[comp.sys.mac.games] Strategic Conquest 2.0

ftdkl@acad3.fai.alaska.edu (LaSota Daniel K) (08/27/90)

Hi everyone,
I've been playing Strategic Conquest since it came out with those "fat" macs.
I have recently upgraded my system to a Mac IIci and my Strat Con v 1.3 doesn't
work any more.  (Of Course I knew but I figured the gains of having a fast Mac
would out-weigh not being able to play Strat Con).

Well I know that Strat Con Version 2 is out and about and I called one of the
mail order places and they said that PSI wasn't shipping it anymore.
I called the PSI phone number and got a recording saying that it was no longer
in service.  Well.

The questions are: Does anyone know of where to get a copy of 2.0 these days?
Has PSI gone under?
How is version 2.0 of Strat Con? Has anyone tried it on a Portrait monitor?
Thanks for any info.  If you will answer back to me I will summarize for
everyone else.
Dan LaSota

ins_apw@jhunix.HCF.JHU.EDU (Philip Wong) (08/28/90)

I bought Strat Con 2.0xx (whatever it is) and it works fine on my ci.  Although
the color isn't very impressive (yeah, it's 4-bit color...or maybe 2-bit), but
still adds a little something to the game.  I'm not sure where to get the
game other than the mail order places like MacZone, MacConnection, and
(if desperate) MacWarehouse.  Sorry...

ins_apw@jhunix.HCF.JHU.EDU  <--use this address, not the UUCP one

rar@athena.mit.edu (Roger A Roach) (08/28/90)

MacConnection (1-800-334-4444) has it advertised in the latest issue of
MacWorld for $34 from a company called Premier Technology (???).  I got
a copy for the MACII when 2.0 came out.  Color helps a lot (green land,
blue water) but it is not great.  I have used it on a large Radius
monitor where you can see almost 
the whole world.  

slart@pawl.rpi.edu (David Bolling) (08/28/90)

rar@athena.mit.edu (Roger A Roach) writes:

>I have used it on a large Radius monitor where you can see almost
>the whole world.  

Here's a great idea for setting up a virtual large screen for playing
Strategic Conquest.  Use Stepping Out II.  Make a custom size large screen
that is 1464 x 928 pixels.  Then "resize edges" so that the menubar and area
right under it that displays all the messages are locked to the top of
the monitor.  This way when you move the pointer around, only the map scrolls.
It makes for moving around the world very quick without the pain of scrollbars.
You can also use the 50% reduction feature of Stepping Out II to view the
whole world on a 13" monitor.  It's even possible to play that way.

David Bolling (slart@pawl.rpi.edu)

v119mb9h@ubvmsa.cc.buffalo.edu (Phillip C Ng) (09/19/90)

Strategic Conquest?  I have version 1.0 and am thinking
of getting version 2.0. Thanks in advance.

Phillip Ng      V119MB9H@UBVMSA.CC.BUFFALO.EDU
Followup-To:  
Organization: University at Buffalo
Keywords:  
News-Software: VAX/VMS VNEWS 1.3-4.2 

v119mb9h@ubvmsa.cc.buffalo.edu (Phillip C Ng) (10/22/90)

Why doesn't SC 2.0 have handicap levels in two players
game?  Is there something wrong with my program?

Phillip Ng
v119mb9h@ubvmsa.cc.buffalo.edu

asaxena@susie.cs.scarolina.edu (Anil Saxena) (11/14/90)

Is there a way of restoring 2-player games that are started with
Appletalk Master and Slave? They seem to find each other, but when the
Master is trying to load the map onto the Slave, I get a 'Network Error'
and then the game bombs.

Also, is it a feature or a bug that I am not limited to 2 attacks per
piece? I.e., I can have as many attacks as I have moves, while the
computer is limited to at most 2 attacks per piece. Just curious. Some
of my friends think it's like cheating, but I think it's part of the
game, especially when I'm not playing the computer.

Thanks for any help or info.

--
   /------------------------------------------------------------------\
   | Anil Saxena                     asaxena@usceast.cs.scarolina.edu |
   | THE USC                  "What good is a Trojan without a Cock?" |
   \------------------------------------------------------------------/

orpheus@reed.UUCP (Aaron Semplers) (11/16/90)

I did some calling around a few months ago, and it is not possible. The
person I eventually reached, who was acting on behalf of the distributor,
said that it was possible. His directions, on the other hand, did not work.
I and some dedicated friends tried every possible permutation of events to
bring a game back, but it is like trying to wake the dead.

Network games are a rare and strange breed. I hope to see more of them.

The problems with movement you describe are normal. It is one of the things
the game retains from the game it was based on, I beleive. The only thing I
have ever noticed that seems to be a bug is pretty sneaky. I noticed that on
the higher levels, the enemy can produce an army every two turns. Not in
the rules, but it makes it all the more interesting to seige distant cities.

orpheus@reed