[comp.sys.mac.games] Test Drive II - Cars

rcross@silver.ucs.indiana.edu (Robert Cross) (07/04/90)

I don't know how popular this game is in the Mac world, but I like it.
I admit that it's not strictly realistic: Look, a policeman going 200
mph.  Look, a corner approaching at 150+ mph; I'll just pull the wheel
hard over and slide through (kids, don't try this at home).

In any case, the Ruf "Porsche" is beginning to bore me with a mere
210+ mph top speed.  What I'd really like to do is drop that engine in
the poor little Lotus and add more turbos (read SPEED).

Unfortunately, Accolade also likes to make money off the car files, so
they are fairly obscure.  Through infinite tedium, I've managed to
isolate the tachometer display and the computer shift points (where
the computer shifts when racing against you).  The best I've been able
to do with a total car is a Corvette that the computer thinks can only
go ~2 mph whilst you zip off into the distance in the very same car.
This is amusing for a little while but racing against Pintos gets
tiresome after a while.

Anybody have any tips?
	Pathfinder