[comp.sys.mac.games] Sound conflict btwn SoundMaster and SimEarth?

rabbit@eddie.mit.edu (Warren J. Madden) (01/22/91)

Greetings!

	I recently picked up SimEarth, and have a question about a problem
I have had with it.  I use SoundMaster 1.6, and have a cuckoo clock sound
as my on the hour chime.  If I start SimEarth, and play past the top of the
hour, the cuckoo goes off, but the next time SimEarth announces an
evolution, it locks up!  I am running in 16 color mode on my 5mb IIsi.  If
I shut off the cuckoo chime, things proceed ok.  Can anyone explain this?

	While I'm here, two quick questions on SimEarth.  First, while
playing in experimental mode, I ran down atomic and fossil fuels to zero on
the graph, yet my power plants kept merrily chugging away.  Virtual fuel!
Is this a bug or a feature?  Does the fuel really run out in Game mode?

	Second, my trichords made it to Nanotech, but I couldn't get them
to Exodus.  Most of my cities stayed Information Age, and I got frequent
alerts about Science being underfunded, even though it was set to max and
the others almost zeroed out.  Am I missing something?


Thanx in advance for any info,

Warren J. Madden
rabbit@eddie.mit.edu