[comp.sys.mac.games] Removing copy protection from SimCity

hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer) (10/27/90)

A friend of mine has recently bought SimCity, and he has a problem as it
is copy protected. He wants to be able to play the game both at home and
at work, and he does not like to carry the master disk with him all the
time.

Is there anybody who has removed to copy protection who can tell me what
to do ? Copy II 7.2 does not seem to work. If I can get no help, then I
will waste a day next weekend trying to disassemble the program.

Is there anybody out there who has done the same, and do have some magic
calling sequences to look for? On my old QL there was a call that all
software needed to do to start up the drives for getting access on
lower-than-OS level.

Thanks,
Povl

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Povl H. Pedersen             hp48sx@wuarchive.wustl.edu
HP48sx archive maintainer

bkuo@aludra.usc.edu (Benjamin Kuo) (10/28/90)

Why, might I ask, didn't he buy the NON-PROTECTED version in the first place?
(A few dollars is NOT worth trying to dissemble a program!!) Or, is it
not just in the interest of "not carrying a master disk" from home and
work (I wouldn't recommend playing ANY game at work, either...) Something
else, perhaps?

Benjamin Kuo

hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer) (10/30/90)

In article <12801@chaph.usc.edu> bkuo@aludra.usc.edu (Benjamin Kuo) writes:
>Why, might I ask, didn't he buy the NON-PROTECTED version in the first place?
>(A few dollars is NOT worth trying to dissemble a program!!) Or, is it
>not just in the interest of "not carrying a master disk" from home and
>work (I wouldn't recommend playing ANY game at work, either...) Something
>else, perhaps?
>
>Benjamin Kuo

There are more than just the "simple" fact that he can get a newer
version. Both me and my friend is living in Denmark, and this is $37
away from the US (air mail, each way).

He does not play the game at work every day, but he does so once in a
while. And there is always a risk involved in carrying the software
around. He also has a licence to run it on one machine at a time, 
it is nowhere stated that he may only use it on one specific machine and
never take it to another.

But there is also the fact that copy protection in this way is BAD. I
have heard that there a new copy protection scemes onthe way, which
installs the serial number of the machine into the software itself. This
means that you need to have the master to install a working copy. This
will stop pirating if the software can't be distributed further than one
person away. Nobody can steal a game from a public machine. This is OK
for me, as this does not bother the user when the program is installed.
This disk may also be copyprotected without  anybody but the pirate has
to know. 

I thinlk that all copy protection requiring user interaction every time
the program is beeing run is BAD!!!  :-(

Another user who wants to use the program on the same machine must
locate the master disk or the users manual. And if the person who own
the stuff have it at another place, then running the program is
imposible, although it may be legal.

PIRATING IS BAD :-(
COPY-PROTECTION REQUIRING USER INTERACTION IS BAD :-(
INVISIBLE COPY-PROTECTION IS ACCEPTABLE  me :-|  company :-)
NO COPY PROTECTION IS good for me :-) bad for the company :-(

Nobody can disagree with me, there is a need for copyprotection on some
software (mostly games), but it should not uneed user interaction

BTW: Upgrading to a newer version would cost my friend more than buying
a new copy!!!! This will also be the case if his master disk breaks. So
it is just natural to try to protect your property. I guess that Maxis
will not pay the expenses he gets when the master breaks and he can't
use the program. Even though it is indirectly their fault that he is
then unavailable to use their program. Maybe a lawsuit in the US could
then ensure he will get a replacement free of charge ???

This must be enough talk for this time,
Povl H. Pedersen
eco8941@ecostat.aau.dk   /   hp48sx@wuarchive.wustl.edu
 
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Povl H. Pedersen             hp48sx@wuarchive.wustl.edu
HP48sx archive maintainer

v092mgp5@ubvmsd.cc.buffalo.edu (Scott K Wood) (10/30/90)

>In article <12801@chaph.usc.edu> bkuo@aludra.usc.edu (Benjamin Kuo) writes:

>Nobody can disagree with me, there is a need for copyprotection on some
>software (mostly games), but it should not uneed user interaction

