to get ta me. i
still have to ask around for what i need for my address.
Anyhow thanks.
 
I have been ybespace but am still having problems.
 
(...)
 
uunet!tronsbox!slippery_jim (i think)
 

pdbeam@watserv1.waterloo.edu (T.C.) (08/08/90)

In article <26becaa5-59comp.sys.amiga.games@tronsbox.xei.com>, akcs.slippery_jim@tronsbox.xei.com (Mike Luis) writes:
> I have received ONE response. i could use some pass words and Link codes.
> A public post would be better since the messages dont seem to get ta me. i
> still have to ask around for what i need for my address.
> Anyhow thanks.
>  
> I have been ybespace but am still having problems.
> 

Minor Spoilers Immediately ahead with major spoilers further on
 
If you have been to cyberspace then you have done most of what you need link
codes for.  Get past Larry Moe and talk to Lupus Yonderboy about BANKS for
hints about what you do next.  This will eventually get you more money.

Cyberspace is divided into zones and the lower the zone number, the easier the
ICE is to crack within the zone.  Start in zone 0 from the Cheap Hotel, then
after you have cracked everything in there go on to zone 1 from the Gentleman
Loser.

More Spoilers... (link codes come later...)

See the Finn for some essential ICE breaking equipment (hint: it's not warez).
Complete the Quest for the Holy Joystick for some essential AI-killing
equipment.  There's a hint on how to do this in either the Gentleman Loser BBS
or the Eastern Seaboard BBS.

You eventually need to buy back some organs (if you've sold any) if you ever
expect to crack the ICE in zone 2.

Link codes comming (BIG-TIME SPOILERS!)...

Bank of Zurich
BOZOBANK (SEA has something to get you the password)

Bank Gemeinschaft
BANKGEMEIN (EINTRITT is the level-1 password  EINHOVEN is not the level-2                                                              password)
TACTICAL FORCES
KEISATSU (Talk real nice to the cop in the donut shop for passwords)
         (I may have "S"s and "Z"s mixed-up in this one, sorry)

TOZOKU (I may have the name wrong--its the company in conflict with HOSAKA)
The president of Hosaka says the link code (IN CAPITALS) on his BBS.  Use
some warez from SEA to get the password.

HOSAKA
HOSAKACORP (see one of the BBSs --Panther Moderns?-- for password)

Eastern Sea Board Nuclear Authority
EASTSEABOD (boy the SEA program comes in handy, eh?)

One last hint...

The Free Matrix thing IS too good to be true.

Okay, Okay, one more hint (need some money?)...

Play some chess...
Get a job...
Smoke your lungs out...
Knock off a bank...


There is a Neuromancer walk-through on rec.games (or rec.comp.games)
(sorry, I hate having to do things from memory!)

-- 
=============================================================================
Travis Capener
c/o pdbeam@watserv1.waterloo.ca
U of W Bell/ALEX Project   University of Waterloo, Waterloo, Ontario, Canada

duncan@csd4.csd.uwm.edu (Shan D Duncan) (08/08/90)

From article <26becaa5-59comp.sys.amiga.games@tronsbox.xei.com>, by akcs.slippery_jim@tronsbox.xei.com (Mike Luis):
> I have received ONE response. i could use some pass words and Link codes.
> A public post would be better since the messages dont seem to get ta me. i
> still have to ask around for what i need for my address.
> Anyhow thanks.
>  
> I have been ybespace but am still having problems.
>  
> (...)
>  
> uunet!tronsbox!slippery_jim (i think)
>  


**Spoilers**




I never went into donut world because the cop kept throwing me
into jail.  So how does one talk to a cop.  With the coptalk
skill chip.  I kept forgetting link codes that the cop had to
remind me of.  Ask Shiva about the bar she is in.  There is also
software called sequencer that allows it to find the password for
level one on all the boards.  Hmmm.  Ask Julian about all the
hi tech companies.  Ask the people at the matrix rest. about
passwords.  If you made it to cyberspace then I hope you got your
deck at a discount by insulting Crazy Edo when talking to Anasno
and did not sell too many body parts.

I also reread the novel by gibson and got some hints.  The only way
I got a rom construct was after breaking into the Sense/Net database
while in cyberspace.


