szy@Apple.COM (Steven J. Szymanski) (03/24/91)
Could some of you who have played RoboSport provide some details for the
rest of us? What are the different capabilities of Robots? What sorts of
things can you program them to do? etc. Thanks!
.szy--
AppleLink: szy "Apple has no idea what I am
Internet: szy@apple.COM saying here and should not be
UUCP: {sun,voder,amdahl,decwrl}!apple!szy held responsible for my raving"Corey_Lynn_Nelson@cup.portal.com (03/26/91)
RoboSport Stats
Maps - 3
Suburban, Rubble, Circuit City
Terrains - 7
Open Ground, Rough Ground, Bushes, Fences, Crevices, Low Walls, Walls
Game goals/types
Survival (last robot alive, wins); Treasure Hunt (50 point for each coin);
Capture the Flag (get enemy flag and return it to your home, other team
dies); Hostage (Infilrate enemy territory and free the Hostage); and
Baseball (Tag all flags first and win).
Weapons - 8
Zap (Stand on enemy and electrocute him, 2 second and he's dead)
Rifle - single shot, can fire up to 2 rounds per second, unlimited supply
of bullets
Burst Gun - semi-automatic, fires up to 4 rounds per second, unlimited
supply of bullets
Auto Rifle - Machine gun, fires up to 6 shot per second, unlimited supply
of bullets
Grenade - Not very accurate, but very destructive, harm robots two spaces
from explosion, can damage own teammates, so be careful, number of
grenades per robot depends on formation.
Missile Launcher - Lost of damage, can damage own teammates, can harm up
to 2 space away, number depends on formation
Time Bomb - One robot per Team can carry time bomb, VERY destructive, can
damage own teammates, can damage up to 4 spaces away.
Kamikaze Maneuver - Last surviving robot can self-destruct, last resort,
same damage as Time Bomb.
Game Lengths - 4
Skirmish, Melee, Battle, Campaign
corey_lynn_nelson@cup.portal.com
Voice (415) 373-7638
BBS (415) 373-0873
FAX (415) 373-7639