   I find that I disagree with you totally.  I know this message might 
start a debate on copy-protection, but I think what you said in the above
message is totally absurd if you are familiar with the situation when it
comes to copy-protection on games.
   First, to ask a rhetorical question, why is there a need for copy
protection on anything?  I don't know how familar you are with people 
breaking copy protection on software, but since a lot of people I know do
it, I feel qualified enough to respond.  Copy protection is basically a 
waste of money for the company.  Most "decent" hackers can have the protection
off of a piece of software in less than a week.  Depending on the protection
it may take longer, or it may take a lot less time.  I don't know of ANY
program out for any personal computer that cannot be copied or deprotected.
If there is such a beast out there, rest assured it will soon be unprotected.
   Anyway, back to my point.  If copy-protection is so worthless, why have the
company waste money to put in on?  I would rather have the company spend that
money on the development of the program rather than a copy protection that
will cease to exist on the program in less than a week.

For those that are wondering, no, I do NOT indulge in the illegal activites
that the people afore mentioned do.

                                       Scott
                              BITNET : v092mgp5@ubvms.bitnet
                            INTERNET : v092mgp5@ubvmsd.cc.buffalo.edu

hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer) (10/30/90)

I think one of the main reasons for copy protection is to prevent
everybody who has access to a machine with the software to take it with
them home.

All copy protection can be removed, and also the software producers
knows that. But if there is some way to stop people from just getting a
copy from a BBS (Yes, you can do this with MS-DOS commercial games), or
even more likely from a public machine then this will probably increase
the sales. The standard user who puts a game onto the university
computer to see it in color, and does not remove it when finihed may
give the game away to 20 users or more without knowing.

more complex packages will often need a manual, or a reference card,
also does the users of such programs often want the ability to get
support in case of problems.a

I only see a real pirate problem in the area of games. Much of the other
software is used by serious users. This is also one of the reasons why
there isn't very much serious software for the Amiga. It is a games
machine, and then there is only a few seriously onlyy users, and thus
more pirates.

Povl

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Povl H. Pedersen             hp48sx@wuarchive.wustl.edu
HP48sx archive maintainer

minich@d.cs.okstate.edu (Robert Minich) (10/30/90)

by hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer):
| But there is also the fact that copy protection in this way is BAD. I
| have heard that there a new copy protection scemes onthe way, which
| installs the serial number of the machine into the software itself. This
| means that you need to have the master to install a working copy. This
| will stop pirating if the software can't be distributed further than one
| person away. Nobody can steal a game from a public machine. This is OK
| for me, as this does not bother the user when the program is installed.
| This disk may also be copyprotected without  anybody but the pirate has
| to know. 

Too bad you won't be able to share such a game if it is located on a
server somewhere. To my knowledge, Macs have no machine readable serial
number around otherwise this idea would have been tried long ago. And as
another poster has said, the protection would no doubt be defeated
rather quickly.
-- 
|_    /| | Robert Minich            |
|\'o.O'  | Oklahoma State University| A fanatic is one who sticks to 
|=(___)= | minich@d.cs.okstate.edu  | his guns -- whether they are 
|   U    | - Ackphtth               | loaded or not.

kanner@Apple.COM (Herbert Kanner) (10/31/90)

copy protection on anything.  The worst one he ever tackled took him
three or four hours.  He would not break copy protection unless I
could prove to him that I was the legitimate licensee for the
software.  It was being done for my convenience, not for rip-off
purposes.  Usually, he would break these things in less than an hour.


-- 
Herb Kanner
Apple Computer, Inc.
{idi,nsc}!apple!kanner
kanner@apple.com

kenh@hscfsas1.harvard.edu (Ken Hancock) (10/31/90)

In article <1990Oct29.232759.6965@wuarchive.wustl.edu> hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer) writes:
>Nobody can disagree with me, there is a need for copyprotection on some
>software (mostly games), but it should not uneed user interaction

I can.  I won't buy anything that's copyprotected with a protection scheme
more complex than I can disable.  I find it incredibly annoying.  The
end result of copyprotection is it may cut down on the casual piracy,
but will never eliminate it.  Name any game that's been produced, and
I could probably find you a pirated copy in under 72 hours.  Unfortunate,
but true.

It's a shame that companies copyprotect many of their games.  Those that
are copy-protected, I just go without.

Ken


-- 
Ken Hancock                   | INTERNET: kenh@hscfsas1.harvard.edu 
Isle Systems                  | Disclaimer: My opinions are mine,  
Macintosh Consulting          | your opinions are yours.  Simple, isn't it?