My bigest problem was getting enough money.  When I finally found a
way to do it...  I had more than I ever needed to finish the game.

There is a point in the game when it all it comes down to is breaking
into databases getting software and inceasing the skill level on ICE
breaking,  I didn't kill AI's until I was pretty far along (got into
the turing registry).  So it went pretty fast after that.  I
didn't like the ending very much.





Of all the link codes I could not find two... but stumbled on
them while trying different key words.


Hope this does not spoil things too much!  I had two points in the
games where I got VERY frustrated and it wasn't until I tried a
certain sequence (like finally using the coptalk skill chip with
the cop.


Remeber to alway use you skill chip for ICE breaking before you
fire your programs!  Always hit the database with the lowest x,y
coord. in your sector first.  I found the best combination to use
was slow, a virus, a jammie, then the brute force ice breakers.

When you are attacking AI's remember Zen!

bobdobbs@oak.circa.ufl.edu (09/13/90)

Here is the COMPLETE SOLUTION to neuromancer,
So you better hit n if you do not want to see them




               NEUROMANCER HINTS TO SOLVE


     Okay ffolks, in this exciting episode, I'm gonna tell
you everything you want to know about what to do in
Neuromancer (the game). I'll tell you places to go and things
to do there. I'll tell you the linkcodes, passwords, grid
coordinates, and contents of every database there is in
cyberspace. And, as an extra added bonus, I'll give you a few
pointers that may give you a little extra help along the way.
OK? OK. Let's go....

PART I    PLACES TO GO AND THINGS TO DO (REAL WORLD).
     Since this game is of a mostly nonlinear structure
(meaning that you don't have to most things in any particular
order), I've set this list up in alphabetical order. You can
usually do these things in any order you want, except for a
few.  But I'll let you find those out on your own.

ASANO COMPUTERS- You buy most of your hardware from this guy.
If you insult Crazy Edo, Asano will give you a price break.
He doesn't like Crazy Edo or his friends. By the way, get rid
of the deck you start out with (UXB) and get a Blue Light
Special when you can afford it. The Blue Light can hold more
programs. But as soon as you can afford one, get a cyberspace
compatible deck.

BANK GEMEINSCHAFT- You can enter the vault using the code
BG1066. Then you can use the jack inside the vault to reach
Cyberspace Zone 5.

BANK OF BERNE- Talk to the secretary about opening up an
account, she'll leave, then go into the manager's office and
use the jack to reach Cyberspace Zone 3.

BODY SHOP- Here you can raise quick cash by selling body
parts. Or you can spend quick cash buying them back. Use your
Bargaining skill to get a price break. You want to have all
or most of your original parts before you get into any heavy
cyberspace battles, though, cause the cheap organ
replacements you get when you sell a part don't hold up like
original equipment; your constitution is lowered.

CHATSUBO BAR (WHERE GAME BEGINS)- Talk to Ratz till you find
out all the information he has. Use PAX machine and read ALL
messages. Leave message to Armitage including your BAMA ID#
(056306118) and make a quick $10,000.

CHEAP HOTEL- Buy caviar (after editing bill) to give to Crazy
Edo.

CRAZY EDO'S- Trade caviar for Comlink 2.0

DONUT WORLD- Use Coptalk skills 1 & 2 to find out various
linkcodes and passwords from the surly cop there.

GENTLEMAN LOSER- Ask Shiva about "Chip" and "Guest Pass";
she'll give you those. Ask her about "Loser" and she'll tell
you the Loser's database linkcode and password. You can also
purchase Hardware Repair chip from her. But don't insult her
or come on to her, she'll kick your butt.

HOUSE OF PONG- Talk to the weird monk, but don't ridicule
him. Trade Holy Joystick (from Metro Holographix) for Zen and
Sophistry skill chips. The monks are ok if you don't make fun
of their beliefs (strange as they may be).

HITACHI BIOTECH- Sell lungs for experiment, and use jack to
reach Cyberspace zone 2.

HOSAKA- Pick up paycheck after editing employee records to
include yourself. Use jack to reach Cyberspace zone 2. You
can only pick up 1 check a week, no matter how many times you
put yourself on their employee roster.

