[comp.sys.mac.games] game ideas?

good@cs.mcgill.ca (Dave GOODGER) (01/17/91)

*****
* lim@iris.ucdavis.edu (Lloyd Lim) did cause to be written:
*
* I am looking for ideas for a game to program on the Macintosh.  It should be
* a two person strategy game - most likely some sort of board or card game but
* not necessarily.  The game should be easy to play and learn but still be
* challenging to experienced players.  Anyone have any favorite games they'd
* like to suggest?
*****

One of my favourite "I-wish-I-could-play-that" games is called Fencing,
not to be confused with sword fighting, from John Brunner's SUPERB novel
"The Shockwave Rider".  Played on a 111-by-77 grid, two players (red and
blue) take turns placing one visible and one hidden marker on a grid point
(ie intersection point, like in go).  After five turns have passed (ie
each player has 5 hidden and 5 visible markers registered), a player has
the choice of playing a regular turn (placing one visible and one hidden
marker) or placing one visible marker and attempting to join three of 
her/his markers together to form a triangle.  At this point, all of the 
opponent's hidden markers are displayed.  The trick is to form a triangle
enclosing the largest number of grid points, which cannot enclose one of
the opponent's markers.  There are certain basic rules, such as the length
of the side of any triagle must be at least 2 (ie two adjacent grid points
cannot form two vertices of a triangle), and inclusion/exclusion of 
boundary points, etc.

If you'd like further info, e-mail me and I'll send you a complete 
description.

A question for the net:  does an implementation of this game exist?  If so,
for what platform(s)?

-- 
  David J Goodger    /\    "This theory that I have, that is to say, which is
 good@cs.mcgill.ca  /  \/\  mine, is mine ... that it is." -- Anne Elk [Miss]
___________________/   /  \_______________ __ ___ _._. _._  .._. ._. ___ __.?!
            "Here is a relative term; it depends on where you are."