[comp.sys.mac.games] OIDS and Thexder

tesst4@unix.cis.pitt.edu (Tobish E Smith) (03/05/91)

I also have encountered the flicker problem with OIDS and MaxAppleZoom.
I'm also using the Toby video card, so I'd imagine they're doing something
like looking for a certain card, and if it's present, making assumptions
about the screen size.  OIDS does fill the entire MaxAppleZoom area,
however...  I'm going to call FTL tomorrow and see what they say.

Thexder by Sierra is a new arcade game that's out.  If pretty nifty, and
it's only ~$20, so it's hard to beat.  It's in color on Mac IIs... FOUR
colors.  Guess they did this to improve game speed.  The premise is that
you're a transformer (robot / plane) flying/walking through a huge enemy
fortress.  There are 16 levels to the game.  The gameplay is very fast and
it's pretty addicting.  I want to do some work, but right after one more game
of Thexder...  It allows you to continue from the highest level you've made
it to during the current session, but there's no save game feature.  That
doesn't seem to be _too_ mcuh of a problem, though, since once you figure
out the proper attack method for a given area it becomes fairly easy.  The
skill level is pretty high - it's a tough game.  The music and sound is 
nice, especially the intro.  It also plays music throughout the game.  There's
also a driver for the Roland MT32 sound module, which would be very snazzy,
no doubt.  As luck would have it, in every Thexder box there's a little slip
of paper for ordering the MT32 and Trax software for $500.  Actually, the
slip of paper says $545, but the Sierra product catalog lists the exact
same package for $399.  Hmm...  Anyway, Thexder's fun.  So's OIDS.  OIDS
is better, but Thexder's cheaper, and easier to find.

Tob
  

ylsul@athena.mit.edu (Young Sul) (03/06/91)

In article <99420@unix.cis.pitt.edu> tesst4@unix.cis.pitt.edu (Tobish E Smith) writes:

>Thexder by Sierra is a new arcade game that's out.  If pretty nifty, and
>it's only ~$20, so it's hard to beat.
>
>Tob
>  

I had this game for my IBM PS/2 back in 1986-87...looks like they didn't
do too much when they ported it over. It _is_ a fun game, but on the
PC, the music would get to you after a short while. Its also not really
an action game per se. The trick to beating it is to find the correct pattern
for each level: you really don't have to do a lot of fancy flying....the
downer is that its an infinite game: when you win, there isn't any fanfare,
you just go back to level one and do it all over again (winning can take
a _long_ time). There's a sequel to Thexder out for the PC now called
Silpheed. I only wish they'd adapt more of them for the Mac...

					Young Sul
					Project Athena, MIT

wirehead@oxy.edu (David J. Harr) (03/11/91)

In fairness, I should point out that OIDS is a brand new game, while Thexder
was finished about two and a half years ago, and Sierra sat on it. The
author wasn't very happy about it either. He wishes he could do it over,
taking advantage of the new functionality that has been added to the Mac.

"My idea of happiness is being famous for your financial ability to indulge
in every type of excess...the part I would like best about being famous is
crushing the people who got in my way." -- Calvin
fnordfnordfnordfnordfnordfnordfnordfnordfnordfnordfnordfnordfnordfnordfnord

warden@gradient.cis.upenn.edu (Robert Warden) (03/14/91)

> wirehead@oxy.edu (David J. Harr) writes:
>In fairness, I should point out that OIDS is a brand new game, while Thexder
>was finished about two and a half years ago, and Sierra sat on it. The


Sorry, but Oids has been available on Atari (and Amiga I thing) for
over two years now.  If you were referrring to its availability on
macs then disregard this.

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