LARRY'S MICROSOFTS- Buy Coptalk skill chip from Larry Moe.
After you get him arrested (see the entry about Chiba
Tactical Police in next part of this doc), go into the
Panther Moderns meeting room (see entry on Panther Moderns in
this part).

MAAS BIOLABS- After disabling their security system (see Maas
Biolabs entry in next part of this doc), use the gasmask to
survive the nasty virus they have floating around in there.
Talk to the robot and he will implant Cybereyes in you.

MASSAGE PARLOUR- Buy information from the hooker, Aikiko, but
watch out. Whenever you do, you'll get busted! And everytime
you get busted, you'll spend money!

MATRIX RESTAURANT- Ask Emperor Norton about "chips" and he'll
sell you Logic, Musicianship, and Software Analysis. Ask him
about "upgrades" and he'll upgrade some of your skills for
you (at a cost, of course). Ask him about "passwords" and
he'll give you some passwords. Use the PAX machine to check
messages and news.

METRO HOLOGRAPHIX- Talk to the Finn and get Icebreaking and
Debug skills (ask him about skills or chips). Ask him about
"joystick" and he'll sell you the Holy Joystick, which you
take to the House of Pong around the corner. Various warez
are sold here as well, but none that you can't download free
from databases.

PANTHER MODERN'S MEETING ROOM (In the back of Larry's
Microsofts)- Talk to Lupus Yonderboy about Sense/net, and
he'll give you the security pass for it. Ask him about banks,
and he'll give you a bank code to get $$$$ from. Ask him
about skills or chips and he'll give you the Evasion skill
chip.

SECURITY GATE- Tell the computer you're a Hitachi volunteer,
or, after editing Hosaka's employee roster, tell it you're a
Hosaka employee.

SENSE/NET- Give security pass and the Rom construct Library
code (0467839) to get the rom construct of the Dixie
Flatline.

SHIN'S PAWNSHOP- Get UXB deck from Shin. If you don't have
the cash, it's free.

STREETWALKER- Learn locations of several places around Chiba
by asking her about them. Find out the linkcode for Central
Justice () from her.

WAREHOUSE (Julius Deane's place)- Ask Julius about Fuji,
Hosaka, Musabori, Hitachi, and Tozoku, and he'll give you
info on each of them. Ask about hardware. Buy the gasmask,
Philosophy, Phenomenology, Psychoanalysis, and Bargaining
skill chips. Buy the Cryptology skill upgrade. Not all, of
course, in the same visit or you'll be broke.

ZION CLUSTER- Ask old rasta-dude about Gemeinschaft and he'll
give you the vault code (BG1066). Use Musicianship skill to
play dub for him, and he'll get another guy, Maelcum, to give
you a free ride to Freeside. This saves you $500.00 over
taking the shuttle to Freeside directly.


PART ][ DATABASES AND WHAT TO DO THERE
     There are 2 types of databases available to you in this
game: the ones you can reach with a link code and the proper
Comlink, and the ones that are only accessible from
cyberspace. Accordingly, this section is divided into two
parts describing each of them. The descriptions will include
the base's link code, password(s), what Comlink is required
to access the database, what warez can be gotten there, other
stuff that can be gotten or done there, its cyberspace
coordinates, whether it has an AI or not, and.  if so, the
AI's name and weakness.
     Some databases have message systems similar to the one
on the PAX system, and it's a very good idea to read ALL the
things available for you to read in every database. You'll
get valuable information this way. Again, these are in
alphabetical order, not in chronological order.
     I will list the information about the databases in the
following manner:
DATABASE NAME
COMLINK (if applicable) Minimum level required
LINKCODE (if applicable)
PASSWORD(S) (listed by level)
WAREZ AVAILABLE
OTHER STUFF
COORDINATES (of database in cyberspace) Zone#-X/Y
AI INFO (if applicable)

DATABASES ACCESSIBLE BY LINKCODES

ASANO COMPUTING
Comlink--1
Linkcode--asanocomp
Passwords--1=customer 2=vendors 3=cyberspace only
Warez--none
Other stuff--find out linkcodes: fuji, musaborind, hosakacorp
Coordinates-- 0-16/112
AI--none

BANK GEMEINSCHAFT
Comlink--5
Linkcode--bankgemein
Passwords--1=eintritt 2=verboten
Warez--none
Other stuff--leech $30,000 from account 646328356481
Coordinates--5-304/320
AI--none

