west@turing.toronto.edu (Tom West) (07/03/90)
No major bugs so far. It seems this release is a lot more solid than the first release of MMI. My only real quibble with the user interface is that a lot of the time, one can use letter keys to perform actions, but some times one must use Command-letter keys. The distinction seems fairly arbitrary. While perhaps un-mac like to have a single keystroke cause an action to occur (i.e. typing 'A' instead of Command-A), it doesn't detract from the user ease of use. Also, auto-mapping is kind of neat. I do have a question. There are a number of monsters that appear immune to weaponry. (Dancing Bones, etc.) Is there any way to kill them in magic-dead zones where you can't use Turn Undead or mage spells to blow them away? Seems a little unfair to me. Tom West
martin@csc.ti.com (Steven Martin) (07/05/90)
In article <1990Jul3.111425.9449@jarvis.csri.toronto.edu> west@turing.toronto.edu (Tom West) writes: > > I do have a question. There are a number of monsters that appear immune to >weaponry. (Dancing Bones, etc.) Is there any way to kill them in magic-dead >zones where you can't use Turn Undead or mage spells to blow them away? >Seems a little unfair to me. I've found that one of my characters can use weapons against that type of monster (and can't against some others). I suspect it has to do with alignment. Do you know how to check on a character's alignment? I forgot what they were when I created them. -- Steve Martin USENET: {ctvax,im4u,texsun,rice}!ti-csl!martin The opinions in this ARPANET: SMARTIN@CSC.TI.COM COMPUSERVE: 72727,1471 article are my own. PHONE: (214)-995-0387, 404-1061
rodneys@Apple.COM (Rodney Somerstein) (07/06/90)
In article <1990Jul3.111425.9449@jarvis.csri.toronto.edu> west@turing.toronto.edu (Tom West) writes: > > I do have a question. There are a number of monsters that appear immune to >weaponry. (Dancing Bones, etc.) Is there any way to kill them in magic-dead >zones where you can't use Turn Undead or mage spells to blow them away? >Seems a little unfair to me. > Those monsters aren't actually immune to weaponry, it just seems that way at first. It took me awhile to realize it, but if you keep trying to hit them, you will be able to eventually. They are just much harder to hit than the previous monsters that you ran into. After you gain another couple of levels they won't be any big deal. -Rodney -- ---------------------------------------------------------------------- Rodney Somerstein rodneys@apple.com CIS: 73167,2165 AppleLink: SOMERSTEIN1
Kevin.Hill@f555.n161.z1.FIDONET.ORG (Kevin Hill) (07/08/90)
I think that you have to have a weapon that is sufficiently plus. That is something like a harsh hammer +3. I have a barbarian level 9, with that weapona and he seems to hit a lot for a lot of damage against most creatures that are hard to hit. I also have identify monster'd a lot of monsters and that helps to tell who has what. If anyone is interested in that list, I'll send it to you. Also, if you have any hints for me, send them right away! -- Kevin Hill - via FidoNet node 1:125/777 UUCP: ...!sun!hoptoad!fidogate!161!555!Kevin.Hill INTERNET: Kevin.Hill@f555.n161.z1.FIDONET.ORG
chow@batcomputer.tn.cornell.edu (Christopher Chow) (07/09/90)
Today, I went out and purchased a copy of Might and Magic II. The game comes packaged in two disk, a Program disk and a Data disk. Both were shipped so they are write enabled. After making them write protected, I first inserted the program disk. Gatekeeper/Gatekeeper Aid advised me that the Program disk was infected with the WDEF A virus, and ejected the disk. I then un- write protected the disk and reinserted it, at which point Gatekeeper removed the WDEF virus from the Program disk's desktop file. After copying over files from both disks, I attempted to start M&M II from my hard disk, but I immediately got a -199 error (resource map inconsistent with operation). Further examination of the file by Resedit yeilded the same result. MacNosy was unable to find any CODE resources in the 'Might and Magic (R) II' file. The files 'MM2 Data' and 'Master Roster' appears to be okay. Configuration: Mac II, 5 Mb RAM, 170 Mb quantum drive, Eham 19' mono screen (main), Applecolor 13' (8-bit color mode), System Software 6.0.5. Gatekeeper and Gatekeeper Aid both at version 1.1.1. *** QUESTIONS *** 1. Does anyone know what's going on? These errors occur with and without Multifinder, extraneous inits, 32-bit QD, Macsbugs, etc. 2. Can someone else confirm the existence (or lack of) of the WDEF A virus being on the distribution's Program disk? 3. In my package, the registration card was titled 'Might and Magic', not 'Might and Magic II'. Is this an error on New World Computing's part, or is this normal? 4. M&M II owners (especially those with Mac II's) please tell me about your experiences. Christopher Chow /---------------------------------------------------------------------------\ | Internet: chow@tcgould.tn.cornell.edu (128.84.248.35 or 128.84.253.35) | | Usenet: ...{uw-beaver|decvax|vax135}!cornell!batcomputer!chow | | US Mail: Apt 11, 40 Mt. Pleasant Rd, Mt. Pleasant, NY 12457 | | Phone: Work: 1-914-385-6234, Home: 1-914-688-5481 | \---------------------------------------------------------------------------/
