[comp.sys.mac.games] Simcity Megalopolis

wiley@b11.ingr.com (Dave Wiley) (02/25/91)

I give up.  How much population does it require to achieve Megalopolis
status?  Every 50K after passing Metropolis status (100K) I was just sure
that the next boundary was it.  So far, I've made it past 350K with no
end in sight.

My last city has every square inch zoned for something with most zones
having medium to high density.  Traffic is handled by a sparse rail
system so that no land is wasted on roads.  I use commercial zones to
buffer residential zones from industrial which seems to keep everyone
very happy.  What else can a mother do?

dave wiley
uunet!ingr!b11!wiley!wiley

dlinder@eagle.wesleyan.edu (03/01/91)

In article <1991Feb25.140713.8164@b11.ingr.com>, wiley@b11.ingr.com (Dave Wiley) writes:
> I give up.  How much population does it require to achieve Megalopolis
> status?  Every 50K after passing Metropolis status (100K) I was just sure
> that the next boundary was it.  So far, I've made it past 350K with no
> end in sight.
> 
> My last city has every square inch zoned for something with most zones
> having medium to high density.  Traffic is handled by a sparse rail
> system so that no land is wasted on roads.  I use commercial zones to
> buffer residential zones from industrial which seems to keep everyone
> very happy.  What else can a mother do?
> 
> dave wiley
> uunet!ingr!b11!wiley!wiley

No solution here but I've ahd the same problem.  No matter how much the city
grows, it's still a metropolis.  Doesn't the manual say the threshhold is 250K. 
Maybe they forgot to put it in.

:-)
dml

francis@uchicago.edu (Francis Stracke) (03/01/91)

In article <1991Feb28.114246.39486@eagle.wesleyan.edu> dlinder@eagle.wesleyan.edu writes:

   In article <1991Feb25.140713.8164@b11.ingr.com>, wiley@b11.ingr.com (Dave Wiley) writes:
   > I give up.  How much population does it require to achieve Megalopolis
   > status?  Every 50K after passing Metropolis status (100K) I was just sure
   No solution here but I've ahd the same problem.  No matter how much the city
   grows, it's still a metropolis.  Doesn't the manual say the threshhold is 250K. 
   Maybe they forgot to put it in.

Maybe... figuring that we'd never actually get that far.  :-)


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| Department of Mathematics	|=============================================|
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schuster@perm.fmi.uni-passau.de (Bernd Schuster) (03/01/91)

In article <FRANCIS.91Feb28165549@daisy.uchicago.edu> francis@uchicago.edu (Francis Stracke) writes:
>In article <1991Feb28.114246.39486@eagle.wesleyan.edu> dlinder@eagle.wesleyan.edu writes:
>
>   In article <1991Feb25.140713.8164@b11.ingr.com>, wiley@b11.ingr.com (Dave Wiley) writes:
>   > I give up.  How much population does it require to achieve Megalopolis
>   > status?  Every 50K after passing Metropolis status (100K) I was just sure
>   No solution here but I've ahd the same problem.  No matter how much the city
>   grows, it's still a metropolis.  Doesn't the manual say the threshhold is 250K. 
>   Maybe they forgot to put it in.
>
>Maybe... figuring that we'd never actually get that far.  :-)
>
>

The Atari-ST manual says:   Megalopolis = more than 500 000 sims.

hope this helps.

(BTW: my max is 320k (atari); a friend of mine is 600K+ (PC))


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