[comp.sys.mac.games] Upgrading Strategic Conquest 2.0 to 3.0

francis@CIS.OHIO-STATE.EDU (RD Francis) (01/29/91)

Does anyone whose talked to Delta Tao know if there is a relatively
inexpensive upgrade path for those of us who own 2.0?  $30 isn't much, maybe,
but for all the more I play SC currently, it's more than I ought to spend.  I
could talk myself out of $5-10, maybe, but not the price of the game, new,
unless it is a virtually completely different game.

RDF

commons@Sunburn.Stanford.EDU (Peter Commons) (01/29/91)

>Does anyone whose talked to Delta Tao know if there is a relatively
>inexpensive upgrade path for those of us who own 2.0?  $30 isn't much, maybe,
>but for all the more I play SC currently, it's more than I ought to spend.  I
>could talk myself out of $5-10, maybe, but not the price of the game, new,
>unless it is a virtually completely different game.
>
>RDF

A StratCon 3.0 upgrade is available for $15 from Delta Tao Software.

(415)730-9336

760 Harvard Ave.
Sunnyvale, CA 94087

--
Peter Commons		
commons@cs.stanford.edu	
Computer Science Department, Stanford University

CXT105@psuvm.psu.edu (Christopher Tate) (01/29/91)

In article <1991Jan29.000820.9303@Neon.Stanford.EDU>,
commons@Sunburn.Stanford.EDU (Peter Commons) says:

>A StratCon 3.0 upgrade is available for $15 from Delta Tao Software.
>
>(415)730-9336
>
>760 Harvard Ave.
>Sunnyvale, CA 94087

Ack!  The last I heard, the most recent version was 2.055!  Does anyone
know what the changes are for 3.0?  As far as I could tell, the only
difference between 1.0 and 2.0 was the lack of copy protection.  What's
version 3.0 like?

-------
Christopher Tate                           | Mercy (noun):
                                           |  The infrequent art of turning
  Bitnet: cxt105@psuvm                     |  thumbs-up on your opponent at
  Uucp:   ...!psuvax1!psuvm.bitnet!cxt105  |  the end of your rapier.

duga@merlin.cvs.rochester.edu (Brady Duga) (01/30/91)

In article <91028.224311CXT105@psuvm.psu.edu> CXT105@psuvm.psu.edu (Christopher Tate) writes:
>
>Ack!  The last I heard, the most recent version was 2.055!  Does anyone
>know what the changes are for 3.0?  As far as I could tell, the only
>difference between 1.0 and 2.0 was the lack of copy protection.  What's
>version 3.0 like?

I don't seem to remeber this posted, so here goes:

[From page 23 of the Strat Con 3 manual]

Changes from Strategic Conquest 2.0:


The map is a growable, moveable window.

Strategic Conquest now supports gigantic monitors, multiple monitors, desk
accesories, Multifinder and the new Sound manager.

The two player game is more fair. [I'm not certain i understand what this
really means]

It uses only one file - no external sound files.

The "Hide' and "talking" features have been removed.

Carriers are weaker; destroyers and submarines and battleships are stronger, to
encourage a sophisticated naval strategy. Armies and airplanes never get
strength 2.

The world is slightly smaller, there are less cities, and the islands have
better shape. [I think they kept the same land to city ratio, but just have 
less land]

There are some mild performance enhancements and several bug fixes: Nothing
can attack more than twice per turn, there are no problems with scrolling by
dragging an airplanes path, and ships can't regain their entire strength in
one turn.

[And now the big one:]
The computer player now produces his pieces at exactly the same rate as you
at every skill level. [YAY!]


After all is said and done, I'd say it looks ad feels almost exactly like 2.0.

--Brady (duga@cvs.rochester.edu)

commons@Sunburn.Stanford.EDU (Peter Commons) (01/30/91)

>Changes from Strategic Conquest 2.0: (to 3.0)
>
>
>The two player game is more fair. [I'm not certain i understand what this
>really means]
>

To clarify this element: in a two player (i.e. two human players) game, 
each player starts out on one side of the board each with a home island with
the same number of cities.



--
Peter Commons		
commons@cs.stanford.edu	
Computer Science Department, Stanford University

lim@iris.ucdavis.edu (Lloyd Lim) (01/30/91)

In article <11938@ur-cc.UUCP> duga@merlin.cvs.rochester.edu (Brady Duga) writes:
>In article <91028.224311CXT105@psuvm.psu.edu> CXT105@psuvm.psu.edu (Christopher Tate) writes:
>Changes from Strategic Conquest 2.0:
>[...]
>
>Carriers are weaker; destroyers and submarines and battleships are stronger, to
>encourage a sophisticated naval strategy. Armies and airplanes never get
>strength 2.

This sounds good.

>The world is slightly smaller, there are less cities, and the islands have
>better shape. [I think they kept the same land to city ratio, but just have 
>less land]

This also sounds like the naval aspect has become more important.

>There are some mild performance enhancements and several bug fixes: Nothing
>can attack more than twice per turn, there are no problems with scrolling by
>dragging an airplanes path, and ships can't regain their entire strength in
>one turn.

Yes, those stupid bugs are finally fixed!

>[And now the big one:]
>The computer player now produces his pieces at exactly the same rate as you
>at every skill level. [YAY!]

This is what I really want to know about.  Has the computer's strategy really
improved?  It used to be that at the highest level it was difficult to beat
the computer, mostly because it was out-producing you.  Now, I have a feeling
that the highest level will be too easy and the computer is still a wimp.
Can anyone confirm or deny this?

