tjf@lanl.gov (Tom J Farish) (10/30/90)
Title says it all...After almost 2 weeks of waiting, no one has responded to my post of where to find a decent (or any) PD Chess program for the mac. Is anyone holding back info, thinking 'Oh he'll get tons of responses, doesn't need one more'.... Maybe it's time to port one from the (shudder) IBM or Amiga worlds.
hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer) (10/31/90)
In article <4393@lanl.gov> tjf@lanl.gov (Tom J Farish) writes: > > Title says it all...After almost 2 weeks of waiting, no one has >responded to my post of where to find a decent (or any) PD Chess >program for the mac. Is anyone holding back info, thinking 'Oh >he'll get tons of responses, doesn't need one more'.... > >Maybe it's time to port one from the (shudder) IBM or Amiga worlds. I do have a copy of SARGON III, version 0.1, and the get info box says that it is not yet fully functional. I haven't noticed any copyright message in it. I s there anybody who know if this copy can be distributed ? I just found it on a public mac at the dept. of CS. I will just see if I can find any copyright notice in the about box, if such one exists. If there is no copyright notice in the program itself, can it then be copied freely ? (according to US copyright law) Povl H. Pedersen eco8941@ecostat.aau.dk / hp48sx@wuarchive.wustl.edu -- ******************************************************* Povl H. Pedersen hp48sx@wuarchive.wustl.edu HP48sx archive maintainer
rsvp@eleazar.dartmouth.edu (R. Scott V. Paterson) (10/31/90)
tjf@lanl.gov (Tom J Farish) writes: >Maybe it's time to port one from the (shudder) IBM or Amiga worlds. Yes, please. I've seen a really excellent Chess game in which the pieces are animated. When a queen takes a pawn, they actually fight (of course, you know which piece will win beforehand). I've been waiting for this for the mac for about two years. -rsvp
v092mgp5@ubvmsc.cc.buffalo.edu (Scott K Wood) (10/31/90)
In article <1990Oct30.194152.19138@wuarchive.wustl.edu>, hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer) writes... [stuff deleted] >I will just see if I can find any copyright notice in the about box, if >such one exists. If there is no copyright notice in the program itself, >can it then be copied freely ? (according to US copyright law) Well, that depends. If the program was COMMERCIAL and contains a copyright notice than you had better not distribute it. However, if the program was SHAREWARE, that is copyrighted but distributable with a contribution to the author, that yes you can copy it freely. Chnaces are, since it was a .1 version, you can distribute it, but don't take my word for it. Scott BITNET : v092mgp5@ubmvs.bitnet INTERNET : v092mgp5@ubvmsd.cc.buffalo.edu
lim@iris.ucdavis.edu (Lloyd Lim) (10/31/90)
In article <1990Oct30.194152.19138@wuarchive.wustl.edu> hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer) writes: >If there is no copyright notice in the program itself, >can it then be copied freely ? (according to US copyright law) In recent years, works do NOT have to contain an explicit copyright notice in order to obtain U.S. copyright protection. Works can be copyrighted AFTER they are published. If a lawyer wants to correct me, go ahead. I'm pretty sure I have it all straight though. +++ Lloyd Lim Internet: lim@iris.ucdavis.edu (128.120.57.20) Compuserve: 72647,660 US Mail: 215 Lysle Leach Hall, U.C. Davis, Davis, CA 95616
mlab2@kuhub.cc.ukans.edu (10/31/90)
In article <25429@dartvax.Dartmouth.EDU>, rsvp@eleazar.dartmouth.edu (R. Scott V. Paterson) writes: > tjf@lanl.gov (Tom J Farish) writes: >>Maybe it's time to port one from the (shudder) IBM or Amiga worlds. > > Yes, please. I've seen a really excellent Chess game in which the > pieces are animated. When a queen takes a pawn, they actually > fight (of course, you know which piece will win beforehand). I've > been waiting for this for the mac for about two years. > -rsvp "Battle Chess" or some such? Writing a "battling chess" game for the Mac has only _briefly_ sparked my fancy. The problem becomes: who really wants to hack the search tree? All that work and then, when you've finished, all you've done is coded another chess program. Are there generic chess algorithms (pref Pascal) that can be used as a shell? :======:**************************************************************** : ==== :* ** And watching the stars go on at night, ** : === :* Soft Dorothy ** I'd like to see just one of them die.. ** : == :* *****************************************jc** :.=....:****************************************************************