chow@batcomputer.tn.cornell.edu (Christopher Chow) (07/10/90)
In article <10514@batcomputer.tn.cornell.edu> chow@tcgould.tn.cornell.edu I wrote of a horror story with Might and Magic II, where the Program disk was infected by the WDEF A virus, and the application wouldn't run (it had a -199 error). After speaking with New World Computing, I discovered that their disk duplicators had made a mistake with a batch of disks. This is apparently the cause of the -199 error. Furthermore, since my package lacked the yellow slip for upgrading to a color version, we suspected that the perhaps someone had previously bought my package, and returned it upon discovering that it didn't work on their system. Since New World Computing assures me that their master disks didn't contain the WDEF A virus, it would appear that the virus must have been from whoever had previously purchased my copy. In the meantime, New World Computing will ship me a new copy of the master disks as soon as they receive my master disk and warrenty card. And yes, the registration card for M&M II is only suppose to say 'Might & Magic'. Christopher Chow /---------------------------------------------------------------------------\ | Internet: chow@tcgould.tn.cornell.edu (128.84.248.35 or 128.84.253.35) | | Usenet: ...{uw-beaver|decvax|vax135}!cornell!batcomputer!chow | | US Mail: Apt 11, 40 Mt. Pleasant Rd, Mt. Pleasant, NY 12457 | | Phone: Work: 1-914-385-6234, Home: 1-914-688-5481 | \---------------------------------------------------------------------------/
cej@ll1a.ATT.COM (C.E.T.L. Jones) (07/11/90)
In article <10514@batcomputer.tn.cornell.edu> (Christopher Chow) writes: > >Today, I went out and purchased a copy of Might and Magic II. [...] >Gatekeeper/Gatekeeper Aid advised me that the Program disk was >infected with the WDEF A virus [...] Gatekeeper removed the WDEF virus >from the Program disk's desktop file. > >[...] I attempted to start M&M II from my hard disk, but I immediately >got a -199 error (resource map inconsistent with operation). Further >examination of the file by Resedit yeilded the same result. MacNosy >was unable to find any CODE resources in the 'Might and Magic (R) II' >file. >1. Does anyone know what's going on? Virus or not, it sure sounds like you got a bad disk there. BTW, If I found a program disk that had any sign of a virus I'd either take it back to the store, or "fix" a copy. [Of course, use a bit copier - don't drag copy, that requires mounting the floppy, and these days...] You may find that you have a harder time returning/replacing an original disk that you "disinfected". >2. Can someone else confirm the existence (or lack of) of the WDEF A virus > being on the distribution's Program disk? My copy was clean (per Disinfectant). >3. In my package, the registration card was titled 'Might and Magic', not > 'Might and Magic II'. Same here. So at least your registration card is okay. ;-/ >4. M&M II owners (especially those with Mac II's) please tell me about your > experiences. Mine's a Mac II with 5Mb and "old" Mac II ROMs, System 6.0.4, and a ton of inits & cdevs. No troubles at all. -- Charles Evan Thomas Llewellyn Jones ...att!ll1a!cej [Just me, not AT&T] cej@ll1a.att.com
J.Holley@massey.ac.nz (John Holley) (09/11/90)
Just a quick question. I had forgotten about going to the Lords in the castles and getting quests. So I've started and the second quest I got from the Lord in castle Hillstone (not sure about the name but it's the castle in C1) was for a power cudgel. Now I don't have any real need to complete the quest as the returns are minimal to say the least, but I would like to finish it for my own peace of mind. So where do I find a Power Cudgel? (I've been to all the blacksmiths but I haven't found any selling one). John A. Holley | J.Holley@massey.ac.nz : Internet School of Information Sciences | J.Holley@nz.ac.massey : Janet Massey University | +64 63 505611 : Fax Palmerston North | +64 63 69099 ext 8616 : Vox New Zealand | Disclaimer : Sorry! My brain hurts!
J.Holley@massey.ac.nz (John Holley) (10/17/90)
Some help please! I'm right through to the end of the game and Spoiler Alert I'm in the control room trying to solve the cryptogram. I've worked out the text (even though I'm not from the US ;-) ) and I'm now trying to work out what eight characters I should be entering. Any ideas/hints? Thanx John A. Holley | J.Holley@massey.ac.nz : Internet School of Information Sciences | J.Holley@nz.ac.massey : Janet Massey University | +64 63 505611 : Fax Palmerston North | +64 63 69099 ext 8616 : Vox New Zealand | Disclaimer : Sorry! My brain hurts!
