sag@dbsm.oz.au (Steve Gillet Account 2) (12/06/90)
I've just started with the Infocom adventure games. after three days at enchanter I have obtained the scroll from the machine room removed the scroll from the egg survived death a on the sacrifical altar etc.... using one spell I can open the door to the map room and solve the dungeon .... my Question what do I do with the black candle after summoning the adventurer what does he want how do I open the map room door without using "dispel magic" (one shot) who do I turn into an frog This info or hints would be much appreciated Thanx Saggy. -- <sag@thor.dbsm.oz.au> Voice +61-2-258-2058
forbes@sp11.csrd.uiuc.edu (Michael Scott Forbes) (12/07/90)
Possible spoiler ahead, so... sag@dbsm.oz.au (Steve Gillet Account 2) writes: >I've just started with the Infocom adventure games. >my Question > how do I open the map room door without using "dispel magic" (one shot) From the manual: "Magic spells are dangerous things, particularly to wizards. Wizards' heightened abilities in this realm carry the penalty of heightened sensitivity to spells cast by others. Sometimes a spell which a mundane person would not even notice will have a profound effect upon you." > after summoning the adventurer what does he want The adventurer is a rather mundane fellow, isn't he? ;-) E-mail if you want a more direct hint, but try to solve it from there. It's one of the funnier puzzles in the game. -- ------------------------------------------------------------------------------ Scott Forbes Somewhere in a higher dimension of which we strustee@ux1.cso.uiuc.edu know nothing, the mighty Khan bellowed with rage
wood@covax.commerce.uq.oz.au (12/07/90)
ATTENTION BULK SPOILERS AHEAD ALERT ALERT BEEP BEEP BEEP > I've just started with the Infocom adventure games. > after three days at enchanter I have > obtained the scroll from the machine room > removed the scroll from the egg > survived death a on the sacrifical altar > etc.... > using one spell I can open the door to the map room > and solve the dungeon .... > my Question > what do I do with the black candle It is a distraction. The scroll that was with the candle is important, though. I can't remember if this is the 'extinguish' spell, but if it is, keep it memorised in case you suddenly need to put out a fire. > after summoning the adventurer what does he want Ask not what the adventurer wants, he wants every treasure you've got. He'll follow you around if you're carrying treasure, occasionally asking for a free gift. Be firm. Instead, ask what the adventurer can do for you. YOU summoned HIM, remember. See next question. > how do I open the map room door without using "dispel magic" > (one shot) The map room is behind an impossibly well-guarded door. The key word here is "impossibly". You're looking at an illusion of a guarded door, and the illusion is not necessarily visible to everyone. You're right about the "dispel magic" spell, it's too precious and dangerous to use casually. Use it to dispel a different illusion, a different impossibility. > who do I turn into an frog Firstly, someone who might be about to nick something you want, secondly... it's a good idea to keep this spell memorised in case of attack. > This info or hints would be much appreciated That's all right. By the way, another Infocom game - Zork 2 - Someone posted recently asking for a list of treasures, I too came up one short. Subtle cheating told me there was a stack of Zorkmid bills in the bank of Zork, but I can't for the life of me get at it. ------------------------------------------------------------------------- Malcolm Wood, Faculty of Commerce and Economics, University of Queensland wood@covax.commerce.uq.oz.au -------------------------------------------------------------------------
forbes@sp11.csrd.uiuc.edu (Michael Scott Forbes) (12/07/90)
