ephrem@hardy.u.washington.edu (Bo Jackson) (12/27/90)
Might & Magic II Notes v2.5 Compiled by: Anabas Basicly, to explain: This here is a far from completed entourage of notes from my (and now others) play of the extrodinarily addictive game Might & Magic II. Maybe you could view this collage as help for overcoming your addiction, but really what this is, is to spoil your game. Here lies where everything is (spells, articles, etc...), how to edit your characters safly, and soon how to win the game. I dont want to give it all away yet (plus I dont know it all yet, and transcribing my illegible scribbles is pretty tough too.) SO, you can expect further updates with information to further make your game eaisier and less chalanging. Distribute this around, share the wealth, but please do not change this with out telling me, I have listed several places where I am available below, contact me there first, k? I just don't want false and other information to go to my name...... etc.... Well, have fungi, but be careful! Area X-cords Y-cords Era Special Notes Air Disk N/A 15 15 Unknown E2 11 6 Stuff C2 14 8 9 Unknown junk Unknown D4 14 11 " " Unknown N/A 10 15 " " Unknown C3 7 9 " " Bruno C4 0 15 Barbarian + Unknown B2 15 11 Cast S7,1 Druids Cave B3,4 ?? ?? N password: Druids Cuisinarts A2 14 7 turn off right Troll A3 0 14 Rambler D3 7 13 give cupie dolls Jouster B3 5 11 good treasure, hard Food E3 2 10 Free 40 food Cast C2 11 1 Cast C3,6 Earth Trans. E4 8 8 Spell Earth Transmutation Dawn's Bog D4 3 7 Cave Sarakin's Mine A2 12 3 Cave (beat Sarakin) Serakin's Exit A2 8 0 To leave the cave Corak's Cave C2 5 11 Plus Cleric Circus B2 14 4 go on days 140(?)-160(?) Magic Pit C2 4 4 Magic monster pit Goblets MG 0 7 In middle gate cave Children MG 0 15 goblets-wizard, children-witch Baron Wilfry B2 11 2 Archer + J-26 Fluxers N/A 7 6 Dragon's Lair D1 14 10 gold armor and good weapons Intelect Fruit B2 8 8 Intelect increases to65 Meenu B1 9 9 Only once a year name:Meenu Might Pool A4 10 10 Go to M's resort open door Gemmakers cave E1 4 7 Water Talon ** 10 10 Water Plane, need disk Fire Talon ** 4 4 Fire Plane, need disk Earth Talon ** 8 8 Earth Plane, need disk Air Talon ** 11 7 Air Plane, need disk Hireling D4 8 9 H'ling Dove Lepers D4 14 11 200+ Honar Sword D2 14 4 fight for it! Bruno the Barb. C4 0 15 Mt. Fairview D2 7 0 Corak's Cave C1 10 15 Nobility sword D1 0 8 Other: New tips on odd, even, every 30the and 180th day. Mt. Fairview, get plused All encasement spells are one square away and one square over fromthe most distant corner of each elemental plane Cast Nature's Gate on day 93 and recieve Star Burst spell After returning Goblets and Children go to all Temples and donate to recive Farthing Flick farthing