dwright@sif.claremont.edu (Dan "(" Wright)) (02/26/91)
maquelin@tik.ethz.ch (Olivier Maquelin) writes... >In article <kblfJuC00UzxI1NlR=@andrew.cmu.edu> by0b+@andrew.cmu.edu >(Bobby T. Yee) writes: >>As the subject line says, I need help with Journey. More specifically, > >>2. How do I open the gate with the runes? > >Which gate do you mean? Most gates open easily (i.e. you just have I think he means the gate with the wizard runes. Keep in mind that Praxix doesn't know his wizard-speak very well. Something is fundamentally wrong with his translation... doesn't the grammar seem funny? (hint, hint) >>3. How do I get past the orcs in the depths of the earth without >>getting Escher killed? >> I'm not sure which orcs you're talking about, either. Are these the ones near the gate with the wizard runes? At what point did you get stuck?? Were you just unable to escape at the end? If so, did you notice the sound of running water as your group fled the orcs? A stream runs UNDERNEATH one of the caverns... -Dan Dan Wright DWRIGHT@SIF (bitnet) or dwright@sif.claremont.edu Harvey Mudd College, Claremont, CA Macintosh Systems Manager & programmer in search of a summer job "Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house." - Robert Heinlein