szy@Apple.COM (Steven J. Szymanski) (03/24/91)
Could some of you who have played RoboSport provide some details for the rest of us? What are the different capabilities of Robots? What sorts of things can you program them to do? etc. Thanks! .szy-- AppleLink: szy "Apple has no idea what I am Internet: szy@apple.COM saying here and should not be UUCP: {sun,voder,amdahl,decwrl}!apple!szy held responsible for my raving"
Corey_Lynn_Nelson@cup.portal.com (03/26/91)
RoboSport Stats Maps - 3 Suburban, Rubble, Circuit City Terrains - 7 Open Ground, Rough Ground, Bushes, Fences, Crevices, Low Walls, Walls Game goals/types Survival (last robot alive, wins); Treasure Hunt (50 point for each coin); Capture the Flag (get enemy flag and return it to your home, other team dies); Hostage (Infilrate enemy territory and free the Hostage); and Baseball (Tag all flags first and win). Weapons - 8 Zap (Stand on enemy and electrocute him, 2 second and he's dead) Rifle - single shot, can fire up to 2 rounds per second, unlimited supply of bullets Burst Gun - semi-automatic, fires up to 4 rounds per second, unlimited supply of bullets Auto Rifle - Machine gun, fires up to 6 shot per second, unlimited supply of bullets Grenade - Not very accurate, but very destructive, harm robots two spaces from explosion, can damage own teammates, so be careful, number of grenades per robot depends on formation. Missile Launcher - Lost of damage, can damage own teammates, can harm up to 2 space away, number depends on formation Time Bomb - One robot per Team can carry time bomb, VERY destructive, can damage own teammates, can damage up to 4 spaces away. Kamikaze Maneuver - Last surviving robot can self-destruct, last resort, same damage as Time Bomb. Game Lengths - 4 Skirmish, Melee, Battle, Campaign corey_lynn_nelson@cup.portal.com Voice (415) 373-7638 BBS (415) 373-0873 FAX (415) 373-7639