at middlegate to recieve castle key Red interleave: one letter, than two, and finally 3 letters. Repeat. Use this order: 8-5-2-6-1-3-9-7-4 To get out of an Elemental plane or the past, you simply have to rest several times until you arrive in front of MiddleGate Inn. A2 14,10 Eat Meal B at atlatia then go.. (couln't tell ya) Where spells are located: Spell Area xcords ycords Special Notes C,2/3 C3 1 9 C,3/6 C2 11 1 C,4/2 A1 8 8 C,5/1 A1 1 14 C,5/3 B4 8 1 C,6/1 E4 8 8 C,6/4 A4 1 1 C,6/5 A4 8 8 C,7/1 E4 14 1 C,8/1 E1 14 14 C,9/1 ** 14 14 in Druids Cave C,9/2 5 5 S,2/1 C2 ** ** Middlegate magician's club S,2/6 ** N/A N/A Corak's Cave S,3/6 ** 7 4 Sandsobar S,5/2 C1 1 8 S,7/1 A2 15 11 S,9/3 D1 5 6 S,9/4 ** 3 3 Gemmakers Cave Unknown (possibly hireling cordiantes) ?? D1 (14,1)4 ?? B4 (10,1)2 ?? A3 (8,1)2 ?? D3 (1,14)5 Tundra (15,10)3 Hillstone (8,4)5 Middlegate (0,15)1 Sandsobar (4,10)5 Vulcania (4,2)4 Cavern under vulcania (1,14)1 Atlantium (0,14)2 S.Mine (7,2)3 Dawns Cavern (4,11)2 Might & Magic II Kracks Do you hate the fact that your favorite hireling costs 25,000 gold a day? Do you need some more money? Expierence? Maybe you just don't think you are strong enuf. Well, here lies the method to edit those nastys out (and in) to your character. With lots of help from zach, and Weasel who did lots of the dirty work. This is no big feat, everybody could figure this out (well, most people could....) but, how many of you could actually document it so everybody else doesnt have to do it theirselfs? Anyhow, enuf of this, here it is.... As far as I know it only works on the Mac, but if you use it and it works on an IBM, it will work on the Amiga, cause the Amiga version is a direct port from the IBM (everything the same, even the stupid sounds)...... Use FileEdit (MacTools Delux) to do this, Fedit (and Fedit Plus) work too, but FileEdit is so much less work. It may help you to have a programmers calculator (DA, or real one) to convert Hexadecimal to normal everyday base 10..... Let me explain how to use what is coming up.... First make a copy of your master roster, in case you blow it up or something. This is obvious. Now boot up FileEdit, and get to your copy of Master Roster. Select it and go to view edit in the menus. Forget about the first page of statistics of the block, hit your arrow on the horizantal scroll bar once. You will see numbers and a colum on the left with (hopefully) a name or two that you should recognize. Your characters. Each character starts in hexadecimal by the 0A. It tells the computer that a differen t character is next. Everything after that 0A is your characters name, attributes, abilities, and information. Now to edit this information all you have to do is go to the appropriate