francis@CIS.OHIO-STATE.EDU (RD Francis) (03/07/91)
Well, I've gotten a little further in Knight of Diamonds, and I have a few more questions 1) There's an area on the second level that I haven't been able to get into (roughly, it's a rectangle from 1 north, 0 east to 6 north, 2 east, or something like that -- the area west of the stairs going down, and north of the teleporter destination that gets you to those stairs). Given that I've explored the rest of level 2, and all of one and three (I think), should I have found a way into that area? 2) on level three, there's a place where I'm asked, "Ever consider another line of work?" Does this have any significance? 3) Now the real biggie. My 28 year old Priest has died in his bed! His vitality is a three, and he was due to go up a level, so I assume that when he went up a level, his vitality drop below three, and he died. I've got a backup from before I started the last run through that got him enough points to go up. I only see a few options: a) Don't run the guy through the hotel, just keep running him at this level ad infinitum; b) Save before I take him through the hotel, and restore from backup repeatedly when he dies, in the hope that at some point his vitality might go up instead of down as he goes through the hotel. Do I have a prayer (pun *not* intentional) of getting this character to survive? Between Kadorto and the occasional Malikto in combat, I really rely on this guy. I'd hate to have to replace him with my Bishop. RDF
lim@iris.ucdavis.edu (Lloyd Lim) (03/08/91)
In article <CMM.0.88.668359797.francis@wolfman.cis.ohio-state.edu> francis@CIS.OHIO-STATE.EDU (RD Francis) writes: >1) There's an area on the second level that I haven't been able to get into >(roughly, it's a rectangle from 1 north, 0 east to 6 north, 2 east, or >something like that -- the area west of the stairs going down, and north of >the teleporter destination that gets you to those stairs). Given that I've >explored the rest of level 2, and all of one and three (I think), should I >have found a way into that area? Well, as in Wizardry I, there are sometimes dead areas in the maze. Sometimes it's rock, sometimes empty space with either a one-way door out or no way out. I checked this particular one out and it's empty space with a one-way exit. You'll generally know when you've explored everywhere you're supposed to. >2) on level three, there's a place where I'm asked, "Ever consider another >line of work?" Does this have any significance? Yes, it means you should change all your Ninjas to Bishops, your Samurais to Lords, and your Lords to Samurais. All lower level characters should be changed to Bishops. :-) No, seriously, it's just a joke. >3) Now the real biggie. My 28 year old Priest has died in his bed! His >vitality is a three, and he was due to go up a level, so I assume that when >he went up a level, his vitality drop below three, and he died. I've got a >backup from before I started the last run through that got him enough points >to go up. I only see a few options: Vitality of three!? I think you do have some problems. > a) Don't run the guy through the hotel, just keep running him at >this level ad infinitum; I don't think this is practical. > b) Save before I take him through the hotel, and restore from >backup repeatedly when he dies, in the hope that at some point his vitality >might go up instead of down as he goes through the hotel. This would be my suggestion. Later on you might find items that will help you. There are quite a few stones that increase attributes but I haven't seen any for vitality. Maybe one of the coins, or maybe something else... At what age do people die of old age in this game? 28 years old for your level of advancement sounds rather old to me. (My oldest is 26 and level 60+.) One trick to avoid aging and to save gold is to heal by going back into the maze and using your spells. The hotel ages your characters so I only use it for checking advancement. It takes longer to heal but I think it's worth it. If you have Madi, it's a piece of cake. +++ Lloyd Lim Internet: lim@iris.eecs.ucdavis.edu America Online: LimUnltd Compuserve: 72647,660 US Mail: 215 Lysle Leach Hall, U.C. Davis, Davis, CA 95616
changwoo@eleazar.dartmouth.edu (Chang P. Woo) (03/08/91)
In article <CMM.0.88.668359797.francis@wolfman.cis.ohio-state.edu> francis@CIS.O HIO-STATE.EDU (RD Francis) writes: >3) Now the real biggie. My 28 year old Priest has died in his bed! His >vitality is a three, and he was due to go up a level, so I assume that when >he went up a level, his vitality drop below three, and he died. I've got a >backup from before I started the last run through that got him enough points >to go up. I only see a few options: Hmm. Did you cast a top level healing spell that bring a character back from the ash often? I believe that spell takes away one vitality point from the caster. When I played Wizardry, I made sure no character will be the status of "ashed" by turning off the machine. Chang -- Chang P. Woo Chang.P.Woo@dartmouth.EDU