lorner@ecst.csuchico.edu (Lance Orner) (11/11/90)
I just got SimEarth a couple of days ago, and I'll add my vote as SimEarth being a pretty impressive product. They did it again. I was on America Online, and I downloaded a planet that contained all robots. Robots are not mentioned anywhere in the (large!) manual, but doing a little peeking with ResEdit showed that robots are built into the program. How do you get robots in your world? Also, has anybody tried typing FUND with the shift down like you would in SimCity? Interesting. -- --Lance M. Orner | Without the software to run the California St. Univ., Chico | hardware, you get _nowhere_! lorner@ecst.csuchico.edu | --unknown cartoon
gdm@cs.columbia.edu (George Michaels) (11/13/90)
I WAS able to get SimEarth through MacConnection. I guess I ordered before they ran out... I played all weekend. I was most interested by the Terraforming scenarios. They are the most challenging because they DISABLE the "Models" of Earth behavior. I have not yet tried Venus, but I "won" Mars in experimental mode. 1) There is a bug in "Easy" mode which allows you to get as many ice meteors as you want FOR FREE. You can send one down, paying for it (500 omega). You then select some other kind of build, but you do not generate any. Then select ice meteor AGAIN. AS SOON AS you select it you get a new meteor. Without paying for it. If you want a third, you select Eukaryote (or some other), and then ice meteor. You get as many as you want for free by selecting NOT PLACING them. 2) I cannot seem to raise the temperature very much. I even tried producing LOTS of industrial pollution to try to enhance the greenhouse effect. No dice. It think I got the average temp to an all-time high of -44 C. This however did not stop me from winning. Apparently, my cave-men were able to thrive at -44. 3) I'm curious about the effect of atmospheric presssure on my life. As a scuba diver, I know that people can survive for long periods of time at pressures of 4 or more atms. However since this is a planetary condition, my sims don't have to decompress.... On mars, I got the pressure up around 2 atms. This seemed to help warm up the planet. Does anyone know the limits of simearthlings tolerance to pressure? George Michaels
dwade@jarthur.Claremont.EDU (Doug Wade) (11/16/90)
In article <1990Nov11.053522.11374@ecst.csuchico.edu> lorner@ecst.csuchico.edu (Lance Orner) writes:
]I was on America Online, and I downloaded a planet that contained all robots.
]Robots are not mentioned anywhere in the (large!) manual, but doing a little
]peeking with ResEdit showed that robots are built into the program. How do
]you get robots in your world?
I accidentally noticed that I had a few after Exodus of my trichords,
I believe. I killed off all animal forms of life and got them up to exodus.
I don't know if they are an accidental byproduct of nanotech societies, or if
they are random, or if I accidentally created them. They appear in the
report but nowhere else, so you're not likely to see them unless you actually
run across them in the edit window...
blair@seismo.gps.caltech.edu (Blair Zajac) (01/10/91)
Hi, I just got SimEarth and I recall a discussion a little while ago about robots in SimEarth. Somebody mentioned that there was a saved SimEarth game at America Online which had robots in it. I'd be interested in getting this file, but since I don't have access to America Online, I'd really appreciate it if somebody would be kind enough to either post or e-mail me a Mac version of a planet with robots on it. Thanks a lot, Blair Zajac
rxcjm@minyos.xx.rmit.oz.au (John Mazzocchi) (01/10/91)
blair@seismo.gps.caltech.edu (Blair Zajac) writes: >Hi, > I just got SimEarth and I recall a discussion a little while ago about >robots in SimEarth. Somebody mentioned that there was a saved SimEarth game >at America Online which had robots in it. I'd be interested in getting this >file, but since I don't have access to America Online, I'd really appreciate >it if somebody would be kind enough to either post or e-mail me a Mac version >of a planet with robots on it. Yes, yes, yes! Me too! Me too!! >Thanks a lot, >Blair Zajac -- + John Mazzocchi + "The mind is not a vessel to be filled, + + Melbourne, Victoria + but a fire to be lighted" - Plutarch + + Australia + + rxcjm@minyos.xx.rmit.oz.au +
icsghp03@nero.cs.montana.edu (Tkach) (01/11/91)
If anyone knows about this robots game of SimEarth please send/let me know too. -- thanks again icsghp03@caesar.cs.montana.edu aka Tirnor aka Nick T.
mja@sierra.llnl.gov (Michael J. Allison) (01/11/91)
There are even pictures of robots to be used in the magnifying glass tool in the edit window. I have been unable to (lack of time) to disassemble to the code and determine if there is some hidden flag to turn robots on, or if there isn't even any code available. Perhaps we need to petition Maxis to "Free the Robots". Sounds like a comment to be placed on your registration card... mike -- Michael J. Allison Computer Systems Research Group Lawrence Livermore Natl. Lab. mja@sierra.llnl.gov
dank@calvin.usc.edu (Dan King) (01/11/91)
(minor spoiler, maybe) In order to get robots in SimEarth, all you need to do is nuke (using the "nuclear test" option. One robot will then be created. This robot will then evolve and kill everything else on the planet. Enjoy it. dank
rawdon@rex.cs.tulane.edu (Michael Rawdon) (01/12/91)
In <29249@usc> dank@calvin.usc.edu (Dan King) writes: >In order to get robots in SimEarth, all you need to do is nuke (using >the "nuclear test" option. One robot will then be created. This >robot will then evolve and kill everything else on the planet. Is this for real? I've used the "nuclear test" option several times (just for laughs :-) and haven't seen any robots created or anything of the sort. And my life forms continued to survive just fine. Hmm... -- Michael Rawdon Internet: rawdon@rex.cs.tulane Tulane University, New Orleans, Louisiana Bitnet: CS6FECU@TCSVM "...I trusted [Ganelon] like a brother. That is to say, not at all." - Roger Zelazny; _The_Guns_Of_Avalon_ I should probably be working anyway...
dank@calvin.usc.edu (Dan King) (01/12/91)
In article <5622@rex.cs.tulane.edu> rawdon@rex.cs.tulane.edu (Michael Rawdon) writes: >In <29249@usc> dank@calvin.usc.edu (Dan King) writes: >>In order to get robots in SimEarth, all you need to do is nuke (using >>the "nuclear test" option. One robot will then be created. This >>robot will then evolve and kill everything else on the planet. > >Is this for real? I've used the "nuclear test" option several times >(just for laughs :-) and haven't seen any robots created or anything of >the sort. And my life forms continued to survive just fine. Hmm... OK, so I'm a fool (that's what I get for posting news while talking on the phone). What I meant to say was that you need to nuke a nanotech age city. That will produce the robots. Sorry for the confusion. dank
hirai@cs.swarthmore.edu (Eiji Hirai) (01/14/91)
dank@calvin.usc.edu (Dan King) writes: >In order to get robots in SimEarth, all you need to do is nuke (using >the "nuclear test" option. One robot will then be created. This >robot will then evolve and kill everything else on the planet. Just drop a nuke on the city as Dan said. However, the city must be a nanotech city. Otherwise, the robots won't appear and you'll just destroy a city for no reason. BTW, save your game before you do this. Robots will make the game very boring after they take over the world. -- Eiji Hirai @ Mathematics Dept., Swarthmore College, Swarthmore, PA 19081-1397 hirai@cs.swarthmore.edu hirai@swarthmr.bitnet rutgers!hirai%cs.swarthmore.edu Copyright 1990 by Eiji Hirai. All Rights Reserved. Permission to reproduce or quote explicitly denied except on Usenet. I don't speak for Swarthmore College.
calexand@aludra.usc.edu (Craig Alexander) (01/15/91)
In article <J1PW2FD@cs.swarthmore.edu> hirai@cs.swarthmore.edu (Eiji Hirai) writes: > >BTW, save your game before you do this. Robots will make the game very >boring after they take over the world. > Actually the game can be rather interesting. Try using the monolith so the robots can become sentient. Then bring life back to the planet. The robots will have to compete with everybody else. The robots can even achieve exodus. Enjoy -- Craig F. Alexander University of Southern California ***** calexand@girtab.usc.edu TRW Space & Defense, Redondo Beach CA ***** alexande@etdesg.trw.com
johnsonr@spot.Colorado.EDU (Richard Johnson) (01/16/91)
calexand@aludra.usc.edu (Craig Alexander) writes: > ...the robots can become sentient. ... The robots can even achieve exodus. Yeah, just another life form, but highly successful. When they do achieve sentience (via a monolith or "natural" evolution), be prepared to start with an industrial age civilization. Stone age robots would be a bit much, wouldn't they? Richard johnsonr@spot.colorado.edu Center for Space Confusion, er, umm, Space Construction
jlc@atux01.UUCP (Jim Collymore) (01/23/91)
To make your own robots, just start a world and get it up to the Nanotech Age. THen save the game. Make a copy of that planet, and then load the copy. Go find a nanotech city and nuke it. You will see robots appear (as long as you don't see a radioactive symbol on the area where you nuked). THe robots will evolve and propogate rapidly. However, on my world (where Trichords were the dominant species) I did not see the robots over- run the other species, although the robots did multiply at an astonishingly high rate! Jim Collymore