[comp.sys.mac.games] Surviving the Kobold Cave in POR?

andy@gistdev.gist.com (Andy Warinner) (11/08/90)

I am having some trouble getting through the mass attacks in the
throne room of the kobold cave.  I can fight the party through two
waves but the third group of kobolds/trolls/nasties wipes out the
party.  In my opinion, the party is reasonably balanced (two fighters,
a fighter/MU, a thief, a MU, and a cleric), experienced (all
characters are 5th or 6th level), and well equipped (everybody has
magic weapons, scrolls, potions, etc.).

As for tactics, first I try to sleep the kobolds in the front row engaging
the fighters.  This prevents the fighters from suffering minor damage from
the kobolds and prevents too many trolls from attacking the party.  The MUs
fireball the main body of kobolds (especially the archers).  Then the
party concentrates on the big monsters.  This works well enough for the
first two waves but the party takes too much damage to survive the third
attack wave.

So my questions are:

- How many wave attacks are there?
- What tactics are best?
- Is my party strong enough to win?  Do I need to pick up some NPCs?

Thanks in advance!

Andrew Warinner | "Semper ubi sub ubi" - J. Caesar
GIST, Inc.      |
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awessels@ccwf.cc.utexas.edu (Allen Wessels) (11/09/90)

In article <1023@gistdev.gist.com> andy@gistdev.gist.com (Andy Warinner) writes:

>- What tactics are best?
>- Is my party strong enough to win?  Do I need to pick up some NPCs?

I think your party should do just fine.  Make sure the fighters have the best
possible ACs given the pooled equipment of the party.  I generally have the
mages cast Stinking Cloud on the trolls and after that, Sleep on the kobolds.
Stinking Cloud has to be the best spell for taking on the higher level monsters.

The computer's algorithm for fighting stinks, so NPCs are only barely useful.
A Hero or two can be useful in tougher fights.  On the other hand, they can 
sometimes get in the way.

I usually run two fighters, a mage/thief, and the rest cleric/fighters or 
cleric/fighter/mages.  Given that level advancement is halted early for clerics
and mages, experience beyond the table is wasted.  The extra Sleep and Cure
spells also come in handy.

smsmith@hpuxa.ircc.ohio-state.edu (Stephen M. Smith) (11/09/90)

In article <39397@ut-emx.uucp> awessels@ccwf.cc.utexas.edu 
(Allen Wessels) writes:
>>- What tactics are best?
>>- Is my party strong enough to win?  Do I need to pick up some NPCs?
>
>I think your party should do just fine.
[deletions]
>Stinking Cloud has to be the best spell for taking on the higher 
>level monsters.
[deletions]

I agree with Allen's assessments.  In addition you should keep your
group together and lay down a barrier of stinking clouds around you
as much as possible.  This should be down after you fireball the main
group as you mentioned.

Another thing you might be neglecting to do is to HEAL before the last
battle.  How do you do that?  After the 2nd battle, answer *yes* to the
message which asks if you want to continue the battle, then you can
simply heal your characters with either potions or with magic (touch
only remember!), *then* answer no to the "continue battle?" question.
Don't take too long!--those stupid trolls don't stay down forever!

This whole battle sequence is tough.  I think I finally did it after
3-4 tries and even then I had one or two dead characters to go 
resurrect.  Good luck!

S. "Stevie" Smith \  +  /
<smsmith@hpuxa.   \+++++/    " #*&<-[89s]*(k#$@-_=//a2$]'+=.(2_&*%>,,@
 ircc.ohio-state. \  +  /      {7%*@,..":27g)-=,#*:.#,/6&1*.4-,l@#9:-)  "
 edu>             \  +  / 
 BTW, WYSInaWYG   \  +  /                              --witty.saying.ARC