wood@covax.commerce.uq.oz.au writes: >By the way, another Infocom game - Zork 2 - Someone posted recently asking >for a list of treasures, I too came up one short. Subtle cheating told me >there was a stack of Zorkmid bills in the bank of Zork, but I can't for the >life of me get at it. Ahh... The most confusing puzzle in all of the Zork universe, the Bank of Zork. One of the authors of the game was quoted as saying "It makes sense if you understand it." Spoiler ahead... I only remember the game vaguely, since I haven't played it in years. (I had it on my old TRS-80 Model III, to give you some idea.) The key to the puzzle was understanding how taking an object from the bank affected the teleportation/alarm/safety deposit box system. Experiment with the curtain of light and the portrait of J. Pierpont Flathead, and you should be able to find the stack of bills. -- ------------------------------------------------------------------------------ Scott Forbes Somewhere in a higher dimension of which we strustee@ux1.cso.uiuc.edu know nothing, the mighty Khan bellowed with rage
jpollock@eagle.wesleyan.edu (12/08/90)
In article <1990Dec6.045346.20553@dbsm.oz.au>, sag@dbsm.oz.au (Steve Gillet Account 2) writes: > SUBTLE SPOILERS AHEAD > I've just started with the Infocom adventure games. > > after three days at enchanter I have > > obtained the scroll from the machine room > removed the scroll from the egg > survived death a on the sacrifical altar > etc.... is this to say that you removed the scroll whole, or in pieces? using one spell I can open the door to the map room and solve the dungeon .... You don't need a spell to open the door, unless you want to waste one.... maybe someone could give you a hand...... > my Question > > what do I do with the black candle > after summoning the adventurer what does he want > how do I open the map room door without using "dispel magic" (one shot) > who do I turn into an frog the black candle is not needed 'cause in your spell book you have a spell for light....however I wouldn't use it on anything you need to carry..... was the spell "ozmoo"? As for the frog question, you don't need that for awhile. However, some subtle suggestions: get some rest, literally! visit the ocean because an ally is there.... don't use spells unless you're ABSOLUTELY sure there's nothing else you can do. Incidentally, if you ever play Zork, you'll realize that the adventurer in Enchanter is you in Zork! He has a glowing sword, just like you have in Zork. But remember...if the adventurer is "you" in Zork II, he'll behave in ways that you would behave if you were him.... Jpollock@eagle.wesleyan.edu
sag@dbsm.oz.au (Steve Gillet Account 2) (12/12/90)
Yes, It's that time of day again ! When I post another irritating help request for my delver trapped in Enchanter. The Story so far. I was born in a little run down shack, my seven brothers and eight sisters ...... Well to cut the story short Enchanter I have : moved the portrait survived death at the temple cracked open the egg persuaded the turtle to get the scroll from the machine room summoned the adventurer, who opened the guarded door turned him into a frog (for payment, see above) taken the scroll of power from the dungeon To complete the adventure I believe that I only need to cast dispel magic on the stair case fly somewhere (up or down) turn the wiz into a frog or banish him to another existance My Problem I can't fly I have the following unused Items The black candle (from behind the lighted portrait) The firework scroll (from the map room) The silver spoon (from the dungeon cell) I thought that the Library contained another spell or that one of the many bones was actually a scroll tube. (I must be mistaken) Flight lessons would be a great help Thanx Saggy (The Happy Delver) -- <sag@thor.dbsm.oz.au> Voice +61-2-258-2058
forbes@sp11.csrd.uiuc.edu (Michael Scott Forbes) (12/12/90)
sag@dbsm.oz.au (Steve Gillet Account 2) writes: >Yes, It's that time of day again ! >When I post another irritating help request for my delver trapped in Enchanter. Spoilers approacheth... >To complete the adventure I believe that I only need to > cast dispel magic on the stair case > fly somewhere (up or down) > turn the wiz into a frog or banish him to another existance >My Problem > I can't fly Have you *tried* casting KULCAD on the staircase? Have you tried casting KULCAD while *standing* on the staircase? (hint hint) P.S.: Don't bother wasting time trying to turn Krill into a frog... -- ------------------------------------------------------------------------------ Scott Forbes Somewhere in a higher dimension of which we strustee@ux1.cso.uiuc.edu know nothing, the mighty Khan bellowed with rage
gordon@osiris.cso.uiuc.edu (John Gordon) (12/13/90)
I think that the Library does have a scroll. Check out the rodent tracks on the floor. They must lead somewhere, right?