BANK OF ZURICH (Bozobank)
Comlink--6
Linkcode--bozobank
Passwords--no password, use Sequencer for access
Warez--none
Other stuff--set up account in your name (712345450134)
Coord.--5-336/368
AI--none

CENTRAL JUSTICE
Comlink--6
Linkcode--justice
Passwords--no password, use Sequencer
Warez--none
Other stuff--learn information about Chiba's justice system
Coord.--1-416/112
AI--none

CHEAP HOTEL
Comlink--1
Linkcode--cheapo
Passwords--1=guest 2=cockroach
Warez--none
Other stuff--pay/edit bill and order caviar from room service
     for Crazy Edo
Coord.--0-112/112
AI--none

CHIBA TACTICAL POLICE
Comlink--4
Linkcode--keisatsu
Passwords--1=warrants 2=supertac
Warez--none
Other stuff--Edit warrant to show Larry Moe's name and BAMA
     ID# (062788138)
Coord.--1-288/112
AI--none

CITIZENS FOR A FREE MATRIX
Comlink--5
Linkcode--freematrix
Passwords--1=CFM 2=cyberspace only
Warez--DO NOT get Blammo 1.0, it will damage you if you run
     it!
Other stuff--none
Coord.--1-352/112
AI--Sapphire weakness=Sophistry

CONSUMER REVIEW
Comlink--1
Linkcode--consumerev
Passwords--1=review 2=cyberspace only
Warez--none
Other stuff--find out about different decks on the market and
     their reliability and cyberspace compatibility
Coord.--0-32/64
AI--none

COPENHAGEN UNIVERSITY
Comlink--6
Linkcode--brainstorm
Passwords--1-perilous 2=cyberspace only
Warez--probe 4.0, jammies 1.0, doorstop 1.0
Other stuff--find out about the best icebreaking warez
Coord.--1-320/32
AI--none

EASTERN SEABOARD FISSION AUTHORITY
Comlink--4
Linkcode--eastseabod
Passwords--1=longisland 2=cyberspace only
Warez--comlink 5.0, thunderhead 2.0
Other stuff--find out password for Loser database and that
     the Finn has a joystick.
Coord.--1-384/32
AI--none

FUJI ELECTRIC
Comlink--3
Linkcode--fuji
Passwords--1=romcards 2=uchikatsu
Warez--none
Other stuff--find out Larry Moe's BAMA ID# (062788138)
Coord.--2-112/240
AI--none

GENTLEMAN LOSER
Comlink--4
Linkcode--loser
Passwords--1=wilson 2=loser 3=cyberspace only
Warez--blowtorch 1.0, hammer 1.0, probe 3.0, slow 1.0,
     injector 1.0, drill 1.0
Other stuff--find out various linkcodes & passwords
Coord.--1-416/64
AI--none

HITACHI BIOTECH
Comlink--3
Linkcode--hitachibio
Passwords--1=genesplice 2=biotech
Warez--none
Other stuff--read a bunch of boring stuff
Coord.--2-32/192
AI--none

HOSAKA
Comlink--5
Linkcode--hosakacorp
Passwords--1=biosoft 2=fungeki 3=cyberspace only
Warez--comlink 5.0, slow 2.0, hammer 4.0, concrete 1.0,
     mimic 2.0, injector 2.0
Other stuff--edit employee records to show you as employee,
     upload comlink 6.0 to make bucks, find out about Tozoku
     and their connection with the Yakuza (Japanese Mafia)
Coord.--2-144/160
AI--none

IRS
Comlink--3
Linkcode--irs
Passwords--1=taxinfo 2=audit 3=cyberspace only
Warez--jammies 1.0, hammer 2.0, mimic 1.0
Other stuff--read messages
Coord.--1-272/64
AI--none

MUSABORI
Comlink--5
Linkcode--musaborind
Passwords--1=subaru 2=cyberspace only
Warez--kuang eleven 1.0 (shotgun program for AI Neuromancer)
Other stuff--read messages
Coord.--2-208/208
AI--Greystoke (badass!) weakness=hemlock 1.0