chris@imagine.ADMS-RAD.Unisys.COM (Chris Sterritt) (10/31/90)
In article <4393@lanl.gov> tjf@lanl.gov (Tom J Farish) writes: > > Title says it all...After almost 2 weeks of waiting, no one has >responded to my post of where to find a decent (or any) PD Chess >program for the mac. Is anyone holding back info, thinking 'Oh >he'll get tons of responses, doesn't need one more'.... > >Maybe it's time to port one from the (shudder) IBM or Amiga worlds. Or perhaps get GNU Chess 3.0 ported over. COME ON YOU C HACKERS, get it up! :-). Seriously, GNU Chess is pretty portable C. I did talk to (someone) who did a port of 1.xx, and found it pretty easy, BUT didn't have the time to do either a 'mac-like' user interface or do 3.0. SO, someone who's got time, a C compiler, and energy: WE'D LOVE IT! thanks, ============================================================================ = Chris Sterritt -- chris@adms-rad.unisys.com = = "The secret is dirt. D-I-R-T. 'D' as in dirt, 'I' as in dirt, 'R' as in = = dirt, 'T' as in Orange Pekoe." -- Churchy LaFemme = ============================================================================
hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer) (10/31/90)
In article <7895@ucdavis.ucdavis.edu> lim@iris.ucdavis.edu (Lloyd Lim) writes: >In article <1990Oct30.194152.19138@wuarchive.wustl.edu> hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer) writes: >>If there is no copyright notice in the program itself, >>can it then be copied freely ? (according to US copyright law) > >In recent years, works do NOT have to contain an explicit copyright notice >in order to obtain U.S. copyright protection. Works can be copyrighted >AFTER they are published. > >If a lawyer wants to correct me, go ahead. I'm pretty sure I have it all >straight though. > >+++ >Lloyd Lim Internet: lim@iris.ucdavis.edu (128.120.57.20) > Compuserve: 72647,660 > US Mail: 215 Lysle Leach Hall, U.C. Davis, Davis, CA 95616 How can I find out if the game is copyrighted ? What happens if i distributed it, and then found out later that it was copyrighted ? Or if the author claims copyright after I have distributed it ? If I do a distributuion on the net, which country's copyright law is then in effect for me ? I am living in Denmark, and will be sitting here posting the stuff worldwide from an account in the USA. I really want to post the program if I get no problems out of it. Povl H. Pedersen eco8941@ecostat.aau.dk / hp48sx@wuarchive.wustl.edu -- ******************************************************* Povl H. Pedersen hp48sx@wuarchive.wustl.edu HP48sx archive maintainer
kreme@isis.cs.du.edu (The Loch Ness Dog) (11/01/90)
In article <4393@lanl.gov> tjf@lanl.gov (Tom J Farish) writes: > > Title says it all...After almost 2 weeks of waiting, no one has >responded to my post of where to find a decent (or any) PD Chess >program for the mac. Is anyone holding back info, thinking 'Oh >he'll get tons of responses, doesn't need one more'.... > >Maybe it's time to port one from the (shudder) IBM or Amiga worlds. I think aprt of the reason that there are no good PD chess games for the Mac is that there is no point. For $30 you can buy Sargon IV, which will kick the tail of just about anything I have ever seen. Set it on a leisurly 5 minute move and it will challange all but the best players. With such a good chess player available so cheap, why spend the time programming an inferior free one? -- | kreme@nyx.cs.du.edu |Growing up leads to growing old, and then to dying, and| |---------------------|dying to me don't sound like all that much fun. | | Even things that are true can be proved. Oscar Wilde |
grue@batserver.cs.uq.oz.au (Frobozz) (11/02/90)
