jt1r+@andrew.cmu.edu (Jee Tien Tan) (07/31/90)
Greetings Netters, I have an FX (I know - lucky me!) and it seems that SimCity bombs after a couple of seconds (when simulation begins) I tried cleaning my system from all inits etc but it doesn't work. Is SimCity incompatible with FX ?? Will there be a release of a version that work with it? Thanxs for listenin'. _______________________________________________________________________________ Jee Tien Tan (a.k.a. Zachariah) Limited Edition tm 5320 Fifth Ave Apt#202 ARPANET: jt1r@andrew.cmu.edu Pittsburgh PA 15232 BITNET: jt1r%andrew@cmccvb.BITNET (412) 682-5045 UUCP: .. !harvard!andrew.cmu.edu!jt1r _______________________________________________________________________________
pmcd@yunexus.yorku.ca (Phil McDunnough) (07/31/90)
In article <8ah_hci00UjHM1E_xK@andrew.cmu.edu> jt1r+@andrew.cmu.edu (Jee Tien Tan) writes: >I have an FX (I know - lucky me!) and it seems that SimCity >bombs after a couple of seconds (when simulation begins) Well I don't know how lucky you are if you can't run SimCity! >Is SimCity incompatible with FX ?? >Will there be a release of a version that work with it? This is a good question. Is the version you have copy protected? If so you should try SimCity Supreme which isn't. I believe it runs on the fx. More generally, have you found that games have problems with the fx? I had a ci which had lot's of problems with games, programs,etc...I wonder whether the Mac will ever have good games. It makes for a great game platform, but noone writes games for it on the assumption that people at home will typically not have MacII()'s. I've gone from the II->IIcx->IIci, and was about to get an fx but started asking myself questions as to why I really needed more than my SE/30(with a Micron colour card) and a GS. It could be that writing games for the Mac is just too hard to make it worth the effort. Maybe the lowcost Mac's in October will change things. But even then, programmers will write to the lowend and not worry about the fx,ci,etc...And you can forget about the "follow the guidelines" bit, as games rarely do. It's depressing, but I don't think the Mac will ever be a good game computer(in the sense of having lots of good colour ones). Does anyone out there have a contrary view? I want to believe I am mistaken. Philip McDunnough University of Toronto philip@utstat.toronto.edu(or here) [my opinions]
austing@Apple.COM (Glenn L. Austin) (08/01/90)
jt1r+@andrew.cmu.edu (Jee Tien Tan) writes: >Greetings Netters, >I have an FX (I know - lucky me!) and it seems that SimCity >bombs after a couple of seconds (when simulation begins) >I tried cleaning my system from all inits etc but it doesn't >work. >Is SimCity incompatible with FX ?? >Will there be a release of a version that work with it? The problem is that SimCity is not compatible with 32-bit QuickDraw. Guess what's in the ROMs of the IIci and IIfx. You're right. 32-bit QuickDraw. So until they (and Broderbund) fix their software to work with 32-bit QD, you won't be able to play it on your IIfx. -- ----------------------------------------------------------------------------- | Glenn L. Austin | "Turn too soon, run out of room, | | Auto Racing Enthusiast and | Turn too late, much better fate" | | Communications Toolbox Hacker | - Jim Russell Racing School Instructors | | Apple Computer, Inc. | "Drive slower, race faster" - D. Waltrip | | Internet: austing@apple.com |-------------------------------------------| | AppleLink: AUSTIN.GLENN | All opinions stated above are mine -- | | Bellnet: (408) 974-0876 | who else would want them? | -----------------------------------------------------------------------------
pmcd@yunexus.yorku.ca (Phil McDunnough) (08/01/90)
In article <43487@apple.Apple.COM> austing@Apple.COM (Glenn L. Austin) writes: >The problem is that SimCity is not compatible with 32-bit QuickDraw. Guess >what's in the ROMs of the IIci and IIfx. You're right. 32-bit QuickDraw. >So until they (and Broderbund) fix their software to work with 32-bit QD, >you won't be able to play it on your IIfx. Is that the only problem with the fx? I thought the floppy drive had problems with certain types of copy protection? Regarding the ci, doesn't the way memory is allocated affect certain games? If the problems are all 32 bit Quickdraw(in ROM), is there no way to override the loading of it, and just use ordinary Quickdraw? Philip McDunnough University of Toronto philip@utstat.toronto.edu(or here) [my opinions]
jay@argosy.UUCP (Jay O'Conor) (08/02/90)
In article <43487@apple.Apple.COM> austing@Apple.COM (Glenn L. Austin) writes: >jt1r+@andrew.cmu.edu (Jee Tien Tan) writes: > >>Is SimCity incompatible with FX ?? >>Will there be a release of a version that work with it? > >The problem is that SimCity is not compatible with 32-bit QuickDraw. Guess >what's in the ROMs of the IIci and IIfx. You're right. 32-bit QuickDraw. >So until they (and Broderbund) fix their software to work with 32-bit QD, >you won't be able to play it on your IIfx. It's fixed. There's a new version that _does_ work with 32-bit QuickDraw. I've been enjoying it very much on my IIci. Sorry, I don't remember a specific version number, but the package is clearly labled 32-bit QuickDraw compatible, and lists the IIci as one of the supported systems. Sorry, I don't remember if the IIfx was supported or not. Jay O'Conor jay@maspar.com
