gmwu@athena.mit.edu (George Wu) (04/09/91)
I just bought a copy of the CAB from Egghead Software. It's a great D&D adventure, especially for the people who like to hack monsters. However, the IBM CGA graphics really stinks big time. That coupled with the need to use the decoder wheel each time to get into the game is really annoying. Can someone e-mail me the patch to bypass the initial screen that requires you to use the decoder wheel? It will make life much easier. (To seriously play the game, you still need the hint book that came with it. Experience with D&D, D&D Handbooks also help tremendously.) The game is highly addictive and is highly recommended except for the stupid port from IBM & the stupid decoder wheel. Please reply to me at gmwu@athena.mit.edu Thanks in advance. George Wu gmwu@athena.mit.edu
duqu@quads.uchicago.edu (walter bismarck duque de estrada) (04/09/91)
POR did not need a patch fix, just a little hex editing. Specifics will not divulged but I NEVER NEEDED THE WHEEL. SSI "fixed" this for CAB so you'll have to carry the wheel... or a rea- sonable facsimile. I carry two tables with me: one has the the two rune al- phabets and the other the codewords that appear between the spaces. If you assign a consecutive number to each rune then you can write a simple table that represents the wheel. I will not put this out anywhere because that would be helping the pirating of software, but anybody with the wheel will be able to carry the information without a chance of losing the original. Random Thoughts (Stream of Conciousness) I do understand the need for the code wheel, but it whould be made an integral part of the game, the way Infocom made the game paraphernelia that came with the game valuable to solving. My opinion of the port is that except for the annoying save module(Only letters and not names) this is a very good program. It is a bit on the short side but the animation moves faster than in POR (probably lack of color helps). The plot is linear but it also offers opportunities for extra experience with superfluous dungeons. I am very close to the end and the game has always been extremely challenging. I have only tried Paladin because Ranger did not seem to offer any advantages over my Half_Elf Cleric/Fighter/MU at this level. For next install- ment I'll probably add the Cleric/Ranger and a MU/Thief; the MU/Thief will keep advancing in HP and keep his lower level spells while Cleric/Ranger will fight better than the Cleric alone.
cheshire@leland.Stanford.EDU (raoul mowatt) (04/25/91)
I'm trying to get a handle on how to kill that massive party of Beholders, Dark Elf Lords, High Priests, and Rashaskas in the bottom of that tower. Can it be done? And if so, how?