[comp.sys.mac.games] Robot combat -- The Final Chapter?

jdavis@husc3.harvard.edu (04/11/91)

It seems that people are a bit disgruntled with some of the new robot-combat
games out there.  There is a new game of this genre that will be out in (we
expect) 2 months.

A *very* basic description of the game is that you write a robot (in your
choice of "assembly language" or "BASIC") to hunt and kill other robots in
a square arena.  Movement is *not* grid-based: positions are calculated to
small fractions of pixels.  You can specify just about every aspect of your
robots' abilities, from acceleration rate to scan-angle width to bullet speed.

Our "BASIC" language contains IF-THEN-ELSE, FOR-NEXT, and REPEAT-UNTIL
constructs, as well as SIN, COS, and ARCTAN (SQRT is not necessary or useful
in this system).

I hope people are willing to wait for this game.  In the meantime, while we
are polishing up the final pieces, we would like to ask the net for any
suggestions that you think may be useful.  What limitations *don't* you want
to see in a new (and hopefully the *last* of the new) robot-combat games?
Are there any other BASIC constructions that would be useful?

Any suggestions you make will be seriously considered.  Please don't post the
suggestions here, though, as I doubt the rest of the net cares much  :-)
If you have any specific questions about features of the new system (I've been
purposefully vague in this post), I'll do my best to answer them.

Thanks,

Jason Davis
Future Generation Software

jdavis@husc3.harvard.edu