kreme@isis.cs.du.edu (The Loch Ness Dog) writes: >In article <4393@lanl.gov> tjf@lanl.gov (Tom J Farish) writes: >>Maybe it's time to port one from the (shudder) IBM or Amiga worlds. Several years ago I ported GNUchess to the mac (running under Aztec C's shell), it took about an afternoon to get it going. Most of the effort was re-doing the screen handling stuff. Unfortunately, I no longer have my patched version (and am not about to re-port it since I no longer use Aztec and I don't want to write proper screen handling). If somebody else does the port then good on 'em. >I think aprt of the reason that there are no good PD chess games for >the Mac is that there is no point. For $30 you can buy Sargon IV, which >will kick the tail of just about anything I have ever seen. Set it on >a leisurly 5 minute move and it will challange all but the best players. >With such a good chess player available so cheap, why spend the time >programming an inferior free one? I agree with this in spirit (Sargon isn't $30 in Australia, I'd expect it to be at least double probably triple). Pauli seeya Paul Dale | Internet/CSnet: grue@batserver.cs.uq.oz.au Dept of Computer Science| Bitnet: grue%batserver.cs.uq.oz.au@uunet.uu.net Uni of Qld | JANET: grue%batserver.cs.uq.oz.au@uk.ac.ukc Australia, 4072 | EAN: grue@batserver.cs.uq.oz | UUCP: uunet!munnari!batserver.cs.uq.oz!grue f4e6g4Qh4++ | JUNET: grue@batserver.cs.uq.oz.au --
rcoahk@chudich.co.rmit.oz (Alvaro Hui Kau) (11/05/90)
From article <1990Nov1.080325.26897@isis.cs.du.edu>, by kreme@isis.cs.du.edu (The Loch Ness Dog): > I think aprt of the reason that there are no good PD chess games for > the Mac is that there is no point. For $30 you can buy Sargon IV, which > will kick the tail of just about anything I have ever seen. Set it on > a leisurly 5 minute move and it will challange all but the best players. > > With such a good chess player available so cheap, why spend the time > programming an inferior free one? How about CHINESE chess??? =============================================================================== Alvaro Hui |ACSnet akkh@mullian.oz 4th Year B.E.\ B.Sc. |Internet & akkh@mullian.ee.mu.OZ.AU University of Melbourne |Arpanet rcoahk@koel.co.rmit.OZ.AU |Arpa-relay akkh%mullian.oz@uunet.uu.net |Uunet ....!munnari!mullian!akkh |EAN akkh@mullian.ee.mu.oz.au =============================================================================== =============================================================================== Alvaro Hui |ACSnet akkh@mullian.oz 4th Year B.E.\ B.Sc. |Internet & akkh@mullian.ee.mu.OZ.AU University of Melbourne |Arpanet rcoahk@koel.co.rmit.OZ.AU
francis@arthur.uchicago.edu (Francis Stracke) (11/06/90)
In article <1990Nov1.080325.26897@isis.cs.du.edu> kreme@isis.UUCP (The Loch Ness Dog) writes: [talks about Sargon V] >With such a good chess player available so cheap, why spend the time >programming an inferior free one? Because it's FUN, & it's a challenge, & you can set up other things the way you like them. Hell, why write anything, if that's not how you feel about it? | Francis Stracke | My opinions are my own. I don't steal them.| | Department of Mathematics |=============================================| | University of Chicago | Non sequiturs make me eat lampshades | | francis@zaphod.uchicago.edu | |
JAHAYES@MIAMIU.BITNET (Josh Hayes) (11/25/90)
I just noticed in info-mac digest that there has been posted to the archive at sumex a shareware version of Japanese Chess, archived at sumex-aim.stanford.edu (36.44.0.6) as info-mac/game/cranes-shogi-021.hqx. I have not yet ftp-ed it, I'm a crappy chess player, I know little about the game (except in general terms: most pieces can advance in rank if they reach the opponent's side of the board, and when a piece is captured it becomes the piece of the capturer....), but it's f.y.i. I have no connection to the game or the writer, really, not at all, I know nnnnothing. Josh Hayes, Zoology Department, Miami University, Oxford OH 45056 voice: 513-529-1679 fax: 513-529-6900 jahayes@miamiu.bitnet, or jahayes@miamiu.acs.muohio.edu "I am the Supreme Being, you know; I'm not completely dim."