[comp.sys.mac.games] Hints for Theldrow

xmjschm@stanislav.dfci.harvard.edu (Mike Schmelzer) (07/31/90)

Another, more respectable, Theldrow question....

Can anyone offer specific hints of strategy regarding Theldrow,
specifically:
1. The optimal mix of STR, INT, CON, CHR, WIS and DEX?
2. Which god is the most useful to be allied with?
   - and why?
   - and how to stay in good graces?
3. How good is the dagger you start with?
4. Should you get another weapon?
5. Relative advantages/disavantages of weapons?
6. What sort of armor to wear?
7. Shield or no shield?
8. Useful potions? (They're expensive!)
9. Haggling strategies?
10. How to ask questions at the bar?
11. How often to fight/retreat?
12. How much to rely on magic in combat?
13. The ever popular....anything else that I've missed.

[I'd still like to know the player file format, though...]
--
============== Mike Schmelzer =================="Don't think I won't do it!
========= xmjschm@mbcrr.harvard.edu ============ Don't think I'm not crazy!"
=============== 617-732-3746 ===================                - T. Sludge

plien@Encore.COM (Peter Lien) (07/31/90)

Regarding your questions on Theldrow:

    I haven't gotten that far.  I've found Harkyn's castle,
the candle, the bell, and the skull, and wandered around
the underground caverns;  try as I might, I can't find
the hermit or the magic shop.  I could give you a few
pointers that kept me from dying early in the game, however.

1)  I find more CON, DEX, and CHR are good to start out with.
    I wouldn't put much in INT and WIS.

2)  Beraku, since he's the god of the closest town.  I haven't
    been able to find other gods yet.

3)  The dagger's fine, until you've defeated the spiders in
    the forest.  You'll find a scimitar there.

4)  I find the scimitar's sufficient.  Later in the game,
    you'll rely mostly on magic and prayers anyway.

5)  Armor?  Nope, I don't use any.  They don't protect you
    sufficiently to justify the cost.  Save the money for
    the Traveler's Inn.

6)  No shields required.

7)  The only one I've used is Cure.  You might need a cure
    potion in case a monster poisons you (before you reach
    cure prayer level).

8)  If you're CHR's high, you can barter with the shopkeeper
    until he becomes insulted; then barter with him again
    for the cut-off price.  The top price for daggers are
    4 gold pieces.

9)  Don't bother with the barkeep until you've got plenty
    of jewels.  He'll talk with just 5 gold pieces.

10)  Before reaching Fireball magic level, retreat when you
     meet giant ants.  They're really nasty to deal with.
     Another nasty monster is the stalker.  Giant rats are
     easy to fight.

11)  Magic, prayer, yep.  You'll find you'll use fireball,
     power, heal, and magic missles a lot.

12)  Good starting strategies:

     Run to the town ASAP.  Inside, you can duck into the
     temple and rest up (lower your fatigue) by continually
     praying (helps good standing with Beraku to boot).  If
     you're lucky, you can avoid most giant ant hordes.

     Don't go into the inn the first time a "It's been a
     long day" message pops up.  Keep fighting/praying.
     Wait until the fourth or fifth message to go into the
     inn.  You'll need plenty of money just for the inn.

     On the second or third day, run to the cemetary and
     let Beraku Turn Undead the undead monsters.  You'll
     get experience plus some undead bone reagents.

     Once you know fireball, go and tackle giant spiders.

     After the fourth day, you should be able to wander
     around the underground caverns.  Try to find some
     creepers, they'll probably leave you some Jewels ($$$).


         -=/\=- Peter Lien 
     plien@encore.com uunet!encore.com!plien plien@encore.UUCP

xmjschm@stanislav.dfci.harvard.edu (Mike Schmelzer) (08/02/90)

pl>                            try as I might, I can't find
pl> the hermit or the magic shop.  

SPOILER FOLLOWS!!


You may find these guys in the lost woods.
Go across the river, make a right and go till it dead ends.
Make a left so that you're looking at a wall of trees.
Then go forward and you're in the lost woods!
The hermit will now be behind you, and the Bazarre round a few
right turns ahead of you.

I'll let you figure out how to get back.

Thank you for your hints, I am quite pleased to return the favor.

Good luck!

--
============== Mike Schmelzer =================="Don't think I won't do it!
========= xmjschm@mbcrr.harvard.edu ============ Don't think I'm not crazy!"
=============== 617-732-3746 ===================                - T. Sludge

Ed.Lin@f14.n114.z1.fidonet.org (Ed Lin) (08/02/90)

 > Can anyone offer specific hints of strategy regarding Theldrow,
 > specifically:
 > 1. The optimal mix of STR, INT, CON, CHR, WIS and DEX?
 > 2. Which god is the most useful to be allied with?
 
Well.. I have personally been VERY frustrated with Theldrow.  I don't know 
whats wrong but it seems as if the game has a VERY high rating when it comes 
to level of play.  I usually start out with the God of Thievery (I think it's 
Berabaku) and I go and steal my weapons etc. A question is that I have to find 
an easy dungeon to start my character off with.  He's always getting killed.  
I go down into the dungeon under the city and can never get back up alive 
because I keep getting attacked by these Ratmen that conjure more Rats..Very 
frustrating. Do you have any hints by chance?
 



 

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draphsor@portia.Stanford.EDU (Matt Rollefson) (08/06/90)

Hmm...  I've played the game, and while I agree with most of what's been
said about the order the upstairs stuff should be done, I disagree about
the downstairs.

In the underground caverns, the first place you want to go (from the
grain room) is out, left, then *right*.  This gets you to a room with an
ogre - he's easy to kill, and has fifty gold.  Enough to allow you to
rest up a couple nights.  (Oh yeah - the inn gets more expensive as you
get more experienced.)  Then go beyond him to the ratmen - kill the
ratmen first (you can choose which monster to attack) so they'll stop
summoning giant rats.  Then there's an owlbear - he's tough, but he
guards a chest with eight gems, three potions, and a special piece of
the main puzzle of the game.

Hope this helps.  It's a fun game.  I did all of the first version except
the final puzzle (I *still* want to know just how that works...  Anyone
with hints, please e-mail.)  Now that the new version is out (and old
characters aren't compatible...  grrr...), I guess it's time to work on
it for another several days...  :)

-- 
Draphsor vo'drun-Aelf                  draphsor@portia.stanford.edu