offset and change it. (offset is a group of two numbers, hexidecimal is always composed of two numbers in a group. You should see groups of four numbers, seperate these into two groups of two and you have your offsets.) The line number of your first character is the first number (for example 020 is theivery, that would mean line 0020) and the offset is the second number (thievery is offset 4, so count over 4 sets of two and that pair is the pair to edit your theivery, pretty simple.) Sorry for all of you who understand this already, but thos who dont, and want to do this, need help.... Note: Dont go over the known max, as it doesnt work if you do. The known max is first shown in the hexidecimal format (the one you should put into the offset) and the number in parenthasis is base 10, how you will see it on your character. Ok, here it is finnnaly: Line Offset Known max. Theivery 020 4 FF (255) Hit Points* 060 3&4 FDE8 (65,000) Max Hit Points 070 9&10 " " Gold 060 7-10 02625A00 (4billion) Expierence 060 11-14 " " Gems 060 1-2 FDE8 (65,000) Sex* 010 2 00,01,02? Armor Class 020 10 FF (255) Town starts* 010 1 00 = no towns, cant use character Stats* 060-070 16 FF (255) maybe, to be safe dont go over 64 (100) Endurance 070 8 " " BackPack items* 030 16 FF (255 items) " " 040 5 " " Backpack charges040 6 unknown " "040 11 " " Backpack Pluses*040 12 3F (63) " "050 1 " " Equiped Items* 020 14 FF (255 items) " " 030 3 " " Equiped Charges*030 16 unknown " " 030 9 " " Equiped Pluses* 030 10 3F (255) " " 030 15 " " Cost/day 0F0 14-15 who wants a max? go for 0001! *Notes: If you are going to change your hitpoints and want them to stay, change your max hitpoints. Town starts is where your character is when you start the game, in same order as when you do town portal, being 1 is Middle Gate and 5 is Atlantium, and the others inbetween. Sex can be either: Male, Female, or none (as one of the hirelings is) Stats go from lines 060-070 and each offset inbetween is a part of a stat. Change line 060 offset 16 and you are changing the Might, offset 17 changes the next one down on your character sheet etc... Does not include Endurance. Backpack items, there are 255 items, so far I havent gotten them all documented, but when I do that will probably be the next update. Go ahead and play around with these and tell me what you get fore each number, so I can speed up the next update. These are the items not equiped (obvious) Equiped Items are the same, with the exception that they are on the equiped side and you are using them. Charges: How many times you can use that item (if it is magical) max is probably FF (255) Pluses: How much more powerful that item is. Multiplied by the plus a weapon can become extremly powerful when it