anthes@geocub.UUCP (Franklin Anthes) (05/02/91)
OK, guys I'm sick and tired of hearing you rave about what a great, cool, neat game Spaceward Ho is! I'm sure this must be just another plot to keep me from sleeping at nights. More seriously, when you play a multi-player game, is it real-time? Does every body have to be in front of their computers at the same time, and that for the whole length of the game? -- Frank Anthes-Harper : Bien le bonjour de la France anthes@geocub.greco-prog.fr
maples@ddtg.com (Greg Maples) (05/04/91)
another Spaceward Ho! question is: How in the world does savings work? It seems very weird in it's behaviour! Comments Peter? -- Greg Maples | These are my opinions, not yours. Keep your Systems Group Leader | hands off 'em. They're also not the opinions DuPont Design Technologies | of my employer or yours. So there. (c) 1991 maples%ddtisvr@uunet.uu.net | The preceding is an opinion which is mine.
kenh@eclectic.COM (Ken Hancock) (05/08/91)
In article <2902@geocub.UUCP> anthes@geocub.UUCP (Franklin Anthes) writes: >More seriously, when you play a multi-player game, is it real-time? >Does every body have to be in front of their computers at the same time, >and that for the whole length of the game? No. Since it's a strategy game, it's only semi-real time. Basically, you can set a turn limit after which point the turn will automatically update. For more information, see the TidBITS review on it. Ken -- Ken Hancock | INTERNET: kenh@eclectic.com Isle Systems | Compuserve: >INTERNET: kenh@eclectic.com Macintosh Consulting | AOL: KHancock | Disclaimer: My opinions are mine, | your opinions are yours. Simple, isn't it?