[comp.sys.mac.games] Spaceward Ho! & Strategic Conquest

tneu1@isuvax.iastate.edu (Steve Linnerooth) (05/04/91)

   This posting is simply a comment.  I'm not trying to stir up any big flames
here.  Just making a comment.
   In our Mac lab at ISU, there are MANY, MANY people who insist on playing
Spaceward Ho! and Strategic Conquest.  Although they're nice enough to turn off
the volume to SQ, SH is always turned WAY up.  I'm really sick of that damn
chord that always gets played.  Anyway, what's the big attraction to these
games?  The sound sucks, as do the graphics.  Why waste your time on these lame
games (IMHO) when there are FAR better ones to play, and why wast e your time
playing those far better games when you can play a REAL game like Tennis, etc.?
If you absolutely have to flame me for this, E-Mail me so the others on the net
don't have to suffer through all your responses.

                                              - Steve Linnerooth
                                              """""""""""""""""""

xdpq8@isuvax.iastate.edu (05/05/91)

Steve,
	Although I persona;lly don't play games in Durham, I do like strategic
conquest becuse it is a strategy game. Just like playing RPG games or 
anything else like this, some people like to play them and some don't. Just
like SOME people don't like to play tennis, (like me)....
 
+------------------------------------------------------------------------------+
|Steve Fuller            |  Iowa        | I will choose the path that's clear. +
|                        |  State       | I will choose freewill.              +
|xdpq8@ccvax.iastate.edu |  University  |                        -- RUSH --    +
+------------------------------------------------------------------------------+

6600stro@ucsbuxa.ucsb.edu (05/05/91)

This is not a flame, but more of a reason why they do what they do.
	There are some people who like to Arnold Schwartkopf...
To be an arm chair general in their own respected ways.
	Strategic Warfare, with the use of the computer, does not
always require the used of great sound quality nor does it use a
particular graphics other than to represent what unit stands for what.
	Take a look at some of the strategic games made by various
companies just for board games.  They require little or no interaction
other than for the play to decide what tactics to use against an
opponent on a grander scale than on unit (which usually pertains to
most games that requires graphics and spectacular sounds)  As for
Spaceward Ho!  I have no idea how that game is played, so I am not
too sure if it is a One Unit or More than one Unit game.  To some
Graphics and Sound are not the only thing that determines why they
play the game, it is the challenge the game provides.