tneu1@isuvax.iastate.edu (Steve Linnerooth) (05/04/91)
This posting is simply a comment. I'm not trying to stir up any big flames here. Just making a comment. In our Mac lab at ISU, there are MANY, MANY people who insist on playing Spaceward Ho! and Strategic Conquest. Although they're nice enough to turn off the volume to SQ, SH is always turned WAY up. I'm really sick of that damn chord that always gets played. Anyway, what's the big attraction to these games? The sound sucks, as do the graphics. Why waste your time on these lame games (IMHO) when there are FAR better ones to play, and why wast e your time playing those far better games when you can play a REAL game like Tennis, etc.? If you absolutely have to flame me for this, E-Mail me so the others on the net don't have to suffer through all your responses. - Steve Linnerooth """""""""""""""""""
xdpq8@isuvax.iastate.edu (05/05/91)
Steve, Although I persona;lly don't play games in Durham, I do like strategic conquest becuse it is a strategy game. Just like playing RPG games or anything else like this, some people like to play them and some don't. Just like SOME people don't like to play tennis, (like me).... +------------------------------------------------------------------------------+ |Steve Fuller | Iowa | I will choose the path that's clear. + | | State | I will choose freewill. + |xdpq8@ccvax.iastate.edu | University | -- RUSH -- + +------------------------------------------------------------------------------+
6600stro@ucsbuxa.ucsb.edu (05/05/91)
This is not a flame, but more of a reason why they do what they do. There are some people who like to Arnold Schwartkopf... To be an arm chair general in their own respected ways. Strategic Warfare, with the use of the computer, does not always require the used of great sound quality nor does it use a particular graphics other than to represent what unit stands for what. Take a look at some of the strategic games made by various companies just for board games. They require little or no interaction other than for the play to decide what tactics to use against an opponent on a grander scale than on unit (which usually pertains to most games that requires graphics and spectacular sounds) As for Spaceward Ho! I have no idea how that game is played, so I am not too sure if it is a One Unit or More than one Unit game. To some Graphics and Sound are not the only thing that determines why they play the game, it is the challenge the game provides.