has a high plus. All of these edit your FIRST character. To edit any of the others you must: Take the line number of what you want to edit (exaple:theivery 020) and multiply it by 16 add the offset (4) and divide by two. Now count that many offsets from the begining of the charatcer you want to edit (remember that all characters start with 0A!) Others not included: Condition Skills ???? others, but you dont really need them anyhow do you? heheh And here lies ALL the items that you can have, yes all 255 of them are here. I would like to take this time to thank The Weasel for his GREAT effort in getting these. I have the patience, yet not the time, he has both. Good job Weasel! Course I had to edit them all in and format them, heheh, I had to be in there somewhere.... FF - Useless EF - Amber Skull DF - Element Orb FE - N-19 Capitor EE - Lapis Scrab DE - Earth Talon FD - A-1 Todilor ED - Coral Broach DD - Fire Talon FC - M-27 Radicon EC - Amethyst Box DC - Water Talon FB - J-26 Fluxer EB - Sapphire Pin DB - Cupie Doll FA - Sun Crown EA - Earth Disk DA - Monster Tome F9 - Topaz Shard E9 - Fire Disk D9 - Web Caster F8 - Pearl Choker E8 - Air Disk D8 - Web Caster F7 - Onyx Effigy E7 - Water Disk D7 - Dog Wistle F6 - Ruby Tiara E6 - Emerald Ring D6 - Mark's Key's F5 - Ivory Cameo E5 - Corak's Soul D5 - Castle Key F4 - Ruby Amulet E4 - Noble Sword D4 - Fe Farthing F3 - Crystal Vial E3 - Honor Sword D3 - Black Ticket F2 - Opal Pendant E2 - Valor Sword D2 - Red Ticket F1 - Agate Grail E1 - +7 Loin Cloth D1 - Yellow Ticket F0 - Quartz Skull E0 - Gold Goblet D0 - Green Ticket CF - Enchanted ID BF - Accurace Gauntlet AF - Magic Meal CE - Sage's Robe BE - Might Gauntlet AE - Silent Horn CD - Elven Boots BD - Defence Ring AD - Hero Medal CC - Elven Cloak BC - Skeleton Key AC - Herbal Patch CB - Magic Mirror BB - Teleport Orb AB - Holy Charm CA - Energizer BA - Instant Keep AA - Max HP potion C9 - Phreeze Wand B9 - Hourglass A9 - Skill Potion C8 - Phazer B8 - Lava Grenade A8 - Force Potion C7 - Lich Hand B7 - Storm Wand A7 - Sextant C6 - Disrupter B6 - Invisocloak A6 - Compass C5 - Ruby Ankh B5 - Witch's Broom A5 - Wake-Up-Horn C4 - Moon Rock B4 - Magic Charm A4 - Rope's and Hooks C3 - Cure-All Wand B3 - Ray Gun A3 - Thives Pick C2 - Speed Boots B2 - Dove's Blood A2 - Lantern C1 - Admit 8 Pass B1 - Super Flare A1 - Torch C0 - Stealth Cape B0 - Antidote Ale A0 - Magic Herbs 9F - Gold Helm 8F - S Chain Mail 7F - Padded Armor 9E - Silver Helm 8E - B Chain Mail 7E - Gold Shield 9D - Bronze Helm 8D - I Chain Mail 7D - Magic Shield 9C - Iron Helm 8C - S RIng Mail 7C - Iron Shield 9B - Helm 8B - B Ring Mail 7B - Bronze Shield 9A - G Plate Mail 8A - I Ring Mail 7A - Silver Shield 99 - G Splint Mail 89 - S Scale Mail 79 - Cold Shield 98 - G Chain Mail 88 - B Scale Mail 78 - Acid Shield 97 - G Ring Mail 87 - I Scale Mail 77 - Electric Shield 96 - G Scale Mail 86 - Plate Armor 76 - Fire Shield 95 - S Plate Mail 85 - Plate Mail 75 - Great Shield 94 - B Plate Mail 84 - Splint Mail 74 - Large Shield 93 - I Plate Mail 83 - Chain Mail 73 - Small Shield 92 - S Splint Mail 82 - Ring Mail 72 - Black Key 91 - B Splint Mail 81 - Scale Armor 71 - Red Key 90 - I Splint Mail 80 - Leather Suit 70 - Yellow Key 6F - Green Key 5F - Crossbow 4F - Wind Staff 6E - Ancient Bow 5E - Short Bow 4E - Flamberge 6D - Meteor Bow 5D - Sling 4D - Great Axe 6C - Star Bow 5C - Blowpipe 4C - Halaberd 6B - Death Bow 5B - Sun Naginata 4B - Great Hammer 6A - Energy Sling 5A - Moon Halaberd 4A - Bardiche 69 - Giant Sling 59 - Titan's pike 49 - Naginata 68 - Voltage Bow 58 - Dark Trident 48 - Pike 67 - Fireball Bow 57 - Soul Scythe 47 - Trident 66 - Burning Crossbow 56 - Wizard Staff 46 - War Hammer 65 - Pirate's Crossbow 55 - Genius Staff 45 - Glaive 64 - Quiet Sling 54 - Stone Hammer 44 - Scythe 63 - Cinder Pipe 53 - Harsh Hammer 43 - Sickle 62 - Shaman Pipe 52 - Fire Glaive 42 - Staff 61 - Great Bow 51 - Ice Sickle 41 - Photon Blade 60 - Long Bow 50 - Tri-Sickle 40 - Energy Blade 3F - Thunder Sword 2F - Chance Sword 1F - Sonic Whip 3E - Magic Sword 2E - Accurate Sword 1E - Energy Whip 3D - Force Sword 2D - Rapid Katana 1D - Power Cudgel 3C - Dyno Katana 2C - Electric Axe 1C - Looter Knife 3B - Swift Axe 2B - Blazing Axe 1B - Lucky Knife 3A - Grand Axe 2A - True Axe 1A - Power Club 39 - Ice Scimitar 29 - Ego Scimitar 19 - Slumber Club 38 - Divine Mace 28 - Sharpe Sabre 18 - Katana 37 - Holy Cudgel 27 - Shock Flail 17 - Broad Sword 36 - Sage Dagger 26 - Quick Flail 16 - Battle Axe 35 - Cold Blade 25 - Fast Cutlass 15 - Scimitar 34 - Acidic Sword 24 - Fiery Spear 14 - Wakizashi 33 - Electric Sword 23 - Exacto Spear 13 - Long Sword 32 - Flaming Sword 22 - Mauler Mace 12 - Sabre 31 - Flash Sword 21 - Scorch Maul 11 - Flail 30 - Speedy Sword 20 - Mighty Whip 10 - Cutlass And finally: 0F - Spear 0E - Mace 0D - Nunchukas 0C - Short Sword 0B - Maul 0A - Long Dagger 09 - Bull Whip 08 - Spiked Club 07 - Cudgle 06 - Hand Axe 05 - Large Knife 04 - Dagger 03 - Large Club 02 - Small Knife 01 - Small Club 00 - There is much more to come, I just have to decipher some of our handwritten notes, any others people may have, and questions, and comments e-mail them to Space Man Stiff, or Anabas. You can find me on practicly any Washington board, but ones I frequent (and your mail will be answered sooner there....) MAChine, Abraxas, Lerxst Mall, Psychotic's Interstate. My address is ephrem@Hardy.u.Washington.edu, mail me any other hints, tips etc. that you would like to see included here, you will be mentiond! You will see more updates as progress reaches its peak. Any help is apprecited! Thanks. Enjoy!