NASA
Comlink--6
Linkcode--voyager
Passwords--1=apollo 2= cyberspace only
Warez--python 2.0, blowtorch 4.0, decoder 4.0
Other stuff--messages
Coord.--1-448/32
AI--Hal weakness=Logic

PANTHER MODERNS
Comlink--2
Linkcode--chaos
Passwords--1=mainline 2=cyberspace only
Warez--comlink 3.0, blowtorch 3.0, decoder 2.0, thunderhead
     1.0
Other stuff--learn about Lupus Yonderboy's leeching of money
     from Bank Gemeinscaft, get linkcodes from Modern Bob
Coord.--0-224/112
AI--none

PSYCHOLOGIST
Comlink--1
Linkcode--psycho
Passwords--1=new mo 2=babylon 3=cyberspace only
Warez--none
Other stuff--messages
Coord.--0-96/32
AI--Chrome weakness=Philosophy

REGULAR FELLOWS
Comlink--1
Linkcode--regfellow
Passwords--1=visitor 2=cyberspace only
Warez--scout 1.0, battle chess 2.0, probe 3.0
Other stuff--learn level 2 password to Cheap Hotel
     (cockroach) and how to use scout 1.0
Coord.--0-208/32
AI--none

SOFTWARE ENFORCEMENT AUTHORITY (SEA)
Comlink--3
Linkcode--soften
Passwords--1=permafrost 2=cyberspace only
Warez--comlink 4.0, sequencer 1.0, thunderhead 2.0
Other stuff--upgrade coptalk to level 2, upgrade coptalk to
     level 4 from cyberspace
Coord.--1-352/64
AI--none

TOZOKU IMPORTS (YAKUZA)
Comlink--5
Linkcode--yakuza
Passwords--1=yak 2=cyberspace only
Warez--comlink 6.0, blowtorch 1.0, decoder 1.0, blowtorch 3.0
     drill 2.0
Other stuff--read messages
Coord.--1-480/80
AI--none

WORLD CHESS
Comlink--1
Linkcode--world chess
Passwords--1=novice 2=member 3=cyberspace only
Warez--none
Other stuff--make bucks by playing chess twice, messages
Coord.--0-160/80
AI--Morphy weakness=Logic


DATABASES ACCESSIBLE FROM CYBERSPACE ONLY

ALLARD TECHNOLOGIES
Warez--none
Other stuff--use 3 AI combat skills to escape island
     construct and fight Neuromancer. End of game!!
Coord.--7-432/464
AI--Neuromancer weakness=kuang eleven 1.0

BANK OF BERNE
Warez--slow 3.0, probe 10.0, armorall 1.0
Other stuff--Ok, here's one you'll really like. What you do
     is read the messages and find out about account number
     121519831200. You use the transfer funds option to
     transfer the funds to your account in the Bank of Zurich
     Orbital. Here's the info you need to do it:
     Bank of Berne account#- 121519831200
     Credit transfer authorization code- LYMA1211MARZ
     Bank of Zurich link code- bozobank
     YOUR account# at Bank of Zurich-712345450134
     When you perform the transfer, your bank account all of
     a sudden has increased by $500,000!! Nice piece of
     change, eh?
Coord.--3-336/160
AI--Gold weakness=Philosophy

BELL EUROPA
Warez--thunderhead 4.0, acid 5.0
Other stuff--messages
Coord.--5-384/288
AI--none

DARPO
Warez--thunderhead 3.0, injector 3.0, jammies 2.0, concrete
     2.0, drill 3.0
Other stuff--messages
Coord.--3-336/240
AI--none

FREE SEX UNION
Warez--none
Other stuff--messages
Coord.--3-288/208
AI--Xaviera weakness=Phenomenology

GRIDPOINT
Warez--thunder head 3.0, injector 3.0, jammies 3.0, hammer
     5.0, armorall 2.0
Other stuff--messages
Coord.--4-160/320
AI--none

INSA
Warez--injector .50, armorall 3.0, hammer 6.0, doorstop 4.0,
     logic bomb 3.0
Other stuff--messages
Coord.--5-448/320
AI--none

KGB
Warez--slow 5.0, jammies 4.0, armorall 4.0, injector 5.0,
     probe 15.0, concrete 5.0, logic bomb 6.0, depth charge
     8.0
Other stuff--messages
Coord.--6-112/416
AI--Lucifer weakness=Logic

