[comp.sys.mac.games] Vette! Questions, Observations...

stanger@otago.ac.nz (Nigel Stanger) (05/13/91)

I have just bought Vette!, and it is a brilliant game. Now, I was
poking around in the data file with ResEdit (don't we all? ;-)
for curiosity's sake, and I noticed that all the game related
stuff (cars, maps, landmarks etc) seem to be stored in the single
data file. Does this imply that the city is independent of the
game? That is, is it theoretically possible to create, say, a map
of New York instead of San Francisco, and race there instead? If
this is the case, are Spectrum Holobyte planning to bring out new
"plug-in" cities for Vette? Racing in Monaco would be fantastic
(hint hint :-).  Better yet, how about a CD-ROM version with a
*complete* map of a city? Or would that not be feasible? A city
editor would be fun too...

Next question. Has anyone noticed that the map that comes in the
box seems to have little relationship to reality? For example
driving down Highway 1 you are suddenly teleported *across*
Golden Gate Park and onto Sunset Boulevard (that's what seems to
happen anyway). It's real confusing the first time.

Finally, sort of a bug, although I was pushing things to extremes
at the time. I set gravity to a minimum and zoomed up Great
Highway at 253 mph (Trainee mode of course :-). I hit the hill at
the northern end and flew through the air with the greatest of
ease. Unfortunately I collided with the freeway crash barrier
(which seems to extend some distance vertically). Instead of
falling into the ground (as happened when I tried the same trick
with buildings), the Vette got stuck in mid-air, continually
flipping. Looked rather funny actually. The only way out was to
quit back to the garage. WARNING: don't try this at home! :-)

-- 
See ya
                                Nigel.
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Nigel Stanger,                  Internet: stanger@otago.ac.nz
c/o University of Otago,
P.O. Box 56,                    Phone: +64 3 479-8179
Dunedin, NEW ZEALAND.           Fax:   +64 3 479-8311
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