ephrem@hardy.u.washington.edu (Bo Jackson) (12/28/90)
There have been some problems in formatting the Might & Magic II hints on usenet, some places it looks fine, and others.......It was a mac text file and many mailers tructated it, oh, well. I will be willing to send people hqx versions of it if ya would like, or maybe I should hqx it and send it on here? Any ideas?
ephrem@hardy.u.washington.edu (Bo Jackson) (12/31/90)
This is the hexed version of the previously posted Might & Magic II Hints It is hexed because when posted it was quite changed by our friendly mailers. SO, here I stuffed this with Stuffit Delux 2.0 (note: I used the Text compression optimizer, if people have problems, just ring....) and then hexed it. There shouldnt be any problems, I hope this works! heh (This file must be converted with BinHex 4.0) :$Ne058NZEQpdCA-ZFfPd!&0*9%46593K!!!!!"#G!!!"42VF8dP8)3!"!!!3RA* -BA8#q!!!!"B!)`!&$8eKFh4PFL"5Eh0dCA)!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'eY-N00*Ndb!3#LEaHpSjQ5!J! !!!!!!#%Q!!!!!!!!%"F!!-Z*!!!!!!!!5H$)p(fri!qQ-NJ"MEfraf2cfBdHQbf AY@eHcDdr5TUe'PijI4VGM9`X%j+$S3bG@,9!$'mL-4ZiIpcB$X2C3c`hj$m*U13 Ha49HcS3Xq,r,08QFJJC`9)ACBC+!-Uq-BV(V"eP4-eVQN6#DVJecRV,0JXI[I[h IAp%"LTQ1iiNcFjV3CRiJr9-&KP0YZS62j@A5X$q5lYi6aE)1Rqp-!AJhRj&,&p, "-4!Ppe'+`MCV"HCkH,c-Ta62r(C$!FP+KhR4&a6KjS8ae-hHA8Q9d#SqI[SpNGU -8V$(M#Dj3fhaMqQ+H(el+[h@LkLjma#KR3@H(K"A9RjDAFK4-LMEHmQrjXi#ff" kc,'mT!E[`%-#+Fr)c2LCqSR-m0AE%J("3BHmPH)[*&q!8p(8AF*hF*N6a(UK0Vj %cBaI#HrIIZ,JX8&c-Ah'SXE`1kIf(FXq2*4F8$@LpZdBP@Um,[aE$NR+)lrZJ@k #,DICVJK`3MRrQR8D0IH`3T!!Fkfi'+Ri!(IlB5j+L#dC+*RAPl%*j)bBaLa58Ah 2IbqZiI@1d8AQM3H8$EJmaR'%e4BZ5Lamr[DM((DFfh@!ZjGFUi3(HRe$)(a+U%* 0#LBdaRimj'*)#jDbMkJ@DfLULehQ!+()89@Pj,,kfU2ihdI+ZALANDDj4-Yf)DU dAB4hQpb!,,UiAFSUVKqhLVa0ND$,iP(rbLjLfMeU&9JHZj!!C*'+LYNI'j6iZJL !c"DQV[EP1k[0Na*4V)KU[8fr6mAiX&+aQ+Jq',BCPKL"8&*b`DqNU+cH+[N3alP CJrd"BBViQCrTKf1*k0hA$&k!A1NY*GabNK*2H1h0PN!4bKQ#4jI"EPi%Ylph-Mc M[h@JIeP*CBGT)TF#@9DH#A#(Bh"ATCJJji8&p*1R+VV,Z&GrBMkpJQJ#YK9bd5f 0G*-'AhmG2l`ZJR@1044%BjA#'$Hdqb%NQjU@*ie3f1l4r*-6%I$[KHYm$l6fHhM cdj!!qVDM8#UrmX29PZF(r)3&G$!$GiF-$*pi(#a1r-FZ4JH(k1qpjL1dQIR-$dT -JEba%fY2TLj2Tkk&FKAMU'rSjG%l-Bf&P[C*(KhFZaPN0K`&qRClQjDR06H3!,Z !"8+8N!$JVKp&'jfk@(lV%Y,$NILZ2+l%h0FcVcD4iL+)i!23jY%2`1Dfrm+E4kR Zff6+Fj*-I0i'+T&E4dMEGEpjDPY"ddMr"f@apiCZ6[T6"f%r$HN2RpXh#4jBEdR 'P@pV*j2cUrQH%4Rmjqal5X#k`UB!"ZV3%,GF'eV4*X!EU+H*L,1E[mlXlUbLb(0 K-rSc+E8PVF[%rTREY`0afGS303QQL$DrE0eDJI*pR0&RLlfpH&f4phe&h#3jl68 QDi`Z`1U-AlZf"l#TaD#qALNBDMSaU*+6Z60BhjG&Y-e1T8Y5(YE$(%rQ$&DB[9m 0f&I#%4Rp`6&pf-TK0Q0Zj-c08Uqp+,X@)QkabLGH!21%DQpZ3Gp0q"DLqI+'6Ml UaXP`!KI9[J"q`CkiG+,r*-qfTr!Q#S[bXlB-GH2-VE#6aE2pC3DleIj%qee"j(e