+++
Lloyd Lim     Internet: lim@iris.eecs.ucdavis.edu
              Compuserve: 72647,660
              US Mail: 215 Lysle Leach Hall, U.C. Davis, Davis, CA 95616

commons@Sunburn.Stanford.EDU (Peter Commons) (01/30/91)

>>The computer player now produces his pieces at exactly the same rate as you
>>at every skill level. [YAY!]
>
>This is what I really want to know about.  Has the computer's strategy really
>improved?  It used to be that at the highest level it was difficult to beat
>the computer, mostly because it was out-producing you.  Now, I have a feeling
>that the highest level will be too easy and the computer is still a wimp.
>Can anyone confirm or deny this?

The comptuer player, in StratCon 3.0, is definitely MORE difficult at the 
highest levels. This is due to three factors:

(1) The change in naval strengths (e.g. weaker carriers and stronger 
	destroyers) has improved the computer's strategy.
(2) The computer's strategy has been improved a bit.
(3) The higher the skill level, the more biased the computer's starting
	position. For example, on level 15 (I think), you start in a corner on
	a really big island with 2 or 3 very spread out cities, and the 
	computer starts on a small island in the middle with about 15 cities.
	I think level 7 is an "equal" start.




--
Peter Commons		
commons@cs.stanford.edu	
Computer Science Department, Stanford University

greg@dj.cpsc.ucalgary.ca (Greg James) (01/31/91)

I have the new upgrade.  The principal change is that the computer now
uses and entirely new strategy, and doesn't win by cheating (outproducing)
on the higher levels.  There are also bug fixes, like the cmd-B bug
that turns your fighters into ground support demons, and airplane paths
don't change while scrolling.  The detroyers and subs and battleships are
stronger, while the carrier is weaker.  The world is smaller, there are
less cities, and the islands "have better shape".

That's most of it.  I think it is a much better game, now.

Greg James
greg@cpsc.ucalgary.ca

tld@wuphys.wustl.edu (Tyrone Daulton) (02/01/91)

Can anyone tell me the differences between SC v2.0 and v3.0.  I have played
SC v2.0 before and after playing Empire on the Amiga and IBM I was not overly
impressed with it.  If v3.0 is much improved over v2.0, I would consider
purchasing it.


____________________________________________________________________________
Tyrone Daulton
Washington University in St. Louis
Department of Physics                                     
 

clarson@ux.acs.umn.edu (Chaz Larson) (02/01/91)

In article <1991Jan31.175411.6662@wuphys.wustl.edu> tld@wuphys.UUCP (Tyrone Daulton) writes:
|Can anyone tell me the differences between SC v2.0 and v3.0.  I have played
|SC v2.0 before and after playing Empire on the Amiga and IBM I was not overly
|impressed with it.  If v3.0 is much improved over v2.0, I would consider
|purchasing it.


Well, allow me to quote two messages from earlier in this same thread:


Article 2697 of comp.sys.mac.games:
>From: duga@merlin.cvs.rochester.edu (Brady Duga)
Subject: Re: Upgrading Strategic Conquest 2.0 to 3.0
Message-ID: <11938@ur-cc.UUCP>
Date: 29 Jan 91 16:37:09 GMT
Organization: Center for Visual Science, U. of Rochester
Lines: 47

In article <91028.224311CXT105@psuvm.psu.edu> CXT105@psuvm.psu.edu (Christopher Tate) writes:
>
>Ack!  The last I heard, the most recent version was 2.055!  Does anyone
>know what the changes are for 3.0?  As far as I could tell, the only
>difference between 1.0 and 2.0 was the lack of copy protection.  What's
>version 3.0 like?

I don't seem to remeber this posted, so here goes:

[From page 23 of the Strat Con 3 manual]

Changes from Strategic Conquest 2.0:


The map is a growable, moveable window.

Strategic Conquest now supports gigantic monitors, multiple monitors, desk
accesories, Multifinder and the new Sound manager.

The two player game is more fair. [I'm not certain i understand what this
really means]

It uses only one file - no external sound files.

The "Hide' and "talking" features have been removed.

Carriers are weaker; destroyers and submarines and battleships are stronger, to
encourage a sophisticated naval strategy. Armies and airplanes never get
strength 2.

The world is slightly smaller, there are less cities, and the islands have
better shape. [I think they kept the same land to city ratio, but just have 
less land]

There are some mild performance enhancements and several bug fixes: Nothing
can attack more than twice per turn, there are no problems with scrolling by
dragging an airplanes path, and ships can't regain their entire strength in
one turn.

[And now the big one:]
The computer player now produces his pieces at exactly the same rate as you
at every skill level. [YAY!]


After all is said and done, I'd say it looks ad feels almost exactly like 2.0.

--Brady (duga@cvs.rochester.edu)


Article 2751 of comp.sys.mac.games:
>From: greg@dj.cpsc.ucalgary.ca (Greg James)
Subject: Re: Upgrading Strategic Conquest 2.0 to 3.0
Message-ID: <1991Jan30.231512.26592@cpsc.ucalgary.ca>
Date: 30 Jan 91 23:15:12 GMT
Organization: U. of Calgary Computer Science

I have the new upgrade.  The principal change is that the computer now
uses and entirely new strategy, and doesn't win by cheating (outproducing)
on the higher levels.  There are also bug fixes, like the cmd-B bug
that turns your fighters into ground support demons, and airplane paths
don't change while scrolling.  The detroyers and subs and battleships are
stronger, while the carrier is weaker.  The world is smaller, there are
less cities, and the islands "have better shape".

That's most of it.  I think it is a much better game, now.

Greg James
greg@cpsc.ucalgary.ca




So, there you go.

chaz


-- 
Someone please release me from this trance.
clarson@ux.acs.umn.edu                                       AOL:Crowbone

hughes@ils.nwu.edu (Lucian Hughes) (02/01/91)

Check earlier postings (in last 100 or so) there were lots of comments.

  Lucian