[comp.sys.mac.games] Spaceward Ho! suggestions: messages

evett@drinkme.umd.edu (Matt Evett) (06/02/91)

If messages are to be implemented in the game, steps should be taken to
ensure that they are not a means for determining if a particular player is
human or machine.  Perhaps the messages to be sent could be limited to some
finite set?  Then again, maybe folks don't care if they can easily
determine whether an opponent is human?  Maybe messaging should only be
allowed in human-only games?

--Matt Evett
--
		Matt Evett
		Dept.Comp.Sci., University of Maryland, College Park, Maryland.
		evett@brillig.umd.edu