[comp.sys.mac.games] Sierra On-Line Games

darkstar@wam.umd.edu (Martin Walser) (04/19/91)

    Some days ago I posted about the slowness of Sierra releasing its games
for the Mac platform.... Well, they're still slow, but at least they're working
on it... 

             SPACE QUEST III is now shipping for the Mac.

Yay... It's about time... I've been waiting 2 years since I killed Vohaul in
SQ2 for the damn sequel. Good work, guys.... but let's see a few more titles,
eh? For all this time, I do hope they imporved the graphics over the blockiness
of the older titles (EGA ports, most likely). Ah well... I'll buy it none-the-
less.

Mart  <darkstar@cscwam.umd.edu>

craparotta@kyoa.enet.dec.com (Joe Craparotta) (04/19/91)

In article <1991Apr18.185952.18224@wam.umd.edu>, darkstar@wam.umd.edu (Martin Walser) writes...
> 
>    Some days ago I posted about the slowness of Sierra releasing its games
>for the Mac platform.... Well, they're still slow, but at least they're working
>on it... 
> 
>             SPACE QUEST III is now shipping for the Mac.
> 
>Yay... It's about time... I've been waiting 2 years since I killed Vohaul in
>SQ2 for the damn sequel. Good work, guys.... but let's see a few more titles,
>eh? For all this time, I do hope they imporved the graphics over the blockiness
>of the older titles (EGA ports, most likely). Ah well... I'll buy it none-the-
>less.
> 
>Mart  <darkstar@cscwam.umd.edu>

I have talked to numerous User Groups about Sierra and the unwillingness to 
do anything for the Mac... We have all decided to BOYCOTT them until they 
turn around.. After chatting with them, they only had excuses for the WHOLE 
APPLE line... Whatever they had put out, was just a conversion and wasn't 
worth the disk's that they were on...

When they change, we'll revaluate our positions...



Joe Craparotta	Craparotta@level.dec.com
		--or-- ...!decwrl!level.dec.com!craparotta
		--or-- craparotta%level.dec@decwrl.dec.com

discalimer: The above are my Personal views and do NOT represent those of my 
EMPLOYER.. They don't listen to me anyway.. :-))

bluecow@unix.cis.pitt.edu (Tobish E Smith) (04/20/91)

In article <1091@sousa.ltn.dec.com> craparotta@kyoa.enet.dec.com (Joe Craparotta) writes:

>I have talked to numerous User Groups about Sierra and the unwillingness to 
>do anything for the Mac... We have all decided to BOYCOTT them until they 
>turn around.. After chatting with them, they only had excuses for the WHOLE 
>APPLE line... Whatever they had put out, was just a conversion and wasn't 
>worth the disk's that they were on...
>
>When they change, we'll revaluate our positions...
>
>
>
>Joe Craparotta	Craparotta@level.dec.com
>		--or-- ...!decwrl!level.dec.com!craparotta
>		--or-- craparotta%level.dec@decwrl.dec.com
>
>discalimer: The above are my Personal views and do NOT represent those of my 
>EMPLOYER.. They don't listen to me anyway.. :-))

I'll probably take a lot of flak for this posting, but so be it.  A lot 
of people complain most vociferously about Sierra's lack of Mac interface
use or the fact that their adventures have chunky pixels.  I am willing
to abide by this much more from Sierra than I am from a product such as
Curse of the Azure Bonds or Bane of the Cosmic Forge.  This seems like
a double standard, I suppose, but I'll try to explain.
  First of all, Sierra's motivation has always been to create games for
their generic graphics engine, allowing as many computers as possible to
have access to their games.  Because of this, their graphics always cater 
to the lowest common denominator.  Sierra isn't just short-shrifting the
Macintosh computers; Amigas and IBMs with good graphics boards get the
same treatment (I think the latest King's Quest is an exception, though...).
But this is their policy; they decided to sacrifice the full potential of
the target machines for the sake of portability.  I find this more acceptable
since this has _always_ been their position.  I contrast this with Sir-Tech,
which initially came out with a few very nice Mac products and now this 
Bane thing.  
  Now this paragraph opens up two big points of contention:
  1.  "So you like Sierra because their games are _consistently_ bad???"
  2.  "Laziness by Sierra is no excuse."

  Let me try to address the first one first.  This is subjective, of course,
but I don't think the Sierra games are bad.  I enjoy playing them, and (on
my color Mac II) I think that the graphics, while far from detailed, can
be quite amusing and fun, thanks to some occasional humorous animation and
the 3D aspect of the environment (which some people hate, I know).  Sierra
adventures are far from difficult.  I don't think that the plot of most of
their games would really merit the amount of disk and memory resources
required for a 640x480, 256-color version.  The chunky graphics allow fairly
large areas of play to be contained in a small amount of disk space.  I _do_
think that a game such as Bane _would_ merit from such detail, given its 
large size and complex gameplay.  The detailed graphics (on 32 disks or
whatever) would give it a feeling of grandeur that is perhaps worthwhile for
its plotline.
  As for the second objection, that of laziness, it doesn't seem to me that
Sierra is lazy.  They have over a dozen games availale, all of them 
requiring a lot of art work and music composition, in addition to coming
up with a plot and some interesting puzzles.  Given the near-worthlessness
of the Mac game market in relation to the IBM world, Sierra probably only
has 1 or 2 Mac programmers onhand.  I would much rather see the energy of
these programmers being devoted to the porting of the next generation of
the generic Sierra graphics system to the Mac so that I can play those 
dozens of games that have been coming out, rather than see them spending
the next several months making a gorgeous full-color, full-rez version of
_one_ Sierra game.  I can't seem to justify Bane in the same fashion.  Here,
we are talking about only one game.  Seems like a few more weeks or months
of effort to make the program Mac-like and better resolution would have 
resulted in many fewer angry letters to Sir-Tech and bad electronic reviews.
By the way, last time I checked there were about 200 messages on one Bane
thread on the CI$ Macfun forum.  

  In the final analysis, I enjoy the frivolity and lightness of the Sierra
games I've played, and I would love to see more of them appear on the Mac.
I try to be sympathetic to their situation because I would rather see 
Leisure Suit Larry II in simulated EGA on my Mac than not see it at all.

Tob
bluecow@unix.cis.pitt.edu