chris@momenta (Chris Christensen) (09/14/90)
jurjen@cwi.nl (Jurjen NE Bos) writes: >My wife complained that the sounds for above 500, 600 and 700 are >identical. Is that high enough? This is one of the complaints I have received about the game. The problem guys is that I did not think such scores were possible ;-) I have been getting motivated to start Son of Columns (Columns showing up as one of the hot picks in Compuserve's September mag helped). Maybe this is a good time to ask what changes people would like to see. I would certainly do the following: Larger window on larger displays Larger playing area optional More types of tiles optional More sounds Color Bonus scores for harder configurations I might do: Make it easier to add custom sounds More than 3 pieces droping at a time More than one piece dropping at a time Rotating pieces horizontal vs vertical Puzzle mode (pieces don't drop until you tell them to) What would you vote for?
weesh@grymoire.crd.ge.com (Darweesh) (09/14/90)
I would like key repeat to be enabled. I'm sure there's a reason not to have it enabled, but an option would be nice. Thanks, -Mike Darweesh weesh@crd.ge.com
pmeyer@ecocd7.intel.com (Paul Meyer) (09/14/90)
In article <1990Sep13.171236.11352@momenta> chris@momenta (Chris Christensen) writes: >jurjen@cwi.nl (Jurjen NE Bos) writes: > > >I have been getting motivated to start Son of Columns (Columns showing up >as one of the hot picks in Compuserve's September mag helped). >Maybe this is a good time to ask what changes people would like to see. > >I would certainly do the following: > (...) >Color ^^^^^^ Just make sure that Color is OPTIONAL! Two Bit mode is a must for us Plus/SE owners. Don't leave us out like Solarian did! -- ****************************************************************************** ** Paul Meyer (602)554-2078 ** "I remember reading somewhere that men learn ** ** Intel Corp. CH3-40 ** to love the person they're attracted to and ** ** 5000 W. Chandler Blvd. ** that women become more and more attracted to ** ** Chandler, AZ 85210 ** the person that they love." ** ** pmeyer@cmdnfs.intel.com ** Sex, Lies, and Videotape ** ******************************************************************************
rcpieter@svin02.info.win.tue.nl (Tiggr) (09/16/90)
chris@momenta (Chris Christensen) writes: >I would certainly do the following: >Larger playing area optional >Make it easier to add custom sounds >More than 3 pieces droping at a time >Rotating pieces horizontal vs vertical What about mixing Tetris and Columns? I.e. the tiles used are Tetris tiles on a Tetris sized board, but removing blocks is Columns style: not that full lines (like Tetris) vanish, but 3 or more similar patterned blocks (like Columns) vanish. You might call it Tetrums. In fact, the first time a friend of mine saw Columns, he made up the game&name for Tetrums. Oh, I haven't thought about copyrights and other crap. Tiggr
rcbaem@rw5.urc.tue.nl (pooh 'Ernst' Mulder) (09/17/90)
Personally I don't think Columns should be too fancy... The game is a beauty as-is, only a couple of small enhancements (like auto-repeat on the keys, and the keyapth's '0' instead of the '2' as the drop-key) would make it better... It would also be nice if it were a DA. Another small lack is that when it comes up with a 'enter your name' dialog, the current entry isn't selected. What about a TESel(bla, 0, 32767)? (Or was it TESelect?) At the moment I can't think of anything more, combining Columns and Tetris would make it more challenging, but it would also make it a completely _new_ game. Currently getting scores higher than 600 gives me enough troubles :))))) BTW, Columns is much more challenging than Tetris :) pooh
ralphm@portia.Stanford.EDU (Ralph Melton) (09/18/90)
I would really like to have a pause key. Finding the mouse as the block is dropping can be extremely panicky. Ralph -- Ralph Melton ralphm@portia.stanford.edu "Remenber this, my friend: