francis@CIS.OHIO-STATE.EDU (RD Francis) (01/29/91)
Does anyone whose talked to Delta Tao know if there is a relatively inexpensive upgrade path for those of us who own 2.0? $30 isn't much, maybe, but for all the more I play SC currently, it's more than I ought to spend. I could talk myself out of $5-10, maybe, but not the price of the game, new, unless it is a virtually completely different game. RDF
commons@Sunburn.Stanford.EDU (Peter Commons) (01/29/91)
>Does anyone whose talked to Delta Tao know if there is a relatively >inexpensive upgrade path for those of us who own 2.0? $30 isn't much, maybe, >but for all the more I play SC currently, it's more than I ought to spend. I >could talk myself out of $5-10, maybe, but not the price of the game, new, >unless it is a virtually completely different game. > >RDF A StratCon 3.0 upgrade is available for $15 from Delta Tao Software. (415)730-9336 760 Harvard Ave. Sunnyvale, CA 94087 -- Peter Commons commons@cs.stanford.edu Computer Science Department, Stanford University
CXT105@psuvm.psu.edu (Christopher Tate) (01/29/91)
In article <1991Jan29.000820.9303@Neon.Stanford.EDU>, commons@Sunburn.Stanford.EDU (Peter Commons) says: >A StratCon 3.0 upgrade is available for $15 from Delta Tao Software. > >(415)730-9336 > >760 Harvard Ave. >Sunnyvale, CA 94087 Ack! The last I heard, the most recent version was 2.055! Does anyone know what the changes are for 3.0? As far as I could tell, the only difference between 1.0 and 2.0 was the lack of copy protection. What's version 3.0 like? ------- Christopher Tate | Mercy (noun): | The infrequent art of turning Bitnet: cxt105@psuvm | thumbs-up on your opponent at Uucp: ...!psuvax1!psuvm.bitnet!cxt105 | the end of your rapier.
duga@merlin.cvs.rochester.edu (Brady Duga) (01/30/91)
In article <91028.224311CXT105@psuvm.psu.edu> CXT105@psuvm.psu.edu (Christopher Tate) writes: > >Ack! The last I heard, the most recent version was 2.055! Does anyone >know what the changes are for 3.0? As far as I could tell, the only >difference between 1.0 and 2.0 was the lack of copy protection. What's >version 3.0 like? I don't seem to remeber this posted, so here goes: [From page 23 of the Strat Con 3 manual] Changes from Strategic Conquest 2.0: The map is a growable, moveable window. Strategic Conquest now supports gigantic monitors, multiple monitors, desk accesories, Multifinder and the new Sound manager. The two player game is more fair. [I'm not certain i understand what this really means] It uses only one file - no external sound files. The "Hide' and "talking" features have been removed. Carriers are weaker; destroyers and submarines and battleships are stronger, to encourage a sophisticated naval strategy. Armies and airplanes never get strength 2. The world is slightly smaller, there are less cities, and the islands have better shape. [I think they kept the same land to city ratio, but just have less land] There are some mild performance enhancements and several bug fixes: Nothing can attack more than twice per turn, there are no problems with scrolling by dragging an airplanes path, and ships can't regain their entire strength in one turn. [And now the big one:] The computer player now produces his pieces at exactly the same rate as you at every skill level. [YAY!] After all is said and done, I'd say it looks ad feels almost exactly like 2.0. --Brady (duga@cvs.rochester.edu)
commons@Sunburn.Stanford.EDU (Peter Commons) (01/30/91)
>Changes from Strategic Conquest 2.0: (to 3.0) > > >The two player game is more fair. [I'm not certain i understand what this >really means] > To clarify this element: in a two player (i.e. two human players) game, each player starts out on one side of the board each with a home island with the same number of cities. -- Peter Commons commons@cs.stanford.edu Computer Science Department, Stanford University
lim@iris.ucdavis.edu (Lloyd Lim) (01/30/91)
In article <11938@ur-cc.UUCP> duga@merlin.cvs.rochester.edu (Brady Duga) writes: >In article <91028.224311CXT105@psuvm.psu.edu> CXT105@psuvm.psu.edu (Christopher Tate) writes: >Changes from Strategic Conquest 2.0: >[...] > >Carriers are weaker; destroyers and submarines and battleships are stronger, to >encourage a sophisticated naval strategy. Armies and airplanes never get >strength 2. This sounds good. >The world is slightly smaller, there are less cities, and the islands have >better shape. [I think they kept the same land to city ratio, but just have >less land] This also sounds like the naval aspect has become more important. >There are some mild performance enhancements and several bug fixes: Nothing >can attack more than twice per turn, there are no problems with scrolling by >dragging an airplanes path, and ships can't regain their entire strength in >one turn. Yes, those stupid bugs are finally fixed! >[And now the big one:] >The computer player now produces his pieces at exactly the same rate as you >at every skill level. [YAY!] This is what I really want to know about. Has the computer's strategy really improved? It used to be that at the highest level it was difficult to beat the computer, mostly because it was out-producing you. Now, I have a feeling that the highest level will be too easy and the computer is still a wimp. Can anyone confirm or deny this? +++ Lloyd Lim Internet: lim@iris.eecs.ucdavis.edu Compuserve: 72647,660 US Mail: 215 Lysle Leach Hall, U.C. Davis, Davis, CA 95616
commons@Sunburn.Stanford.EDU (Peter Commons) (01/30/91)
>>The computer player now produces his pieces at exactly the same rate as you >>at every skill level. [YAY!] > >This is what I really want to know about. Has the computer's strategy really >improved? It used to be that at the highest level it was difficult to beat >the computer, mostly because it was out-producing you. Now, I have a feeling >that the highest level will be too easy and the computer is still a wimp. >Can anyone confirm or deny this? The comptuer player, in StratCon 3.0, is definitely MORE difficult at the highest levels. This is due to three factors: (1) The change in naval strengths (e.g. weaker carriers and stronger destroyers) has improved the computer's strategy. (2) The computer's strategy has been improved a bit. (3) The higher the skill level, the more biased the computer's starting position. For example, on level 15 (I think), you start in a corner on a really big island with 2 or 3 very spread out cities, and the computer starts on a small island in the middle with about 15 cities. I think level 7 is an "equal" start. -- Peter Commons commons@cs.stanford.edu Computer Science Department, Stanford University
greg@dj.cpsc.ucalgary.ca (Greg James) (01/31/91)
I have the new upgrade. The principal change is that the computer now uses and entirely new strategy, and doesn't win by cheating (outproducing) on the higher levels. There are also bug fixes, like the cmd-B bug that turns your fighters into ground support demons, and airplane paths don't change while scrolling. The detroyers and subs and battleships are stronger, while the carrier is weaker. The world is smaller, there are less cities, and the islands "have better shape". That's most of it. I think it is a much better game, now. Greg James greg@cpsc.ucalgary.ca
tld@wuphys.wustl.edu (Tyrone Daulton) (02/01/91)
Can anyone tell me the differences between SC v2.0 and v3.0. I have played SC v2.0 before and after playing Empire on the Amiga and IBM I was not overly impressed with it. If v3.0 is much improved over v2.0, I would consider purchasing it. ____________________________________________________________________________ Tyrone Daulton Washington University in St. Louis Department of Physics
clarson@ux.acs.umn.edu (Chaz Larson) (02/01/91)
In article <1991Jan31.175411.6662@wuphys.wustl.edu> tld@wuphys.UUCP (Tyrone Daulton) writes: |Can anyone tell me the differences between SC v2.0 and v3.0. I have played |SC v2.0 before and after playing Empire on the Amiga and IBM I was not overly |impressed with it. If v3.0 is much improved over v2.0, I would consider |purchasing it. Well, allow me to quote two messages from earlier in this same thread: Article 2697 of comp.sys.mac.games: >From: duga@merlin.cvs.rochester.edu (Brady Duga) Subject: Re: Upgrading Strategic Conquest 2.0 to 3.0 Message-ID: <11938@ur-cc.UUCP> Date: 29 Jan 91 16:37:09 GMT Organization: Center for Visual Science, U. of Rochester Lines: 47 In article <91028.224311CXT105@psuvm.psu.edu> CXT105@psuvm.psu.edu (Christopher Tate) writes: > >Ack! The last I heard, the most recent version was 2.055! Does anyone >know what the changes are for 3.0? As far as I could tell, the only >difference between 1.0 and 2.0 was the lack of copy protection. What's >version 3.0 like? I don't seem to remeber this posted, so here goes: [From page 23 of the Strat Con 3 manual] Changes from Strategic Conquest 2.0: The map is a growable, moveable window. Strategic Conquest now supports gigantic monitors, multiple monitors, desk accesories, Multifinder and the new Sound manager. The two player game is more fair. [I'm not certain i understand what this really means] It uses only one file - no external sound files. The "Hide' and "talking" features have been removed. Carriers are weaker; destroyers and submarines and battleships are stronger, to encourage a sophisticated naval strategy. Armies and airplanes never get strength 2. The world is slightly smaller, there are less cities, and the islands have better shape. [I think they kept the same land to city ratio, but just have less land] There are some mild performance enhancements and several bug fixes: Nothing can attack more than twice per turn, there are no problems with scrolling by dragging an airplanes path, and ships can't regain their entire strength in one turn. [And now the big one:] The computer player now produces his pieces at exactly the same rate as you at every skill level. [YAY!] After all is said and done, I'd say it looks ad feels almost exactly like 2.0. --Brady (duga@cvs.rochester.edu) Article 2751 of comp.sys.mac.games: >From: greg@dj.cpsc.ucalgary.ca (Greg James) Subject: Re: Upgrading Strategic Conquest 2.0 to 3.0 Message-ID: <1991Jan30.231512.26592@cpsc.ucalgary.ca> Date: 30 Jan 91 23:15:12 GMT Organization: U. of Calgary Computer Science I have the new upgrade. The principal change is that the computer now uses and entirely new strategy, and doesn't win by cheating (outproducing) on the higher levels. There are also bug fixes, like the cmd-B bug that turns your fighters into ground support demons, and airplane paths don't change while scrolling. The detroyers and subs and battleships are stronger, while the carrier is weaker. The world is smaller, there are less cities, and the islands "have better shape". That's most of it. I think it is a much better game, now. Greg James greg@cpsc.ucalgary.ca So, there you go. chaz -- Someone please release me from this trance. clarson@ux.acs.umn.edu AOL:Crowbone
hughes@ils.nwu.edu (Lucian Hughes) (02/01/91)
Check earlier postings (in last 100 or so) there were lots of comments. Lucian