M0q#02F)19DPd)YBcqcr%MaKmV*fY[r4EqVE*V(Y%cdQUNZ18pN`2m4C"iRrbLpB CPT!!A9GpSp24q[l!LhY"e!Q8)C`Q5lUkPmmLa%0NJdaj[EAmR`BVc&@@CPBc#AR Q,`!)D802IbpeS[-'AJ'4`P5XF&h3MjT$+Hda1$a0NA(dA4c4qbUNM-f2q@@p$QI b-ETLSNcT4I#GeDX9[B4XaEMMGJHjA*JY'dI+Y46QI6Sj1p+Y4S)JdBTkkRPZRpE [Xq%U@T%@hT,&lj3ekV80)EVZJ%#jZGY%M1*#AQG"-l+(,*bj[0E1qYY%b@A9UPS "[T9F8TMh)m45CiXd(3G@baZ,Bi2Pd-UGm"#e&eV#UAc!!cT-"CUkK)!RaR%*U8B !&QPcVKalTE@da!*-Nb!RqJ%b*LmV!%V!$e`"9J!0!"J!%d!-!!IJ!'!")!&S!NJ #B!+`!VJ$b!0aJ"ClYV2H4%#Z`SFr3b8U&Qm[kTQcX1![D'I(4HF"RC,69kCN9Z6 AZpq[SCk+kfLVXh1EbNYlDD!6'DkPZ-kA[DMe6R4AJRHX'rFrXc04rBN%%)5C0Xa r"dKPXHl#m'IC8GbS22"@EPM&jpVSpeM)R-@#MFhh-6bQfabTeYeFe+0q5$%Lj'b Dh`C6X,"%p,RrZXIp8*mqe#Vp(FEU*$&mKP%4JU5[P9DGfTZA4I*NcC8hk4-83(0 K(bM+d$9BF[N1lZ)UffebmZ+B!6'+1Z@$19Rj(@%ZpGqHm)a)!8Qh"hG9I#"b94M R@Gl+%60JhIH2YG%GPf,EH0bV+G4%G*mS[f[%c+4m#58TH$MTILSFZAa*+@NkJNf -e3`(`pMjeNfEpIQ-eEpcG0!60)#G9'Sf16El&fq,clMT"i+UT(1`GiMa`d-$ckS LXaHLm5m85Cr*hHVErALC$kc`riNrc*H%PB2Xf9[HEcpeA#ecI!+,@3C8`Xb-L`p dDKUP!LaEN6%8FZ%3,R[6XZ+&40PQ'2&l0*J&[$"TIb9$kfD!!Im339"D"If!QH$ LS!RreB@CUhNQBp[`ka-Q)`S)FF(adrmDDAb6b),*9+lmP0(*3BTXUCYP"3CN-T5 "*kZXQA8IQ@cj'-@SFmkF[ja#QGd8KQ5Lb@"h2kAe9ir,FXfa3+pUpcd,3"'Y-@R 0i3"5KI3ZC*a@c*QrF`)*Vml,5PIkrD@**EI(9q84+,Tl%V6kBZeTSZ-b,4(F#qR DVe[LBjLfrC!!'rMB`3"J0j(k+r+QXQHC%82HpE`GZP-Z@p&jF$Tl#Q3&9C!!ISZ 3!%26&4hM-Hd4Ql%5(5Lk`"%8!1Xh'#4$DbCk)45"0`G9l+NRFfV&-maMDDcVZLp IIaeRc8SG3r"@+*LaL!J0GmJ"eR5TZ+@eNcFK&)%jKLi,R3-AZTMD[2mrFe&a"&H lRP9JlrFaLYqjG9iIJfhS!Dc&qG$#-615%8J6R41U,"6cMbZ$`i54*if*id3#""0 L(RcpdX+)&k&BR,UI(BMi%!+KA6AjT)[l9CiNbIJ%NrZI!aI`kbl,+XJ!Y4BNaLc R3YN-+eU@GmNG)aHcBL`VKLp3i"hl&*`#fm(-aFpY5CN3%Z%qKBLB@CTi@Yp`FZm KQ6L"q4CLkBF[`&mEf@!aEG0QTNFrVJ(LSBK0frI3QBrjk,p20B!BXj1IiHLYr92 -@EFNk45ci%l$*k,`lS$&R0iaDLi"4B+Z!6Kj[C[#B,861Ude`Q(H4rPr`6qV!dI I9RT29Uj-KPM(cQjID`DkkcaYc&m`jACMEk&1G8GDPUm6S%IkSpqi)V,hJ[HR3HL Z)Y`#,5AF2f9(QK-qR4"Sl-)ldAap6mbIB[pB+!r,KNh-c)qI'CrFBT@JHdaNMUH +UlX9Qh5H05Ka"6M-8Jea*h6-#'qL0XBmR0rqGT2E6hr9P&P50l+,3P`#DGXA!2% 5Af[2Kh[NQB+`VK-2@kjLUqL5SkQiIiNHm$-1H$ZX*jA-AmI"ZA*N2h$Z+2Fa3-2 llhfPA''mk9jq-al0rBmT,hPGrBYCX1'!Y2,"jUff9C3SX!N!e-+)G*LqQMJQBq0 8K1cE(@edr[,4BBXT+Y0Xk4N+1SYQ6&((0Am)mlFZI3pQFcjPmA'+(!mXp`4IVIX jl!dKFqR(J!+f%#3$bTa4T+XK$hJb6,$2dK0,JkIILm&2MdcYRNMfrQ'Qk-fjI9% *Cj5Ep#hdpj)HJ",'pZ8V"'Ga1eM0N!"##2lQ6+HQ2$pckjY,E-e)c+&L)pXEdZN 0*ebqDY8%6kQB1rjDf5l&L(XaiJiIq$BAB*r,52N!Kh3XN!!*LYTNMREAQ6+DAr3 6B@9-jl"%E!SI`r[aV5qZY`Mm(10H$L`,`5PmVE*'iXLMIPaU%0TMUHqVMZr'j-9 ,P&jR05BrcG#XeaDJUZf`GDGJ'&a[X!cKFAIm'Dh&Z6*6Z$X*T*EE-86**(+03`U `)S-9%Zd8amJjdD(8,B$ApUp6Vib3!$1QBZ'XY-93k4aA2DUUbQ%V`IX"I3bfl96 F@6A)XLF'1J!b`YhZ9'(,NZB13m1a-peklclUAdaH%c@NLQ8kb(G26aG$DXAX1aV 9+l%H[adEhm8J`9DJrk+,E%E@4hN9f!9H)f&VBMX6,afkl#DFe@Qr!rb`$UX%Z@! 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