[comp.sys.mac.games] Curse of the AB

rcross@copper.ucs.indiana.edu (Robert Cross) (11/29/90)

*** One teeny little maybe-spoiler further on ***

So yesterday I shelled out to get Curse of the Azure Bonds (sequel to
Pool of Radiance for those of you who don't know).  I haven't had time
to REALLY shake it down but here are some initial thoughts:

It looks like a port.  Big time.  Micromagic (of Autoduel, Moebius,
etc. "fame") seemed to take it directly from the IBM with NO use of
the MAC interface at all.  This means no windows you can move (or
kill), all buttons are their small rectangle style.  Also, the only
options on the regular menu bar are Quit and Shutdown.  You can't even
turn off that silly clip-clop noise as you walk around.  AND (this is
my big peeve), the character buffer is reduced to one character
type-ahead.  So you can't have Hogarth make his 9 moves to the left by
hitting 4 nine times in a row; you have to wait for each move.  Argh!

The pictures of your characters are gone.  I know they were sexist to
the extreme in Pool, but I generally avoided the really offensive
combos, and I liked having an idea of what my character LOOKED like.
The really strange thing is, there is space for a picture in the stats
display. In the same vein, the icons for combat have been squashed to
fit into their combat "window" (upper left).  The heads for the short
characters are almost unrecognizable.  The big problem is that they
insist on putting little dots for eyes and drawing little noses.  Boo!
Back to the faceless characters of Pool!  At least they didn't look
like Lovecraft's nightmares.

On the upside, combat is fast.  A lot of speed comes from the fact
that the window does not show the bad guys moving around unless they
started out inside the area that you were looking at.  You just see
"Killer Dog", watch the movement point counter dropping and here that
silly clip-clop.  And watch out for these new monsters.  I've become a
big fan of Charm spells; they can take a lot of pressure off of your
overworked 7th level fighter.

The documentation is better than in Pool; e.g. spells are listed in a
chart with range, area of effect, duration, etc.  The journal is on
better paper, too.  I haven't tried the human change class options or
the other character classes yet (Paladin and Ranger [and Magic-user as
a viable option for the first time]).  The story is VERY dynamic at
the beginning; my party has been swept up into a battle between the
Thieve's Guild and the Fire-Knives and I can't find the blankety-blank
door!  We'll see how it progresses, but I don't think there'll be too
many complaints on that score (go TSR!).

Basically, I thought people might like to know that Curse doesn't seem
as polished as Pool.  I would recommend the try-before-you-buy
strategy.  I plan to keep my copy because I think the work put into
the story is worth the price (besides, it looks like a lot of fun if
you get past the initial awkwardness).  Although I would welcome tips
on how to change those silly icons and put the pictures back!

Bob Cross				Ph.D. Student
rcross@copper.ucs.indiana.edu		Computer Science Dept.
rcross@iubacs.BITNET			Indiana University