dbarnhar@oiscola.Columbia.NCR.COM (11/05/90)
Either Might & Magic II has some interesting bugs or some features that I do not understand at all. I just completed the quest for Clerics (reuniting Corak's Soul with his body), taking 4 clerics and 4 robbers along. (The robbers had already been on a few other quests and had received their 5,000,000 experience points.) Also, all 8 of the characters had been taken to the circus till their statistics were 100 (more with various items). When I went to the jurors and then trained the clerics in Atlantium, all 4 of the clerics now have approximately 33,000 hit points (no, that's not a typo). This did not happen to any of the other character classes, and it didn't happen to a friend of mine's clerics. Is this just a bug, or is there some deep dark secret to this? At least, I now can survive the Cuisinarts! :) :) :). Also, 3 of the clerics at various points in the game have suddenly had around 16,000 gems in their posession, total around 48,000. I don't know what caused that either, though I'm not complaining. By the way, I was using the Black & White version when this happened, though I have the color version as well. I also have a couple of other questions, not related to possible bugs. 1) How do you kill Lord Shalwend in the time of Air? Magic rarely works against him, most of my characters can't even touch him (statistics all over 100, though it didn't work when they were around 20 either), and he eradicates with a single touch (even the 33,000 HP clerics). Even if I don't have to kill him, it's just the principle of the thing. :) 2) Why does Turn Undead always fail now that I have the Holy Word spell? My clerics (or my paladins, for that matter) can no longer "Turn Undead" even the easiest undead monsters. What's worse is that once "Turn Undead" has been cast, Holy Word never works in that battle. 3) Also, just out of curiosity, where is the hireling H.K. Phooey? He's not where the cluebook says he's supposed to be. It's not like I need him or anything, I'm just curious. If any of you have answers to any of the above, I would appreciate knowing them! Thanks, Dave Barnhart NCR Cooperative Computing Systems Division 3245 Platt Springs Rd. West Columbia, SC 29169 email: uunet!ncrlnk!ncrcae!oiscola!dbarnhar -- Dave Barnhart NCR Cooperative Computing Systems Division 3245 Platt Springs Rd. West Columbia, SC 29169 email: uunet!ncrlnk!ncrcae!oiscola!dbarnhar
smsmith@hpuxa.ircc.ohio-state.edu (Stephen M. Smith) (11/06/90)
In article <314@oiscola.Columbia.NCR.COM> dbarnhar@oiscola.UUCP (David C. Barnhart II) writes: (possible spoilers) >Either Might & Magic II has some interesting bugs or some features that I >do not understand at all. I just completed the quest for Clerics (reuniting >Corak's Soul with his body), taking 4 clerics and 4 robbers along. (The >robbers had already been on a few other quests and had received their >5,000,000 experience points.) Also, all 8 of the characters had been taken >to the circus till their statistics were 100 (more with various items). > >When I went to the jurors and then trained the clerics in Atlantium, all 4 >of the clerics now have approximately 33,000 hit points (no, that's not a >typo). This did not happen to any of the other character classes, and it >didn't happen to a friend of mine's clerics. Is this just a bug, or is there >some deep dark secret to this? At least, I now can survive the Cuisinarts! >:) :) :). I had trouble with this same sort of thing. I won't go into specifics because you may not have completed the quests I did. I haven't finished playing the game yet, but here is my understanding of the situation: You must do each quest with people who have not yet completed ANY quest. That is, none of the robbers that you take with you to Corak's cave can have already earned their 5 million pts. So if all your robbers have already earned their rewards, you either have to create another robber, or you have to just try to kick the door down in the cave. >Also, 3 of the clerics at various points in the game have suddenly had >around 16,000 gems in their posession, total around 48,000. I don't know >what caused that either, though I'm not complaining. By the way, I was >using the Black & White version when this happened, though I have the color >version as well. I'm playing on a PC, but I don't think that matters here. The gems might have been found without you even noticing them. There is a spot in B-4 where you get gems just by walking where they are, for example. >I also have a couple of other questions, not related to possible bugs. > >1) How do you kill Lord Shalwend in the time of Air? Magic rarely works >against him, most of my characters can't even touch him (statistics all >over 100, though it didn't work when they were around 20 either), and he >eradicates with a single touch (even the 33,000 HP clerics). Even if I >don't have to kill him, it's just the principle of the thing. :) I only fought him once--and ran. Can't help you here! > >2) Why does Turn Undead always fail now that I have the Holy Word spell? >My clerics (or my paladins, for that matter) can no longer "Turn Undead" >even the easiest undead monsters. What's worse is that once "Turn Undead" >has been cast, Holy Word never works in that battle. I have had this same problem, and I do NOT yet have the Holy Word spell so I don't think that's the problem. I'm afraid I can't answer this one either, but at least I can sympathize. Anybody know? > >3) Also, just out of curiosity, where is the hireling H.K. Phooey? He's >not where the cluebook says he's supposed to be. It's not like I need him >or anything, I'm just curious. Go to Sandsobar, eat the special meal called "Gourmet Dinner B Wyrm Chop Suey" and he'll turn up. Please note that the tip you get in this tavern is misprogrammed. Instead of "The Gourmet A3 7,6" it should be "The Gourmet A3 7,7." S. "Stevie" Smith \ + / <smsmith@hpuxa. \+++++/ " #*&<-[89s]*(k#$@-_=//a2$]'+=.(2_&*%>,,@ ircc.ohio-state. \ + / {7%*@,..":27g)-=,#*:.#,/6&1*.4-,l@#9:-) " edu> \ + / BTW, WYSInaWYG \ + / --witty.saying.ARC