[comp.sys.mac.games] Details on RoboSport?

szy@Apple.COM (Steven J. Szymanski) (03/24/91)

Could some of you who have played RoboSport provide some details for the
rest of us? What are the different capabilities of Robots? What sorts of
things can you program them to do? etc. Thanks!
.szy-- 
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Corey_Lynn_Nelson@cup.portal.com (03/26/91)

RoboSport Stats

Maps - 3
   Suburban, Rubble, Circuit City
Terrains - 7
   Open Ground, Rough Ground, Bushes, Fences, Crevices, Low Walls, Walls
Game goals/types
   Survival (last robot alive, wins); Treasure Hunt (50 point for each coin);
   Capture the Flag (get enemy flag and return it to your home, other team
   dies); Hostage (Infilrate enemy territory and free the Hostage); and
   Baseball (Tag all flags first and win).
Weapons - 8
   Zap (Stand on enemy and electrocute him, 2 second and he's dead)
   Rifle - single shot, can fire up to 2 rounds per second, unlimited supply
     of bullets
   Burst Gun - semi-automatic, fires up to 4 rounds per second, unlimited
     supply of bullets
   Auto Rifle - Machine gun, fires up to 6 shot per second, unlimited supply
     of bullets
   Grenade - Not very accurate, but very destructive, harm robots two spaces
     from explosion, can damage own teammates, so be careful, number of 
     grenades per robot depends on formation.
   Missile Launcher - Lost of damage, can damage own teammates, can harm up 
     to 2 space away, number depends on formation
   Time Bomb - One robot per Team can carry time bomb, VERY destructive, can
     damage own teammates, can damage up to 4 spaces away.
   Kamikaze Maneuver - Last surviving robot can self-destruct, last resort,
     same damage as Time Bomb.
Game Lengths - 4
   Skirmish, Melee, Battle, Campaign


corey_lynn_nelson@cup.portal.com
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