MAAS BIOLABS
Warez--none
Other stuff--disable security system so you can physically
     break into Maas in the real world.
Coord.--6-112/480
AI--Sangfroid weakness=Phenomenology

NIHILIST
Warez--python 5.0, acid 3.0, slow 4.0, logic bomb 3.0
Other stuff--messages
Coord.--5-416/368
AI--none

PHANTOM
Warez--hemlock 1.0 (shotgun program for Greystoke)
Other stuff--not much, listen to AI
Coord.--07-320/464
AI--Phantom Note: you don't have to fight this AI, just run
     battle chess 4.0; but if you do fight him, his weakness
     is Logic. Beware though, he's very strong!

SCREAMING FIST
Warez--KGB 1.0, easy rider 1.0 (GET THIS!!), python 3.0,
     slow 3.0, armorall 1.0, depthcharge 3.0
Other stuff--read all you can here
Coord.--3-464/160
AI--none

SENSE/NET
Warez--none
Other stuff--learn rom construct # for Dixie Flatline so you
     can physically get it from Sense/Net building
Coord.--4-48/320
AI--none

TESSIER-ASHPOOL
Warez--none
Other stuff--messages
Coord.--7-384/416
AI--Wintermute weakness=Sophistry

TURING REGISTRY
Warez--none
Other stuff--find out about AIs, upgrade skills
Coord.--3-432/240
AI--none


PART ]I[ SKILL CHIPS, WHERE TO GET EM AND WHAT THEY DO

Skill chip-where to get it-how it's used

Coptalk- Larry Moe- talk to cop at Donut World
Evasion- Lupus Yonderboy- escape AI combat (also can run KGB
     1.0 which works even when Evasion doesn't)
Cryptology- Shiva- decode encoded passwords
Hardware Repair- Shiva- fix damaged decks
Bargaining- Julius Deane- get price break at Body Shop
Philosophy- Julius Deane- AI combat skill
Phenomenology- Julius Deane- AI combat skill
Psychoanalyses- Julius Deane- detects AI's weakness
Icebreaking- Finn- helps make ice easier to crack
Debug- Finn- fixes damaged software
Sophistry- Pong Monk- AI combat skill
Zen- Pong Monk- restores constitution during AI combat
Logic- Emperor Norton- AI combat skill
Software Analysis- Emperor Norton- helps identify unknown
     warez
Musicianship- Emperor Norton- play dub to old rasta-guy on
     Zion to get passage to Freeside

gok0840a@ritvax.isc.rit.edu (KULP, GO) (11/22/90)

I am attempting to run Neuromancer on an Amiga 3000/25.  The game will not run
at all in 1.3 mode, it just hangs after the opening screen.  In 2.0 mode, it
runs, and the typical screen is visible.  
There is a problem, though, because copies of the screen image go whipping
around on the screen, so that it is hard to see the cursor.

Has anyone gotten Neuromancer to work well on a 3000?

Geno Kulp
Happy Camper (because of the 3000, you know)

steve@arezzo.siemens.com (Steve Giovannetti) (04/05/91)

Sorry if this is old news, but Does Neuromancer not work on A3000s under
either 1.3 or 2.0.  I just got a copy and I am unable to run the thing.


 ----------------------------------------------------------------------------
 Steve Giovannetti   				(steve@learning.siemens.com)

 It is amusing that a virtue is made of the vice of chastity; and it's a
 pretty odd sort of chastity at that, which leads men straight into the
 sin of Onan, and girls to the waning of their color.
                -- Voltaire

 ----------------------------------------------------------------------------

haulund@skink.cis.ohio-state.edu (jonathan aaron haulund) (06/12/91)

I am trying to install Neuromancer on my hard drive.  I have made all the 
assignments, and have modified the code using zap, but it still won't work
all the way.  I was just wondering if anybody had better luck with this, and
if so, what is necessary to get it up and running.  Thanks in advance for all
your help.

Jon Haulund.

alfalfa@milton.u.washington.edu (Corey Lawson) (06/19/91)

I have a couple of questions:  

  1) What does Hemlock 1.0 do? 

  2) How to kill that dastardly Neuromancer?

Or, better, is there a walkthru for it anywhere?

-alfalfa@milton.u.washington.edu