carson@tron.UUCP (Dana Carson) (08/04/90)
In article <43487@apple.Apple.COM> austing@Apple.COM (Glenn L. Austin) writes: >jt1r+@andrew.cmu.edu (Jee Tien Tan) writes: > >>Is SimCity incompatible with FX ?? >>Will there be a release of a version that work with it? > >The problem is that SimCity is not compatible with 32-bit QuickDraw. Guess >what's in the ROMs of the IIci and IIfx. You're right. 32-bit QuickDraw. >So until they (and Broderbund) fix their software to work with 32-bit QD, >you won't be able to play it on your IIfx. > They have. Call and get the exact details but I believe $13 will get you the 32-bit QD fix. Dana Carson Westinghouse Electronic Systems Group Mail Stop 1615 UUCP:carson@tron.UUCP carson@tron.bwi.wec.com ...!uunet!tron!carson AT&T: (301) 765-3513 WIN: 285-3513
kyt@cunixb.cc.columbia.edu (Kok Yong Tan) (08/04/90)
In article <43487@apple.Apple.COM> austing@Apple.COM (Glenn L. Austin) writes: [stuff deleted] > >The problem is that SimCity is not compatible with 32-bit QuickDraw. Guess >what's in the ROMs of the IIci and IIfx. You're right. 32-bit QuickDraw. >So until they (and Broderbund) fix their software to work with 32-bit QD, >you won't be able to play it on your IIfx. Uh...SimCity Supreme version 1.2c works fine with 32-bit Quickdraw on a Mac IIx. You can upgrade. Just call and ask Maxis Software about it--I got SimCity upgraded to 1.2c a couple of months ago. Kok-Yong Tan =============================================================================== Kok-Yong Tan can be contacted via: | "Oscularis fundamentum!" InterNet: kyt@cunixd.cc.columbia.edu | - Annoyed Latin scholar CompuServe: 75046,256 | America Online: Lallang | ===============================================================================
generous@alxfac.UUCP (Curtis Generous) (08/06/90)
Question: Is SimCity incompatible with FX ?? In article <43487@apple.Apple.COM> austing@Apple.COM (Glenn L. Austin) writes: >The problem is that SimCity is not compatible with 32-bit QuickDraw. Guess >what's in the ROMs of the IIci and IIfx. You're right. 32-bit QuickDraw. >So until they (and Broderbund) fix their software to work with 32-bit QD, >you won't be able to play it on your IIfx. carson@tron.UUCP (Dana Carson) writes: >They have. Call and get the exact details but I believe $13 will get >you the 32-bit QD fix. I called MAXIS directly complaining about the problem (I have a ci), and they sent me a _free_ update. It's nice to run accross companies like this once in a while. Note: you can only run in 16 color mode, and there is a known problem with 6.0.5 which can be gotten around by first setting the monitor to 4 colors, and once the game has started, change back to 16 colors. --curtis -- Curtis C. Generous Defense Technical Information Center (DTIC) ARPA: generous@dev.dtic.dla.mil UUCP: {uunet,vrdxhq}!dev!generous
austing@Apple.COM (Glenn L. Austin) (08/08/90)
pmcd@yunexus.yorku.ca (Phil McDunnough) writes: >In article <43487@apple.Apple.COM> I wrote: >>The problem is that SimCity is not compatible with 32-bit QuickDraw. Guess >>what's in the ROMs of the IIci and IIfx. You're right. 32-bit QuickDraw. >>So until they (and Broderbund) fix their software to work with 32-bit QD, >>you won't be able to play it on your IIfx. >Is that the only problem with the fx? I thought the floppy drive had >problems with certain types of copy protection? If the copy protection requires direct access to the IWM/SIWM chip, you're correct. The disk controller is not accessable directly, although there is a new .Sony device control call to read data from the disk directly. >Regarding the ci, doesn't the way memory is allocated affect certain >games? As long as the games use the Memory Manager, there should be no problems. The only problems show up when you have smaller SIMMs (in RAM size) in bank A than you do in bank B. If you have the larger SIMMs in bank A, the memory map is the same as it is on any other II-class machine. >If the problems are all 32 bit Quickdraw(in ROM), is there no way to >override the loading of it, and just use ordinary Quickdraw? I've thought a lot about this one, but I haven't had time to tear apart the ROM code for 32-bit-QD-in-ROM. It may be one of those "total rewrite" type of deals where rewriting software to work with 32-bit QD is quicker and easier than writing Color QD for the IIci/IIfx. -- ----------------------------------------------------------------------------- | Glenn L. Austin | "Turn too soon, run out of room, | | Auto Racing Enthusiast and | Turn too late, much better fate" | | Communications Toolbox Hacker | - Jim Russell Racing School Instructors | | Apple Computer, Inc. | "Drive slower, race faster" - D. Waltrip | | Internet: austing@apple.com |-------------------------------------------| | AppleLink: AUSTIN.GLENN | All opinions stated above are mine -- | | Bellnet: (408) 974-0876 | who else would want them? | -----------------------------------------------------------------------------