bgahl@scuba.EBay.Sun.COM (Robert Gahl Sun Federal SE) (03/15/91)
Whoever stated extreme disappointment with CoAB's UI on the Mac was right. It stinks! However, I suspect the reason for this is that with PoR, the manual very rarely matched the way the game worked. It appears that SSI has opted to not change the game (porting from Big Blue) so as to not have to change the manual to match the port. PoR didn't follow the Mac interface really well, but CoAB is worse. However, it won't stop me from playing it. Any of you geniuses out there who have this game (and have solved it), I'd like to hear from you (so I know who to go get hints from when I need them). I'm just starting the bugger, so I'm not asking for hints--just who to ask when I get stuck. Thanks. -- Bob Gahl | ARPA/INTERNET: bgahl@EBay.Sun.COM SE - Sun Microsystems Federal | UUCP: ...[about anywhere]!sun!bgahl "Ninety percent of this game is mental. The other half is physical" Yogi Berra
ted@cs.utexas.edu (Ted Woodward) (03/16/91)
Yeah, it suck all right. But SSI didn't do it; it's the idiots at MicroMagic, purveyors of crummy ports. And very few good ports are the same as the original machine, interface wise, but they include a sheet of paper detailing the differences. So that's no excuse. I think the reason is that mac games don't sell, so why put any effort into them. Of course, if you come out with a shitty port like COAB, with it's wonderful IBM music that you can't stop during the intro (I switch it into the background; when you come back to the foreground the music plays really fast!), people won't buy it. It's a vicious circle... If anybody from MicroMagic reads this, please email me to find out why your ports are so bad... -- Ted Woodward (ted@cs.utexas.edu) "Mad scientists HATE shopping for shoes!" -- Peaches
bgahl@scuba.EBay.Sun.COM (Robert Gahl Sun Federal SE) (03/19/91)
In article <249@victoria.cs.utexas.edu>, ted@cs.utexas.edu (Ted Woodward) writes: |> Yeah, it suck all right. But SSI didn't do it; it's the idiots at |> MicroMagic, purveyors of crummy ports. And very few good ports are the |> same as the original machine, interface wise, but they include a sheet |> of paper detailing the differences. So that's no excuse. I think the |> reason is that mac games don't sell, so why put any effort into them. |> Of course, if you come out with a shitty port like COAB, with it's |> wonderful IBM music that you can't stop during the intro (I switch it |> into the background; when you come back to the foreground the music |> plays really fast!), people won't buy it. It's a vicious circle... I did "discover" that the Command-S followed by a mouse-click will kill that intro-stuff, and then you can mouse-click your way through the intro up to the play/demo/quit screen. Of course, all sound is killed, but I've decided I prefer to kill all of the sound rather than be subjected to all of it. Not to mention the fact that I found a bug in taking treasure (good treasure, as opposed to the generic stuff you find). I usually try to have people who the individual treasure will benefit pick it up (i.e. the cleric picks up the flail, the thief picks up the dagger, the mu picks up the scroll, etc.). In this scenario, I've LOST treasure because I took too long to pick it up. Boy, was I upset! -- Bob Gahl | ARPA/INTERNET: bgahl@EBay.Sun.COM SE - Sun Microsystems Federal | UUCP: ...[about anywhere]!sun!bgahl "Ninety percent of this game is mental. The other half is physical" Yogi Berra
rgupta@leland.Stanford.EDU (Rajesh Gupta) (03/19/91)
In article <5673@male.EBay.Sun.COM> bgahl@scuba.EBay.Sun.COM (Robert Gahl Sun Federal SE) writes: >In article <249@victoria.cs.utexas.edu>, ted@cs.utexas.edu (Ted Woodward) writes: >|> Yeah, it suck all right. But SSI didn't do it; it's the idiots at >|> MicroMagic, purveyors of crummy ports. And very few good ports are the >|> same as the original machine, interface wise, but they include a sheet >|> of paper detailing the differences. So that's no excuse. I think the >|> reason is that mac games don't sell, so why put any effort into them. >|> Of course, if you come out with a shitty port like COAB, with it's >|> wonderful IBM music that you can't stop during the intro (I switch it >|> into the background; when you come back to the foreground the music >|> plays really fast!), people won't buy it. It's a vicious circle... > ... I talked to SSI about the poor interface. They recommend their latest version 1.1 of the game for the MAC. They offered to replace the old game by the new version. Rajesh Gupta rgupta@sirius.stanford.edu