Kevin.Hill@f555.n161.z1.FIDONET.ORG (Kevin Hill) (06/08/90)
While at San Diego State University this year, there was a computer fair in which a dealer had a game on display that I have been searching for ever since but have had no luck in finding. The fighting scenes were similar to Pirates, Swashbuckler of Apple II fame. However, the character used Karate and weapons I believe. It was so long ago that I may be fuzzing up in the memory department. You had to beat several opponents to attain certain levels of skills and then pass certain tests before you could start the game proper. Can anyone help me. It seemed to me that the game had a stong martial arts influence to it, the top half of the screen was were you saw your character fighting and the bottom half was full of buttons and status readouts. Any ideas out there?? -- Kevin Hill - via FidoNet node 1:125/777 UUCP: ...!sun!hoptoad!fidogate!161!555!Kevin.Hill INTERNET: Kevin.Hill@f555.n161.z1.FIDONET.ORG
ac08@vaxb.acs.unt.edu (ac08@vaxb.acs.unt.edu (C. Irby)) (06/10/90)
In article <4903.26703C33@fidogate.FIDONET.ORG>, Kevin.Hill@f555.n161.z1.FIDONET.ORG (Kevin Hill) writes: > While at San Diego State University this year, there was a computer fair > in which a dealer had a game on display that I have been searching for ever > since but have had no luck in finding. > The fighting scenes were similar to Pirates, Swashbuckler of Apple II > fame. However, the character used Karate and weapons I believe. It was so > long ago that I may be fuzzing up in the memory department. You had to beat > several opponents to attain certain levels of skills and then pass certain > tests before you could start the game proper. Can anyone help me. It > seemed to me that the game had a stong martial arts influence to it, the top > half of the screen was were you saw your character fighting and the bottom > half was full of buttons and status readouts. Any ideas out there?? > > -- > Kevin Hill - via FidoNet node 1:125/777 > UUCP: ...!sun!hoptoad!fidogate!161!555!Kevin.Hill > INTERNET: Kevin.Hill@f555.n161.z1.FIDONET.ORG _Moebius_, from Origin Systems... The same folks who do the _Ultima_ series. C Irby
clye@phoenix.Princeton.EDU (Christopher Lye) (06/10/90)
In article <4903.26703C33@fidogate.FIDONET.ORG> Kevin.Hill@f555.n161.z1.FIDONET.ORG (Kevin Hill) writes: > >[The game]... >seemed to me that the game had a stong martial arts influence to it, the top >half of the screen was were you saw your character fighting and the bottom >half was full of buttons and status readouts. Any ideas out there?? > >-- >Kevin Hill - via FidoNet node 1:125/777 > UUCP: ...!sun!hoptoad!fidogate!161!555!Kevin.Hill >INTERNET: Kevin.Hill@f555.n161.z1.FIDONET.ORG Sounds to me like Mobius, from Origin Systems. It's a role-playing game where you travel the various planes to rescue priests and restore the natural order. The combat system was fun and I enjoyed the game a lot. Not too many challenges but it was a pretty interesting mix of arcade and role-playing gam genres. I hear the sequel: AIRWALKER will be available for the Mac before the end of the year. Chris ******************************************************************** * Christopher Lye '90 * USENET: clye@phoenix.princeton.edu * * A17 Little Hall * CIS: 73407, 3140 * * Princeton University * TEL: (609) 734-6038 * * Princeton ,NJ 08544 * * ******************************************************************** * "I wish every virus writer in the world had one pair of balls * * ... and that I had my hands around them." * ********************************************************************