sharp@cpsc.UCalgary.CA (06/02/90)
Hiya, Has anyone played Citadel ? If so, how is it ? How does it compare to games such as Wizardry, Shadowgate, Quarterstaff ? What is the level of detail ? How Maccy is the interface ? How good is the graphics and sound ? Is it a challange ? Is it a solve once and throw away game ? Is it an experience based system ? How realistic/playable is the combat ? How r/p is the magic system ? Any other comments ? thanx maurice P.S. I would like to see more reviews in this newsgroup. Of course, I would like those reviews to be free of slams without reason. Unfortunately, the most recent games I have purchased are Hall and Panzer, and there has been a fair degree of discussion on those already. Maurice Sharp MSc. Student University of Calgary Computer Science Department 2500 University Drive N.W. sharp@cpsc.UCalgary.CA Calgary, Alberta, T2N 1N4 ...!alberta!calgary!sharp
tel@adimail.UUCP (Terry Monks) (06/04/90)
In article <1990Jun1.204703.13482@calgary.uucp>, sharp@cpsc.UCalgary.CA writes: > Has anyone played Citadel ? If so, how is it ? How does it > > and some etcetera stuff I have attempted to play Citadel many times, but find it hard to get anywhere. The character creation is very good. There is uniformly nice Mac interaction everywhere. The copy protection is not too bad (like Wizardry, you get asked once per session to enter a letter from a key - in this case a code wheel. THe backup is confusing at first, when you backup you are now sending all changes to the new file, so it`s easy to overwrite a 'good' position. Or maybe I am just dumb at this. As for the playablility, I have found it hard to get money, and you need money a lot. You can of course create dummy people and rob them, but then the only way to get rid of them is to take them into to maze and abandon them. Right now I have been to about 5 floors, have encountered a riddle I cannot answer, and cannot get enough encounters to get my characters advanced. I must be missing something. Magic users can do a thing called 'Trance", which puts the character out of action for a while, but I cannot see what else it does and cannot find any mention of it in the manual. Anyone know. A minor complaint: when characters die in the dungeon the rest of the party cannot pick them up and carry them out (as far as I can see...) In spite of the negatives above, I *do* like it and will persevere. They also sell a hint book for around $14... -- Terry Monks Automata Design Inc (703) 472-9400
J.Holley@@massey.ac.nz (John Holley) (06/07/90)
In article <484@adimail.UUCP> tel@adimail.UUCP (Terry Monks) writes: >In article <1990Jun1.204703.13482@calgary.uucp>, sharp@cpsc.UCalgary.CA writes: >> Has anyone played Citadel ? If so, how is it ? How does it >> >> and some etcetera stuff > >As for the playablility, I have found it hard to get money, and you need >money a lot. You can of course create dummy people and rob them, but then You just have to sell items :-(. >the only way to get rid of them is to take them into to maze and abandon >them. Right now I have been to about 5 floors, have encountered a riddle Nah... Just double click on the character's icon when in the tavern. This then prompts you as to whether you want to delete the character. >I cannot answer, and cannot get enough encounters to get my characters >advanced. I must be missing something. I suspect this is the "Whence did I come" riddle. Hint : read the manual real carefully, especially the little story at the start :-). > >Magic users can do a thing called 'Trance", which puts the character out of >action for a while, but I cannot see what else it does and cannot find any >mention of it in the manual. Anyone know. This is used much later, much lower down (just once) to fool a npc. >A minor complaint: when characters die in the dungeon the rest of the party >cannot pick them up and carry them out (as far as I can see...) You should just have to drag the dead character's icon onto one of the other characters. >Terry Monks Automata Design Inc (703) 472-9400 John A. Holley | J.Holley@massey.ac.nz : Internet School of Information Sciences | J.Holley@nz.ac.massey : Janet Massey University | +64 63 505611 : Fax Palmerston North | +64 63 69099 ext 8616 : Vox New Zealand | Disclaimer : Sorry! My brain hurts!